Okay so it's somewhere between Devil May Cry 5 and Sekiro-like, but I just want to comment briefly on Stellar Blade. It's awful. I got through the very grindy first 3/4 of the game, then got to the levels that have just utterly inane amounts of platforming. Mind, Eve is completely terrible at platforming, she grabs the rails of runways she's on (which mostly tends to make her fall to her death) but not lips of surfaces you have to jump to. She will very, very easily fall off of things when you're just trying to see where things are, causing HP loss and progress reset. Most of the hazards are one-hit kills in these areas, and there are a fucking ton of them. Honestly, there's at least 6-8 areas where you do bad platforming and die in one hit if you miss anything.
Oh, and there are several sections before that where your ability to rest at bonfires is taken away until you finish climbing Ubisoft towers, second of which means finding a guy who tells you to find four whatsits and then you finally get to the tower and fight a miniboss that's stronger than any main boss to that point. Yeah, nice.
Anyway, the main combat was good enough to keep me going, and also the fact that I hate quitting a game I think I should be able to beat (Metal Gear Rising Senator Armstrong still haunts me), and I then reached the Unidentified Naytiba boss fight. I turned the difficulty to Story Mode, and dude still took me at least, I dunno, 10 minutes each time to get his HP bar to around half, at which point he starts using a one-hit kill move, which the game actively acknowledges as such (there's no such thing before this point, almost feels like the game is apologizing for the bullshit it's about to introduce). It tells you you have to use ranged attacks to hit the charge points, but not what the charge points are. Or what to do if you're out of ranged ammo (guess what, you're just fucked). So then it proceeds to charge up four little weird guardian spheres that have hitboxes that are not their actual graphics, and if you don't kill all four in about 20 seconds it fires a massive AOW laser that automatically kills you.
I tried it three times, got absolutely nowhere on the lasers part, and was more than happy to uninstall it.
Utterly horrid design decisions in a lot of places. That's not so weird coming from a first-time "triple-A" dev, but Sony publishing it as a first-party title is bizarre. Either help fix the many very obvious issues or let Shift Up self-publish as a $30-$40 game instead of a marquee first-party PS5 game.
Honestly one of the most bizarrely bad releases I've played in quite a while, just so many own-goal mistakes that made a good foundation into a fucking mess.