You mean some shit you don't understand? Which assertions of mine do you think need "backing up" exactly?
Here I thought he was just heckling for a schematic.
Anyways, all you need is a vanilla video amp, such as the THS series, as I wrote in the post.
Do you know who really contribute nothing? People who post misinformation based upon empirical anecdotes, which is 97%* of what RGB modding discussion revolves around.
*Shit, I don't have a source for this
So you can dish it but not take it?
Also I never claimed to be an expert, I claimed that there is a lot of bad info in this thread. Obviously I felt qualified to comment or I wouldn't have (because I'm not trying to waste people's time).
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http://i.imgur.com/qB71l.png here is the basic schematic to start with (not mine, found via Google images...)
I would replace the input coupling capacitors with 100 nF and the output with 220 uF if more convenient, it doesn't matter, also the 22uF isn't critical since its value should be tailored to the SNES' specific power noise.
If the RGB signal levels are too high (must be verified with oscilloscope) a resistor in series with the input capacitor can provide the attenuation.
RGB possibly can be taken from the PPU directly due to the amplifiers high input impedance, but there's a high possibility it only sinks current, doesn't source any. In that case the PPU needs a pull-up resistor, which might effect the subsequent level shift circuit into the RGB encoder. So for ease I'd take output from the first PNP's emitter which should have fair linearity still.
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Anyways make of it what you will, I've more than done my duty. If I'm an asshole for
sharing information on how to do things the right way some introspection is in order. Stay classy N-G.com