Samurai Spirits 64... my first time playing

ForeverSublime

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First let me describe it without mentioning or comparing it to any other title.

Good balance. Good variety (of stages, characters, moves). The stages are set up more like arenas or areas than [fill in the blank on whatever 2d backrounds usually are]. Not too much detail in the backrounds, but they are multi-tier so you can knock your opponent off of buildings and such and continue fighting in the streets (can't say that really makes a game good, but it doesn't hurt). The music is nicely done - very fitting. If you have not played the game and have questions about it... I will give vague and unbias remarks like the ones shown above. :rolleyes:

So - if you can't tell - I like it. Thumbs up.

Now onto comparisons and such: I really couldn't believe it. I can't remember anyone saying they liked the first one better than the second... I might be the first to say it. Well, I guess I can't say it... SS64 and SS64II are completely different games.

I loved the 3d fighting in this game... I had said SS64II was one of the only 3d fighters I like (which is true), but SS64II really isn't 3d... I mean, the setting is 3d, but the gameplay is very 2d (which was why I liked it). The 3d seemed pretty much for show... there really wasn't too much rolling or maneuvering around (or any attempt at making good use of the special capabilities of a third dimention)... it played pretty much like all 2d games. In reflection, SNK probably did that on purpose - their 3d machine wasn't working in the market, so why not try to make what they were good at.

Anywho, I loved how SS64 made good use of 3d. Most all of my battles moved around the whole stage. It was so great to sidestep a fireball instead of ducking or jumping. Moving around is very simple - hold the D button, and you can move anywhere you want. Diagnally, around your opponent - all very well done. Most 3d fighters only let you sidestep in one direction (or when you sidestep, the camera pans with you so it still plays 2d), or if you can sidestep in both directions, your character seems glued to the opponent and makes movement quite awkward (kinda like the movement in the old arcade game, Ring King). Running around is easy - but you can't run forever. You have a stamina meter which goes down and keeps you from running away from a fight (the meter goes down when you fight as well - but VERY slowly - I never got close to running my meter low during a battle - something I heard many a complaint about before).

I was really impressed by the speed of the game. I had heard this game was slower than SS64II, but I find it's quite the opposite (I was rather scared to play this game as I thought SS64II was slow to begin with). SS64 doesn't play slow. It plays at "real" speed. Face it, most fighters we play run at the speed of lightning. That's just not Samurai Spirits' style. Tactical. Technical. That's what makes this series unique.

The music fits well with the game. Nothing as memorable as Warrior's rage, but still good.

I would describe the battles as such: Think samurai showdown 3, but fixing the overkill problem. You can still do damage that takes away 1/4 of your opponents life... but you have to actually DO the attack. No sitting back and waiting for an obscenely easy countermove that does 175% damage. The powerful attacks work well with the gameplay for SS64. See for yourself!

Playing against the CPU: I noticed that when you start beating the crap out of the CPU, it fights back HARD. Unleashing multiple supers... doing insane, almost infinite combos. Kinda sucks. Still fun though (again, SS3 anyone? :D ).

What I can't figure out: Why anyone would use Bust Galford. He seems way toned down... and it appears he has the same moves he does on slash, but no poppy. I didn't use an FAQ or anything, so maybe there's more to him that I saw (hopefully)
 

Sklabah

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Nice review, very concise. Makes me wat to track down a Hyper 64, if only to play FF:WA in full glory. :D

Thanks.
 

FeelGood

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I agree that SS64 and SS64 2 are very different games. I feel like SS64 is actually a 3D game, while, like you said, SS64 2 is not.

What left me with a sour taste was the way that moves where changed. Basically, I didn't want to re-learn characters completely, like I had to with Ukyo.

I also didn't like the choices for color selection. The Yellow Haohmaru is what I like call "Bumblebee Haohmaru," and it's clear that Ukyo would never mix crimson and blue like that - it clashes.

But in terms of gameplay SS 64 does rock. Nothing is more gratifying than being able to knock the opponents off the bridge of death with almost all their life. Well, SS 64 2 beats it with the ability to finally dismember limbs (from Nakoruru and Rimururu too!).

Well, on the whole I'm glad that we have another fan. :) Do you have buriki one? I want to test mine on your motherboard some time. It seemed like it broke, but I want to try it on yours to make sure.
 

ForeverSublime

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We'll fire up Buriki One the next time we meet. I have yet to play it... I know Eddie is dying to give it a shot as well.
 

FeelGood

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We should have a party too, for when you break 1000 posts. ;)
 

Seppukumaru

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Interesting.... Care to share any info about Yuga and/or Gandara in this game ( care to guess who this is, while you're at it? Ha ha ha ha... )
 

FeelGood

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Welcome to the boards, Seppupumaru ;)

don't get carried away here. It's very easy to make this place a full time job. <img src="graemlins/loco.gif" border="0" alt="[Loco]" />
 

EvilMike

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and he swore he didn't want to deal with the drama of the Neo Boards
 

FeelGood

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Originally posted by EvilMike:
<strong>and he swore he didn't want to deal with the drama of the Neo Boards</strong><hr></blockquote>

Seems to be doing a good job of not dealing witht he drama.

All he has to do is stick in the hyper neo geo forum where traffic isn't too busy.
 

EvilMike

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Not to busy is an understatement. This is the only actual Active thread and every post but one was made by someone who was at my apartement on Sunday.
 

Tetsuo311

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I don't yet have a Hyper 64 but I'am interested in buying one. Would you compare the gameplay in SS64 II to say.... SFEX. A 3D game that has the basic gameplay of a 2D game?? I just want to get an idea of how it plays before I go out and buy a Hyper Kit :)
 

ForeverSublime

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I'm not sure I can say. Is SFEX the same as SF alpha 3? I haven't played SF very much... was never a fan.

I can't say for sure - but I'd say the fighting on ss64II is a bit more tactical, and more balanced. I really don't think they are similar though.

[ September 12, 2002: Message edited by: ForeverSublime ]</p>
 

FeelGood

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Yes and no. I think that SS 64 2 looks 10x better than SFex 2, but neither of the two move as fluidly as tekken 3, so both have a kind of slow pace. I actually think that SS 64 2 has better looking characters than Tekken 3~4, but that's just me. Tekken is too korean for my taste.
 

Seppukumaru

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Having played SF EX, ( a good bit actually ).. I'd say I prefer SS 64 ( the second one, anyway. Have yet to play the first.. ) What EvilWasabi says is true, it's a bit slow.. but I find it more enjoyable ( and the character designs can't be compared, if you know what I'm saying.. )\
Nice tag and quote, by the way, EvilWasabi... Chibi Maruko-chan. Heh.

[ September 12, 2002: Message edited by: Seppukumaru ]</p>
 

Zizzer

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A good game for sure, and yes, SS1 and SS2 are quite different. I'm not sure which one I like better, each has it's own good points over the other.

Mike
 

FeelGood

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Originally posted by Seppukumaru:
<strong>
Nice tag and quote, by the way, EvilWasabi... Chibi Maruko-chan. Heh.
</strong><hr></blockquote>

Seppukumaru,
Does Mogudan do anything other than Ayanami Rei stuff? I want to get some good SNK related youknowwhat, but I want some advice on what's quality and what's not.

And yeah, I'm up for some Maruko too. If it has her and the guy with an onion shaped head. <img src="graemlins/drool2.gif" border="0" alt="[Drool 2]" />
 

Seppukumaru

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Originally posted by EvilWasabi:
<strong>

Seppukumaru,
Does Mogudan do anything other than Ayanami Rei stuff? I want to get some good SNK related youknowwhat, but I want some advice on what's quality and what's not. </strong><hr></blockquote>
Technically, he does ( I have a book by him that features Melfina from " Outlaw Star " , and a book of sketches that I believe has a few SNK characters ( I think Nakoruru ) but Rei is really the main thing he does. I have a lot of SNK related stuff, though ( obviously ). I'll have to show you some time.
 

FeelGood

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Although I'd like to see what you have, I am in the shopping mood. I'm going to buy all the Mogudan stuff I see on ebay right now. His work was truly high quality.

Who else authors books in full color, displaying a high level of technical drawing skill? Help make my shopping list.
 

Seppukumaru

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Who else authors books in full color, displaying a high level of technical drawing skill? Help make my shopping list.[/QB]<hr></blockquote>
Ooh, tough. I can't think of any artists who work exclusively in colour, although there are plenty of good circles around. Avoid anything from Piper, though. He draws good, but.. well, it's all futanari. There was recently a good looking full colour doujinshi up by a circle I've never heard of before, but I forgot about it, and it ended before I had a chance to do anything about it. >_< Probably a good way to start would be to show me some items you're interested in, and I'll tell you what to expect from that circle.. of course, assuming I know of them, there are a LOT out there..
 

FeelGood

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