I am seriously loving this game! I started talking about the game in another thread, but I'll start a new one...
First off, the music during the character select screen ROCKS, some of the coolest ever. I'm still trying to figure out some of YungFei's moves, but he is a great new character and so is Yoshitora; Yoshitora has this move; start 3x to taunt and drop your weapon (ala part 4) but when he goes to pick it up, you better not be standing close by, 'cuz as he is putting his 7 swords back on, he swings the biggest one around him, hitting if you're close. Cool!
Everyone has 4 colors, and their own backgrounds and music (the one complaint that I just tdon't understand is the use of recycled backgrounds. Instead of just having 8 backgrounds and characters sharing them (like in part4) they brought back the old ones, in most cases touching them up and recoloring them so everyone could have their own. This isn't a bad thing. Everyone wants characters to have thier own bgrounds and now they do. As much as I'd like to see 27 new backgrounds, it just wouldn't happen..)
I'm really getting into the meditation system as well; you can do cool stuff with it. You can't use it until the critical round, where you're facing death, though. Some characters are geared to work with the meditation system because they're calm, cool and in-control (Suija and Yung Fei) therefore they can really use the system. Others such as Enja are more geared to the rage gauge explosions because they cannot control their rage and it takes forever for them to use the meditation system. What you can do is, when facing death,life meter in the BLUE, lets say your opponent throws a fireball type move at you. What you do is backwards fireball and cd, then you will continue to move at normal speed while everything is slowed down; you can easily see the fireball coming, jump over it and get to your opponent before they can block, hit them with a 2 in 1 and finish with an "issen attack" (BCD) Blood everywhere,match over.
I havent beat the last boss yet, but he has two forms. After you win a round, he'll transform into a demon with green fire engulfing him, and the background will be destroyed as well, with green fire everywhere.
All in all, this game is especially a treat for Samurai Shodown 3 fans. It takes everything that was RIGHT in that game and removes what was wrong. I would say it's more like 3 than 4, but it does possess the few good qualities that 4 had.
First off, the music during the character select screen ROCKS, some of the coolest ever. I'm still trying to figure out some of YungFei's moves, but he is a great new character and so is Yoshitora; Yoshitora has this move; start 3x to taunt and drop your weapon (ala part 4) but when he goes to pick it up, you better not be standing close by, 'cuz as he is putting his 7 swords back on, he swings the biggest one around him, hitting if you're close. Cool!
Everyone has 4 colors, and their own backgrounds and music (the one complaint that I just tdon't understand is the use of recycled backgrounds. Instead of just having 8 backgrounds and characters sharing them (like in part4) they brought back the old ones, in most cases touching them up and recoloring them so everyone could have their own. This isn't a bad thing. Everyone wants characters to have thier own bgrounds and now they do. As much as I'd like to see 27 new backgrounds, it just wouldn't happen..)
I'm really getting into the meditation system as well; you can do cool stuff with it. You can't use it until the critical round, where you're facing death, though. Some characters are geared to work with the meditation system because they're calm, cool and in-control (Suija and Yung Fei) therefore they can really use the system. Others such as Enja are more geared to the rage gauge explosions because they cannot control their rage and it takes forever for them to use the meditation system. What you can do is, when facing death,life meter in the BLUE, lets say your opponent throws a fireball type move at you. What you do is backwards fireball and cd, then you will continue to move at normal speed while everything is slowed down; you can easily see the fireball coming, jump over it and get to your opponent before they can block, hit them with a 2 in 1 and finish with an "issen attack" (BCD) Blood everywhere,match over.
I havent beat the last boss yet, but he has two forms. After you win a round, he'll transform into a demon with green fire engulfing him, and the background will be destroyed as well, with green fire everywhere.
All in all, this game is especially a treat for Samurai Shodown 3 fans. It takes everything that was RIGHT in that game and removes what was wrong. I would say it's more like 3 than 4, but it does possess the few good qualities that 4 had.