Xian Xi said:
Is the gameplay as fast-paced as ROTD? or more SVC-ish?
gamerplay is faster than rotd. at least from what i can remember. like somebody else mentioned it plays a little like breaker, same combos can be used as in from light to hard IIRC. finishing with a dm or special or EX move. no juggles form what i can remember. but really those juggles that were in rotd were fucking ugle. rather have no juggles at all then a fucked up juggling system, right? also another fun factor about the game is all the things you can do with your power meter. you can charge your character, you can use ex moves, you can use dm's, you can even use chargable dm's that take a while to charge up (everybodys takes around 2 to 4 second to charge up) and release a massive dm attack that cant be blocked and takes a shitload of damage. if you can get it to charge up without being kicked or combod. IMO all these points are great about the game, cept that it has no juggles.
other negatives are that there are only 8, 9 or 10 characters to choose from. not ts deep but then again what is. you do get a lot of options for such an old skoll fun fighter and it does play well.
at wasabi, newer games from snkp such as matrimelee i can only play on PC emu or ps2 versions(only own cdz). and matrimelee is one of those games ive hardy put time in. my lil bros liked it but not as much as the better fighters. but definitely far better than rotd. i havent really experimented with the combo and juggle system and cant really judge the game. though i do find rotd to be a piece of shit game, how fun can a game be when you can literally figure all the combos and juggles of a game in 1 day. not even a whole day but few hours of play actually. definitely not deep. matrimelee seemd far better and deeper fro what i can remember of combo vids.