hey dude good games. You understand the concept, just need to nail out some more structure with a single character. I'd use ken's kara throw (fwd+MK,WK,WP all together) and be more threatening with ranges. Actually, his jRH is probably the best standard jRH in the entire game. That shit is a really good air to air also. Against someone like balrog, realize his turn punch can go through projectiles from certain spots, and he can headbutt through every projectile in the game, including ryu's ultra, as long as hes distanced right. Just learn to keep good spacing, so even if you are throwing projectiles, you lessen the risk from distancing, whether it be a prelim jump or a reactive headbutt or such.