- Joined
- Jan 12, 2014
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They can't add full BC for legal reasons. They need the ok from publishers before they make their games playable on platforms different from what they were licensed for.
I somehow doubt that's the case. The PS3 supported PS1 and at some point officially supported physical PS2 discs... look at the size of the library of those consoles and how many different devs and publishers were involved.
Of course that's a different matter entirely when repackaging old games for sale on PSN.
My current PS2 is a phat DTL-H30001 debugging station with EA asset tags. Being able to play all regions and burnt discs of PS2 and PS1 games is a sweet deal. Before that I had a CIB gloss pink slim PS2, and a DTL-H70011S slim debugging station. To me, the PS2 is a must own because of its backwards compatibility with the PS1. My family had a PS2 growing up, and I remember we kept the PS1 titles we had since buying brand new games at that point was a bit of a rarity for us. At that point, renting games at Hollywood Video is how we played new releases. The only new new game I remember getting was Midnight Club 3 Dub Edition. My parents wrapped it in some gift wrap, and I’ll never forget how excited I was to have a copy of it. I played it to death, getting a 100% clear. Some great times can be had with the PS2.
Believe it or not some PS1 games don't run properly on the PS2... and, this is something few people know, on the Slimline PS2s instead of the R3000 from the PS1 being included, since at that point Sony was probably facing an issue of finding factories who would manufacture such an old ass processor, they included a PowerPC chip specialized at hardware emulation. Since the video side was already "simulated" via the Emotion Engine you get a totally emulated PS1 experience on the PS2 Slim. A damn good one though.
https://playstationdev.wiki/ps2devwiki/index.php?title=IOP/Deckard
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