Retaliator
Armored Scrum Object
- Joined
- Oct 11, 2002
- Posts
- 261
I think they currently got only one single SvC machine here in Tokyo which is located at the Taito Station in Shibuya close to the JR train station.
Well, I entered ... and saw 20+ people gathering around the machine of course! So I got in line and meanwhile had a glance at whats going on:
Keep in mind that I dont care if the game has this and that possible infinite and/or this and that flaw/bug - I am mostly interested in the style, animation and background design.
So first of all I saw Tabasa, Earthquake and Hugo in action and ... man I was deeply impressed by the quality of the animation! Definitely MotW level! Earthquake is all new drawn afaik, Tabasa has a dozen of fabulously animated specials and Hugo is huuuuuuuge! That guy is the biggest sprite the Neo has ever seen - one head bigger than Earthquake and touching the life gauges with his head. He is tops animated as well
Then the good news end - Terry, Ryo, Ken and many others are just mediocre animated and feel simply ripped. crying Overall I would say KoF-level for the animation with exceptions (see above).
The backgrounds are not too special - obviously there are six of them, could be more, depending on the characters that are used and not all (not even 50 per cent) of them were used in the ca. 50 macthes I watched.
There are
- destroyed train station: Quite nice apocalyptic feel to it but almost no animation in it
- destroyed city: Must be one of the shittiest bgs I ever saw on the Neo, no further comment
- woods: very nice waterfall and animated water in the front, reminds me of Nakororu in SS2 and the LB woods levels
- castle ruins: O.K. but not too special as well, lacks animation
- crystal shrine: Has a blue giant grystal hovering in the center around some ancient ruins, nice
- number six - cant think of right now, more later
Then after around 1h of waiting I finally got to play a macth and chose Mr. Karate His red nose is muuuch longer than in AoF, otherwise its ... well basically Takuma from KoF. Gameplay felt nice and smooth in the 3 rounds I fought (lost 1:2 vs Kasumi - at least I won a round against a jp pro ).
Overall - this is definitely looking fine, cant wait to get the AES! Smooth first impression!
Ah and Shiki is soooooo lovely drool_2 - but only one guy took her and lost 2:0 without being able to pull off many of her moves so I could not see much
And no one took Mai - I would have loved to see her crying but I had no time to wait another hour back in line to choose her myself.
Edited for typos.
<small>[ June 22, 2003, 09:09 AM: Message edited by: Retaliator ]</small>
Well, I entered ... and saw 20+ people gathering around the machine of course! So I got in line and meanwhile had a glance at whats going on:
Keep in mind that I dont care if the game has this and that possible infinite and/or this and that flaw/bug - I am mostly interested in the style, animation and background design.
So first of all I saw Tabasa, Earthquake and Hugo in action and ... man I was deeply impressed by the quality of the animation! Definitely MotW level! Earthquake is all new drawn afaik, Tabasa has a dozen of fabulously animated specials and Hugo is huuuuuuuge! That guy is the biggest sprite the Neo has ever seen - one head bigger than Earthquake and touching the life gauges with his head. He is tops animated as well
Then the good news end - Terry, Ryo, Ken and many others are just mediocre animated and feel simply ripped. crying Overall I would say KoF-level for the animation with exceptions (see above).
The backgrounds are not too special - obviously there are six of them, could be more, depending on the characters that are used and not all (not even 50 per cent) of them were used in the ca. 50 macthes I watched.
There are
- destroyed train station: Quite nice apocalyptic feel to it but almost no animation in it
- destroyed city: Must be one of the shittiest bgs I ever saw on the Neo, no further comment
- woods: very nice waterfall and animated water in the front, reminds me of Nakororu in SS2 and the LB woods levels
- castle ruins: O.K. but not too special as well, lacks animation
- crystal shrine: Has a blue giant grystal hovering in the center around some ancient ruins, nice
- number six - cant think of right now, more later
Then after around 1h of waiting I finally got to play a macth and chose Mr. Karate His red nose is muuuch longer than in AoF, otherwise its ... well basically Takuma from KoF. Gameplay felt nice and smooth in the 3 rounds I fought (lost 1:2 vs Kasumi - at least I won a round against a jp pro ).
Overall - this is definitely looking fine, cant wait to get the AES! Smooth first impression!
Ah and Shiki is soooooo lovely drool_2 - but only one guy took her and lost 2:0 without being able to pull off many of her moves so I could not see much
And no one took Mai - I would have loved to see her crying but I had no time to wait another hour back in line to choose her myself.
Edited for typos.
<small>[ June 22, 2003, 09:09 AM: Message edited by: Retaliator ]</small>