- Joined
- Oct 22, 2000
- Posts
- 11,109
Nice. Hopefully my Kickstarter Dreamcast edition isn't too far behind. This Kickstarter has taken longer to fulfill than any other I've funded.
I've been waiting over 2 years for one of my kickstarters.
Nice. Hopefully my Kickstarter Dreamcast edition isn't too far behind. This Kickstarter has taken longer to fulfill than any other I've funded.
Finally got mine + the soundtrack too. Debating on whether or not to open it.
It would be one thing if there was a final ROM that you could play (e.g. via everdrive) and leave your physical copy sealed.
Ugh, come on guys, I thought we hated sealed collectors... Open the game, if you don't like it, sell it to someone else.
Alright, I finally played this thing. Other than the music, the game feels like it wasn't polished at all. The enemy variety is pathetic. The game is mind-numbingly easy after you buy elemental accessories, but brutally hard in the first few sections. No balance at all. In fact, most of the bosses are so easy that the game can be beaten by running away from every fight and just fighting bosses without levels; there's an achievement to do so. The gather system is terrible since casting high level spells can fail if an enemy strikes you before you get it off; might as well never use them. The story is mostly terrible. The dialogue is inspired more by Working Designs than actual authentic JRPGs, except the quality of the writing is really far below even that. I mean there's a part in the game where a major character dies, and the guy's best friend (who is a major party member) doesn't say anything about it. It's like they forgot to write lines for him, and never went back and added it in. 90% of the game is just wandering around looking for the purpose of a magical compass. There's one big plot reveal which happens at the very end, otherwise the plot of the first 30 minutes is pretty much what you'll still be going on 15 hours in. I could go on and on. Don't open your copy of the game. If you love JRPGs, don't assume you'll love this.
If there's one thing I would say to someone to convince them that this game sucks, it'd be about the healing. Every time you want to cast one single heal, you need to open the menu, cycle to the spells, menu down to the heal spell, select the character to heal from an overhead arrow on the world map (good luck if your party is in a bunch) and then watch a 5 second spell animation. The heal is single target only, and early on it takes up to 3 casts just to heal one character to full. Utterly ridiculous. What JRPG did that? Almost every RPG I ever played had you simply open the menu, choose the spell, and spam away. Ironically, you can actually do this if you use items to heal. Why not use the same interface for spells as items? I don't get it. A complete mess of a game.
That all being said, the game could probably be made really good if a real game designer were given a month with it. It's pretty sad how close they came to making something that resembled a classic RPG while still failing.
Alright, I finally played this thing. Other than the music, the game feels like it wasn't polished at all. The enemy variety is pathetic. The game is mind-numbingly easy after you buy elemental accessories, but brutally hard in the first few sections. No balance at all. In fact, most of the bosses are so easy that the game can be beaten by running away from every fight and just fighting bosses without levels; there's an achievement to do so. The gather system is terrible since casting high level spells can fail if an enemy strikes you before you get it off; might as well never use them. The story is mostly terrible. The dialogue is inspired more by Working Designs than actual authentic JRPGs, except the quality of the writing is really far below even that. I mean there's a part in the game where a major character dies, and the guy's best friend (who is a major party member) doesn't say anything about it. It's like they forgot to write lines for him, and never went back and added it in. 90% of the game is just wandering around looking for the purpose of a magical compass. There's one big plot reveal which happens at the very end, otherwise the plot of the first 30 minutes is pretty much what you'll still be going on 15 hours in. I could go on and on. Don't open your copy of the game. If you love JRPGs, don't assume you'll love this.
If there's one thing I would say to someone to convince them that this game sucks, it'd be about the healing. Every time you want to cast one single heal, you need to open the menu, cycle to the spells, menu down to the heal spell, select the character to heal from an overhead arrow on the world map (good luck if your party is in a bunch) and then watch a 5 second spell animation. The heal is single target only, and early on it takes up to 3 casts just to heal one character to full. Utterly ridiculous. What JRPG did that? Almost every RPG I ever played had you simply open the menu, choose the spell, and spam away. Ironically, you can actually do this if you use items to heal. Why not use the same interface for spells as items? I don't get it. A complete mess of a game.
That all being said, the game could probably be made really good if a real game designer were given a month with it. It's pretty sad how close they came to making something that resembled a classic RPG while still failing.