Aaron D said:There was a Tilt here that had a Beast Busters cab. I wasn't going to arcades much at this point in my life, so I never played it. It is now a Soul Caliber 2 machine... What a horrible fate...
It's your fault the Hyper Neo died. You suck.Spike Spiegel said:Yeah, that poor coin slot must be worn out now from it being a better game...
Although there were few games at the time I was less interested in than SS64, Marvel vs. Capcom was on that list.alec said:I took that 50 cents over to Marvel vs. Capcom and had an 8 game win streak, it was a blast. C'mon, in 1998 why would I play a game that looked like a Toshinden clone with totally messed up looking SS characters, when I could play a fighting game where you can be a Megaman and Spider-Man tag team?
Kudos to the crowd.alec said:There was a huge crowd around it, I watched for a moment, but I didn't feel like waiting in that long ass line to play it though.
It's SNK though, so do you think it really was anything like Toshinden? It's not. Besides, they really fixed the whole concept in the second one, so still reason enough to play the system.alec said:C'mon, in 1998 why would I play a game that looked like a Toshinden clone with totally messed up looking SS characters, when I could play a fighting game where you can be a Megaman and Spider-Man tag team?
Yeah, that occured to me after the fact. Still though, I remember seeing it and thinking, "thats not Samurai Shodown"Neo Alec said:Kudos to the crowd.
It's SNK though, so do you think it really was anything like Toshinden? It's not. Besides, they really fixed the whole concept in the second one, so still reason enough to play the system.
Unfortunately, there's that whole problem with first impressions. SS64 was enough nothing special that the second one never even got a shot at my school's game room. Launch titles for unproven hardware have to be extremely good to keep that hardware viable. The HNG64's launch titles just weren't enough.Neo Alec said:It's SNK though, so do you think it really was anything like Toshinden? It's not. Besides, they really fixed the whole concept in the second one, so still reason enough to play the system.
Spike Spiegel said:Yeah, that poor coin slot must be worn out now from it being a better game...
alec said:*(first of all, I would like to say that this is the longest Hyper-64 thread that I have ever seen!)
You can blame me then. I saw a Sam 64 once. It was in a mall, but I can't remember where. I was a huge fan of the first 3 Samurai games, and I played them EVERY time I saw them in the arcade, but the ONE time I saw 64, I just wasn't interested. If it wasn't for the decision I made that day, Samurai Shodown 64 would have been 25 cents more successful than it was.
There was a huge crowd around it, I watched for a moment, but I didn't feel like waiting in that long ass line to play it though. By 98 I had grown pretty tired of 3D fighters, and it looked to me like SNK had taken a great series and turned it into a bammer clone of Battle Arena Toshinden. I remember being rather disappointed with the way it looked.
I took that 50 cents over to Marvel vs. Capcom and had an 8 game win streak, it was a blast. C'mon, in 1998 why would I play a game that looked like a Toshinden clone with totally messed up looking SS characters, when I could play a fighting game where you can be a Megaman and Spider-Man tag team?
That being said, I'll now leave 98 mode and enter 06 mode. Retrospectively, I probably should have played it that one time because that was my only chance to try it out, and for the low cost of 25-50 cents and a 10-20 minute wait. Now-a-days if I want to try it out, I'm going to have to buy the board.
Aaron D said:Better game? Soul Calibur is garbage.
I didn't think that, because as long as the it has the familiar characters, it's still a new and exciting version of something familiar.alec said:Yeah, that occured to me after the fact. Still though, I remember seeing it and thinking, "thats not Samurai Shodown".
Yeah, I've always felt exactly the same way. You have to admit that 3-D fighters are generally a lot different from 2-D though.alec said:At the time I felt that 3d polygons were usually used as a gimmick in fighting games, and, unlike other genres, that extra dimension didn't really do much to push the gameplay forward.
Yeah, that they did.alec said:Oh, I also thought it was kinda funny that they called it 64, it kinda seemed like they were piggybacking off of the popularity of the N64.
I don't understand how they bothered to get the machine at all, and then not give it a second chance. Maybe the game wasn't eye-catching enough, but should have still been worth playing. I would argue the game just wasn't installed in enough locations, being new hardware that it is.Murray said:Unfortunately, there's that whole problem with first impressions. SS64 was enough nothing special that the second one never even got a shot at my school's game room. Launch titles for unproven hardware have to be extremely good to keep that hardware viable. The HNG64's launch titles just weren't enough.
The turnover rate in that gameroom was pretty high unless something was just making piles of money. That translated into the MVSs and pinballs staying and the HNG64 being replaced with a Gauntlet Legends, which was there until I graduated, IIRC.Neo Alec said:I don't understand how they bothered to get the machine at all, and then not give it a second chance. Maybe the game wasn't eye-catching enough, but should have still been worth playing. I would argue the game just wasn't installed in enough locations, being new hardware that it is.
BBH said:actually, Beast Busters: Second Nightmare is garbage too.