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- Aug 20, 2000
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INfintido said:but THE BEST 2d fighter is Marvel vs. Capcom 2 w/o question.
that comment is a bannable offense
INfintido said:but THE BEST 2d fighter is Marvel vs. Capcom 2 w/o question.
wasabi said:that comment is a bannable offense
wasabi said:LMAO
is this for real?
is there really a subculture for SFII that refuses to refer to the characters by their actual names (in Japanese of course).
INfintido said:If you knew it like I do you'd agree with me. sadly there are very few who play it like I do.
expect my proof in few months.
INfintido said:If you knew it like I do you'd agree with me. sadly there are very few who play it like I do.
expect my proof in few months.
I haven't had much XI exposure sadly, but 2k2 is indeed up there. We all know the presentation sucks balls, but the gameplay is rock solid.taitai said:That list sucks.
no XI, no 2k2 or NeoWave... no Hyper SF2...
Why limit yourself?
taitai said:That list sucks.
no XI, no 2k2 or NeoWave... no Hyper SF2...
Why limit yourself?
Amen!#28 said:Zero 3 Upper and Real Bout Special pwn the three Spike listed.
-Tech
#28 said:Zero 3 Upper and Real Bout Special pwn the three Spike listed.
-Tech
MUSOLINI said:edit: @ spike if you cant consider MOTW a FF game then you shouldnt consider any RB game as a FF game. shit most people said the same thing when RB came out. even when FF3 came out. MOTW is trueer to the older FF's than any of the RB's. its more like a FF3 without the planes, and the planes plain sucked so its great that they lost it and introduced jd.
taitai said:That list sucks.
no XI, no 2k2 or NeoWave... no Hyper SF2...
Why limit yourself?
BigFred said:Real Bout 2.
But out of that list probably KoF 98. I have hardly spent enough time with any of those games though.
How is MotW truer to older FF's?
The planes are subjective but they are what makes the Fatal Fury series. This is what it is known for. It's not just the addition of the planes itself but what is added to the game as a whole because of the planes. Characters in the later FF's can combo opponents from one plane to the other with ease. They were given anti-linesway specials and obviously linesway specials. Some characters make excellent use of the planes. Franco in RB1, Duck King in RBS and Chonrei in RB2 for some examples. I found little use of it in FFS, but fun regardless.
MotW seems incomplete for me.
No background to character interaction - This is more of an aesthetic thing. It's been in every other Fatal Fury. Even in the early stages, FF1 had minor glimpses of it. Richard Meyer hanging off the ceiling etc. FFS had Mai leaping from flagpoles, Jubei's level with the destructable barrier, bicyclists eating pavement etc.
The planes - It's been discussed, I like it. It seemed like they finally grasped the concept in RB2. I also like the quick recovery, into tech roll's and semi-forced cross-ups in the later RBs.
JD - I don't like it. Whilst I can see the risk/reward idea. It is minimal and favours the reward side rather than the risk. It's not like Third Strike where you willfully put yourself in harms way knowing fully well that if you didn't time it properly you're done for. The satisfaction from JD'g as opposed to parrying just isn't there. Unless you hold out for too long, either way you're going to block the attack using JD. What's more the timing isn't as strict and to top it off you gain health back. It's just my opinion, probably been discussed countless times before. I still feel it needs work.
DM's - Hardly a complaint, but they weren't DM's, they were supers like in every other fighter. Very generic. The idea - not the supers themselves. If my character is about to die, I prefer him to have the big red button rather than nothing.
It had it's own brand of unique strings. But the feint cancelling already existed, this was the one area they did improve. Everything else just seems to lack. I don't know dude, I'll agree it's a good game on it's own but with the Fatal Fury name attached it doesn't hold up to it's expectations (perhaps that's my problem with it - I expected more of the same with extras)
Spike Spiegel said:Hyper? Why have hyper when super turbo has been pretty much agreed upon as being the best SFII?