I agree with the idea of tailoring to the arcade collectors and the ability to play PCB's and have a Neo MVS/AES as an extra bonus for not a large amount of money more. I think the AES II would allow others to become part of the Neo geo scene because, myself included, find it difficult to spend $250-$300 on a used, moded Neo Geo console machine when new next generation console cost the same. It is also difficult to imagine spending around $300 for a new MVS 1-slot or $300 for a Massystems SuperGun. However, when you put all three in one unit for a price around $400, and the ability to play in a cab in the future, it is easy to distinguish it from the consoles on the market today. The whole idea of the AES II is flexibility and justifying a higher price for an older system through many different uses.Those that want an arcade cabinet, or already have one, would definitely look at the AES II. I think for many, without the AES II, they will not find the initiative to invest in either a MVS system or an AES separately, but with the AES II, they could begin a collection of both AES and MVS games for a reasonable price and at the flexibility to get an arcade cab in the future. High priced AES cartridges will not get more people playing Neo, but a reasonable, flexible system will. I think once it reaches the market, the AES II would begin to sell fairly successfully. If Massystems can sell Superguns of less quality for $300, I dont see why the AES II would not succeed as a hardcore gamers dream system.