KOF 94:
finally, fighters from different SNK games can fight with each others. Terry vs Takuma? cool.
KOF 95:
now you can pull simple combos. jumping kick to normal punch to a super move. and they added
Iori!!
KOF 96:
huge improvment in gameplay. they added super jumps and hops (small jump). and now you can run.
- super jump: you can do it by either:
*jump while running.
*or tab down once and then jump.
the character will perform a big, fast jump. very effective against projectiles. also, combos can be done easier after a super jumps (the character land right next to the opponent)
- hops: just quickly tab up once (or any of the upper corners for hopping forward or backward). the character will perform a small jump. very dangerouse and surprising if opponent is blocking while crouching.
- you can also do a combination of both hops and super jumps. the character will hop at the same speed of a super jump. tab down once and then quickly tab up. or simply tab up very breifly while running. extremly important skill for any KOF player.
- and I've just noticed that you can connect some weak kicks and punches with super moves. not sure if there are many of these combos.