Shawn
snkusa.com
- Joined
- Aug 11, 2000
- Posts
- 2,503
I received an informing mini review of New Power Instinct from a resident in Japan. He attended the beta testing twice since the game has been at Neo-Geo land 3, in Esaka, Osaka.
You may have already read several posts on the forums concerning NPI and its beta testing, but this review does contain additional new info and is definitely more comprehensive in content. Sounds like a promising new release!
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This is the first beta testing that I attended where the game seemed unfinished. There was no intro sequence, and Shin Goketuji ended after 4 or 5 battles with no boss or credits. Perhaps Noise Factory is hiding most of the game until it’s full release. However, from what I saw, and played, Shin Goketuji appears very good and seemed a bit more refined than their last game, Rage of the Dragons. Currently, there seems to be 15 playable characters. I used Chinnen (a bald, zen monk looking guy), Hikaru (a young girl that welds a stick-like sword), and White Buffalo (a Native American who resembles Alex of Street Fighter III). Shin Goketuji has plenty of other interesting characters, and although very nicely drawn and decently animated, I wish they were more detailed like KOF sprites. Another memorable aspect of this MVS cart was that there was lots of incredible music with REAL SINGING! By this, I don’t mean repeated voice samples, but ongoing vocals-I’m already looking forward to a music CD.
Shin Goketujiis easy to pick like any good Neo-Geo fighter, and the buttons are laid out like the King of Fighters series (A=light punch / B=light kick / C=heavy punch / D= heavy kick / AB=escape dodge / CD= strong attack move). I’m glad that they used proven control method rather than doing something new, but uncomfortable.
Like another odd game, Waku Waku 7, Shin Goketuji has a lot of weirdness-from angry teeth tossing grandmas to a man-dog named, Poochy, but hey, at least they’re taking risks to make something interesting. The only thing I wasn’t too into was some of the bright colors used-it made some of the graphics kind of gaudy looking, but that is pretty unimportant. I hope that SG does come out soon, and we at least get a home cart release.
Scott
You may have already read several posts on the forums concerning NPI and its beta testing, but this review does contain additional new info and is definitely more comprehensive in content. Sounds like a promising new release!
-------------------
This is the first beta testing that I attended where the game seemed unfinished. There was no intro sequence, and Shin Goketuji ended after 4 or 5 battles with no boss or credits. Perhaps Noise Factory is hiding most of the game until it’s full release. However, from what I saw, and played, Shin Goketuji appears very good and seemed a bit more refined than their last game, Rage of the Dragons. Currently, there seems to be 15 playable characters. I used Chinnen (a bald, zen monk looking guy), Hikaru (a young girl that welds a stick-like sword), and White Buffalo (a Native American who resembles Alex of Street Fighter III). Shin Goketuji has plenty of other interesting characters, and although very nicely drawn and decently animated, I wish they were more detailed like KOF sprites. Another memorable aspect of this MVS cart was that there was lots of incredible music with REAL SINGING! By this, I don’t mean repeated voice samples, but ongoing vocals-I’m already looking forward to a music CD.
Shin Goketujiis easy to pick like any good Neo-Geo fighter, and the buttons are laid out like the King of Fighters series (A=light punch / B=light kick / C=heavy punch / D= heavy kick / AB=escape dodge / CD= strong attack move). I’m glad that they used proven control method rather than doing something new, but uncomfortable.
Like another odd game, Waku Waku 7, Shin Goketuji has a lot of weirdness-from angry teeth tossing grandmas to a man-dog named, Poochy, but hey, at least they’re taking risks to make something interesting. The only thing I wasn’t too into was some of the bright colors used-it made some of the graphics kind of gaudy looking, but that is pretty unimportant. I hope that SG does come out soon, and we at least get a home cart release.
Scott