Originally posted by TRIEUMINATOR:
<STRONG>Brezzasoft is the name in which Mr. Kawasaki will be developing Neo Geo products.
For those curious, Mr. Kawasaki's sister-in-law was the person who won the bid for the Neo Geo rights. Obviously, he could not bid on his own rights, hence his sis-in-law did the favor.
In terms of titles, 4-5 is expected in the next 8 months, but nothing has been confirmed.
Mr. Kawasaki is relentless to keep this under his control as we've all read. I mean, if Capcom put a bid in and was outbidded, you know this guy has alot of passion to keep Neo Geo original.
As much as we all complain about how bad Neo games are, we all spend massive amounts of dollars to buy them anyway, so LIVE ON NEO GEO!!!! Good or bad. <IMG SRC="smilies/biggrin.gif" border="0"> <IMG SRC="smilies/smile.gif" border="0"> <IMG SRC="smilies/biggrin.gif" border="0"></STRONG>
I assume this is from the same "former SNK employee(s)" source that you got your info from last time. Thanks for the update, TRIEUMINATOR. Any ETA on when they'll start making official announcements? We've already heard something official from Mega Enterprise about MS4, so now (or the near future) is definitely a great time to put it in writing, while there's actually some popular interest in it. Strike while the iron's hot. In fact, you should actually point that out to your source.
Originally posted by Blaine:
<STRONG>And I bet that Capcom was throwing top dollar out there too.
The SNK properties are VERY valuable.</STRONG>
Sorry, Blaine. As much as I (and you, and the rest of us) love SNK's properties and games and characters, I seriously doubt that. SNK's properties aren't the least bit popular outside of arcades or the fan community; certainly not in the U.S. or Europe. I also doubt that Capcom tried all that hard to get SNK's assets; they did say they were going on hiatus from 2D fighting games, and look at what the company has going for it already, without SNK's stuff. Devil May Cry on PS2. Resident Evil on GC. Onimusha 2 on PS2. The continuing Rockman (Mega Man) series on the PS1. There's even this one PS2 game called Maximo which is a remake of Super Ghouls 'n' Ghosts, and even that looks pretty OK. Plus, Capcom has other solid properties waiting in the wings (Dino Crisis, Power Stone, Rival Schools, etc.). Capcom doesn't need SNK's properties to be successful; they're actually doing really well right now.
Originally posted by insaneben:
<STRONG>Yeah! I can't wait to see what Breezasoft has planned down the road now that they own many of the SNK properties. Here's hoping for Kizuna Encounter 2, MOTW 2, Ninja Masters 2, World Heroes X, and the much-fabled Samurai Shodown 5 (among numerous other properties).</STRONG>
Sorry, insaneben... I don't want to seem like I'm picking on you or singling you out here. I'm addressing everyone who's ever said this since 1997: please, drop the "I sure hope they make SS5" shtick. Samurai Shodown wasn't anywhere near as popular in Japan as it was in the U.S. and considering how many horrible crap games have come out bearing the Samurai Shodown name. I personally think that SNK's Samurai Shodown team (I'd assume at least some of them are at Brezza, if not all) simply doesn't know how to make good Samurai Shodown games anymore. (Maybe I just haven't recovered from the trauma of seeing "LLAOYLLAKCUF" in SS4's credits.)
Frankly, I was revolted (maybe not surprised, but revolted) when SNK's closure was announced, and the first thing that many people said was, "uh, does this mean no SS5?" Before you shout me down, consider the series' pedigree up until now, please. (I'll wait.) That's SS3, both SS64 games, and the awful, awful, awful PS1 game.
SNK, sorry I mean, Brezza, has to get smart. I've always had my doubts about oyabun Kawasaki, but if he and his colleagues want to succeed, they've got to play it smart. (To clarify, WE WANT THEM TO SUCCEED THIS TIME. WE WANT THAT.) SNK's two most popular properties are KOF and Metal Slug, and they're both confirmed to continue on the MVS. SNK has shown that it has a consistently creative and stylish take on game and character designs, and does a great job in making game characters that appeal to fnas. However, the company has never really been big on quality control. Here are some examples to support that point: Legend of Success Joe. KoF '96. SS3. Pretty much everything on the Hyper64 other than Buriki, Wild Ambition, and maybe the offroad SUV racing game, whose name escapes me. Also, who could forget Legend of Success Joe?
Brezza, or whatever they call themselves, assuming they are indeed in it for the long run, has to focus on quality over quantity. Fine, only make one Metal Slug game for the next 2 years, but make it completely damn amazing. Put in a bunch of secret levels and easter eggs. Keep people dropping quarters in those Asian arcades (because goodness only knows that arcades are dead in the States). Make KOF biannual... change the damn name if you have to. Discontinue some of the less popular series. (Let's face it guys, we all love Art of Fighting, that series is dead. I know I love the Savage Reign games, but they're dead. However, they could just as well transplant Rosa & Kim Sue Il into KOF, and reinstate Eiji. They even got sprites for Eiji and Sue Il.)
If they're going to make a go of it, they need to make great games... not kind-of-OK games like SS4 or not-that-bad games like Sengoku 3. Games that everyone, not just crazy fans like us, can get behind. And for Christ's sake, they need port them to all the new consoles (and I mean all of them) in a timely fashion and make as much goddamned revenue as possible. It's like I keep saying, fanfiction and fanart don't pay the bills; but selling a bunch of $40 PS2 ports (which is a hell of a lot more affordable than a new AES cart or arcade board) might. Even the scummiest little ROM punk might consider paying $40 for a PS2 port of KOF 2001. Get rid of that whole "oh, the NeoGeo is too expensive" excuse crap.
To recap: KOF 2001 and MS4 (which happen to be SNK's most popular series) are a go on the MVS. Let's make sure we give Brezza/Eolith/Mega/Sun Amusement support by snapping up those MVS boards/carts (and god willing, AES carts... please please please). By now they must've figured out how to cut costs and manufacture carts efficiently (like recycling old cart casings). I hope that these two games sell like hotcakes (at the same exorbitant prices we're used to paying)... maybe they can use whatever profit they get from those games to give their next projects a shot in the arm. Once they're done with that, they have to really put the screws to their QA team (or HIRE a QA team) and make sure all their games are top, top notch, then market the crap out of each game and port each to every single goddamned console. This is what I'm hoping they'll do... I think it's a good, realistic strategy, and it may keep them afloat the second time around, assuming there is one. We can hope that the NeoGeo (and the talented folks behind it) get a second chance, but they need to get it right this time, and we need to all support them.