Loris Biaggi
Krauser's Shoe Shiner
- Joined
- Apr 30, 2011
- Posts
- 230
First of all i would like to give my special thank to Nightmare Tony, i didn't know him, but with the circuit contribution, he gave us hours of renewed fun with Neo-Geo.
And a personal thank to Caius who fisically made the circuits for me.
You know some months ago Tony released a schematic for a racing circuit for neo-geo, you can find the original thread here
I was quite excited about the racing circuit, so i made 2 minicabs, made out of two small videopoker/slot machines.
I modified one with a 2p spinner panel and the second one with a racing wheel.
I would like to make a short review of compatibility with Tony circuit, because not every game responds the same way, expecially due to different "sensibility" and respose to the left and right inputs.
So, some games are perfect, on others the rotation feels too much sensible, so it can be hard to play.
I made a list of games i think we can enjoy with this device, and i gave them a score:
* = too sensible, difficult to play
** = good respose
*** = perfect game, a joy to play!
I divided the list into "Steering Wheel" games and "Spinner" games, but you can of course play both with the same device.
I added to the list of spinner games some "unsuspected" ones.
As the circuit uses left and right inputs, every game that doesn't use up and down to play, can be good for this list.
So i surprisingly found great games to play, like Puzzle Bobble or Ghostlop, they are really good with a spinner, i can't think of playing them again with a stupid joystick
I regret to made the panel with just one push button, so i can't really play Ghostlop, but the spinner movement is really perfect.
Puzzle Bobble is the real spinner God.
Steering wheel
--------------
Thrash Rally ***
Neo Drift Out *
Over Top **
Riding Hero **
Spinner
-------
Puzzle Bobble 1/2 ***
Puzzle de Pon /R ***
Pop 'n Bounce *** (game ***, sensibility **)
Ghostlop ***
Magical Drop 2/3 * (the spinner control feels a little strange, it's not a game for spinner)
Money Puzzle Exchanger * (same as Magical Drop)
Treasures of the Caribbean ** (you need "down" button to play)
Puzzled ** (you need "down" button to play)
Panic Bomber ** (you need "down" button to play)
My top 3 is:
-Thrash Rally
-Pop 'n Bounce
-Puzzle Bobble
About Pop'n Bounce i wrote a note, because it is the perfect game to play with a friend and "arkanoid/clones = spinner", but the spinner is a little too sensible, it would be the real top game if it had a little better response.
It's a pity Neo Drift Out is really too sensible to play, you have to make really short movements, so it's ok, but it's just not confortable to play.
Some games requires a "down" button to play, some for gameplay (TotC, Puzzled, Panic Bomber), some to select cars or write your name (Thrash rally, Riding Hero...), so if you are planning to make a spinner/racing cab, check the number of buttons you need, i think 3 extra buttons is a good choice to play every game (A,B,down)... sometimes you may need an "up" button too, but i think it's not necessary.
I think Tony's circuit needs some kind of upgrade to calibrate the sensibility of the device, so every game should be perfect to play... does anyone have any ideas about making it?
And a personal thank to Caius who fisically made the circuits for me.
You know some months ago Tony released a schematic for a racing circuit for neo-geo, you can find the original thread here
I was quite excited about the racing circuit, so i made 2 minicabs, made out of two small videopoker/slot machines.
I modified one with a 2p spinner panel and the second one with a racing wheel.
I would like to make a short review of compatibility with Tony circuit, because not every game responds the same way, expecially due to different "sensibility" and respose to the left and right inputs.
So, some games are perfect, on others the rotation feels too much sensible, so it can be hard to play.
I made a list of games i think we can enjoy with this device, and i gave them a score:
* = too sensible, difficult to play
** = good respose
*** = perfect game, a joy to play!
I divided the list into "Steering Wheel" games and "Spinner" games, but you can of course play both with the same device.
I added to the list of spinner games some "unsuspected" ones.
As the circuit uses left and right inputs, every game that doesn't use up and down to play, can be good for this list.
So i surprisingly found great games to play, like Puzzle Bobble or Ghostlop, they are really good with a spinner, i can't think of playing them again with a stupid joystick
I regret to made the panel with just one push button, so i can't really play Ghostlop, but the spinner movement is really perfect.
Puzzle Bobble is the real spinner God.
Steering wheel
--------------
Thrash Rally ***
Neo Drift Out *
Over Top **
Riding Hero **
Spinner
-------
Puzzle Bobble 1/2 ***
Puzzle de Pon /R ***
Pop 'n Bounce *** (game ***, sensibility **)
Ghostlop ***
Magical Drop 2/3 * (the spinner control feels a little strange, it's not a game for spinner)
Money Puzzle Exchanger * (same as Magical Drop)
Treasures of the Caribbean ** (you need "down" button to play)
Puzzled ** (you need "down" button to play)
Panic Bomber ** (you need "down" button to play)
My top 3 is:
-Thrash Rally
-Pop 'n Bounce
-Puzzle Bobble
About Pop'n Bounce i wrote a note, because it is the perfect game to play with a friend and "arkanoid/clones = spinner", but the spinner is a little too sensible, it would be the real top game if it had a little better response.
It's a pity Neo Drift Out is really too sensible to play, you have to make really short movements, so it's ok, but it's just not confortable to play.
Some games requires a "down" button to play, some for gameplay (TotC, Puzzled, Panic Bomber), some to select cars or write your name (Thrash rally, Riding Hero...), so if you are planning to make a spinner/racing cab, check the number of buttons you need, i think 3 extra buttons is a good choice to play every game (A,B,down)... sometimes you may need an "up" button too, but i think it's not necessary.
I think Tony's circuit needs some kind of upgrade to calibrate the sensibility of the device, so every game should be perfect to play... does anyone have any ideas about making it?
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