Teleport a lot. Confuse your enemy
When you opponent is far away, you can perform the reverse DP+K to keep him busy until you can safely teleport to his back. When opponents start jumping because you abuse of the rDP+K technique, it is a nice moment to perform his QCB, HCF+P DM. Let me also add that you can connect a far away rDP+D into a rDP+B and then a jumping C/D.
If you get Duolon's "times" right you will understand how powerful and offensive/defensive this character can be. Truly a "God Tier".
You can start his combos off a standing C, but it I would reccomend you to strat off a crouching A/B, after that, you can either -
- Perform his QCF+Px3 combo, cancel into a QCF+B teleport and then standing C.
- Perform his QCF+P, F+K, QCB+P combo, followed by either
---- A offensive tag, into a combo/LDM.
---- Crouching A, QCF+Px3 combo.
---- (if the opponent is cornered) Crouching A, QCF+P, F+K, QCB+P, crouching A, QCF+P, F+K, QCB+P.... ~infinite~
I would never select Duolon as a leader, since he is nothing more than an "opener" for LDM combos. I rarely perform his DMs as well, but you should consider that Mukai loves getting hit by Duolon's invinsible HCBx2+P DM.
Duolon's hit ranges are pretty confusing as well, they tend to be extremely long, his down/forward+D, D combo tends to be unexpected and easy to hit.