Just a heads up, you can get the Mega Man 30th Anniversary Bundle (includes 11 + Mega Man X Collection 1-2 + Mega Man Legacy Collection 1-2 ) for $60. Not a bad deal.
As for 11, I really like it and have been playing on superhero difficulty first to kinda stretch things out. Controls are good/tight, not quite as speedy as some of the games in the X series, but definitely a bit faster paced for the main series. Speed gear is cool, I feel like the difficulty has been cranked up in general so the slow-down effect isn't something that breaks the game or oversimplifies it. I'm not usually a fan of 2.5D graphics, but I feel like they hit the mark with 11 in a general sense. One thing tho and maybe I haven't played enough, but there doesn't seem to be much in the way of secrets or optional things to do, it's very much what you see is what you get. I guess you could make an argument for achievements filling that void, and I'll likely replay to get all of those, but I prefer actual in-game stuff like the hidden capsules, heart tanks, etc from X and others.
So yeah, solid effort from Capcom and a good base for the series going forward.
My hopes for 12:
- Improve some of the designs, maybe make things a bit more stylized.
- Incorporate more collectibles, secret areas, alternate level routes, alt endings, etc.
- Greater level variety - I guess this one I could either take or leave, but if the level gimmicks were executed well then I wouldn't mind seeing some.
- Maybe consider making Wily Tower into a Metroid-style layout. You add an extra wrinkle to the Mega Man formula while still maintaining the linear 8 stage layout for the robot masters, everybody wins.