League Bowling

Neo Alec

Warrior of the Innanet
20 Year Member
Joined
Dec 7, 2000
Posts
12,030
League Bowling is only 24 megs. And due to the way data is stored on the Neo, home consoles at the time could have done the same with a bit less memory.

I agree with you. The speed, scaling, audio and colors wouldn't have come out nearly as well on the Genesis, SNES or TG16.
 

Burning Fight!!

NIS America fan & Rent Free tenant
10 Year Member
Joined
Jan 12, 2014
Posts
4,367
When ports are discussed people always seem to compare raw specs but never consider the subtleties of actually porting games, I think we discussed that on the magician lord mega drive tech demo thread. SignOfZeta is right.
 

SignOfGoob

Butthurt Enthusiast
20 Year Member
Joined
Sep 18, 2003
Posts
2,857
I was thinking about League Bowling recently and you know how has all those wacky animations for Turkey or splits…these things are standard at bowling lanes nowadays but when League Bowling came out my local places still used paper. To me, it almost seems like League Bowling predicted the future…although probably those sorts of computerized lanes probably already existed somewhere when LB came out and I just didn’t know about them.

It also seems like with a bit of work you could link a Neo running a modified LB to an actual lane…
 

Neo Alec

Warrior of the Innanet
20 Year Member
Joined
Dec 7, 2000
Posts
12,030
When ports are discussed people always seem to compare raw specs but never consider the subtleties of actually porting games, I think we discussed that on the magician lord mega drive tech demo thread. SignOfZeta is right.
Just the quality of the porting makes a huge difference. Look at the 16-bit Street Fighter II home ports that Capcom handled in-house vs the ports that SNK games got at the time.

I recently got Mega Bomber Man on Genesis, and although Westone handled the port, you can tell it didn't have the care needed to bring it on par with the PC Engine original. The foreground effects are gone, the color is bad, slowdown is everywhere, the music is a downgrade. Lords of Thunder on Sega CD is missing effects.

Contrast those ports with Snatcher for Sega CD. One of the contributions I made to the recent video on our Youtube channel was just how well Konami handled the Sega CD port. They used programming tricks to achieve nearly the color fidelity of the PC Engine, and nearly all the effects are intact. It has one of the best versions of the soundtrack. I think that specific point must not have made the final video, but anyway, it's an example of a port done right.
 
Top