People should know that power mode becomes all but useless in later play, even for Setsuna, who is arguably the best chr for Power Mode next to the big ston guy)i forget his name). Power Mode automatically loses to speed mode for free, too the extent where if they just block one of your attacks they can land a free combo on you becuase the recovery on Power mode attacks is so bad(even most light attacks), no need to even parry. You also lose chains, which have a lot more uses other than just cool looking combos. If you start a chain theres a long enough period of time from begining to end to see if its blocked or not, if its blocked you end it with a special attack that will leave you safe even if they block it, or you can just stop the chain midway if you expect a mid chain parry. If it hits continue with your most damaging combo. Despite parries bieng somewhat of a threat to speed mode becuase of the easy to see multiple hits, it deosnt matter, your going to be waiting for them to attack first, then counter on there recovery.
IF your going to play power mode though, i suggest you use Setsuna. He is IMO the best power chr in the game. His Jump HS after a Hop just covers a massive amount of area, and becuase it hits twice its out on the way up from your jump AND on the way down. He basically gets to jump for free, with little worry of retaliation(if they parry, which will happen a lot, the amount of damage they can do to you is limited becuase your airborn). This is your best set up for doing damage as you dont need to worry about timing the jump in and you cant rely on your ground attacks as much. He also has multi hit HS's, though not as fast as speed mode chains, he still his has long 2 hit attacks, which are useful for what mentioned above about having more time to actually see whether or not that attack hits and canceling it into a safer move if blocked. Power mode Setsuna is also something to fear when he hits red(though most people dont stay in red for long), he gains the ability to use his lightning "Charge" super, which has the ability to nail people while there on the ground for good damage, and you gain his "charge" properties, which btw if he lands a Toward + C on you while your in the corner with a charge, your dead, period, he can juggle you for a max of 75% damage easy.
Still I dont reccomend power mode, with the exception of the occasional Sestuna play.
[This message has been edited by Kamui (edited April 24, 2001).]
[This message has been edited by Kamui (edited April 24, 2001).]