fernandeath
Morden's Lackey
- Joined
- Jun 10, 2010
- Posts
- 355
Have you seen this last one registered an account in here just to back this project ?
We're getting there.
We're getting there.
We have 6 backers.
If they did make it traditional 2d sprites wouldn't cut it anymore. I think Guilty Gear Xrd has set the standard for what "anime style" games should look like going forward. Just imagine Last Blade characters looking as good as the Guilty Gear ones look now. I triple dipped on KOF13 and would do it in a heartbeat for LB3.
This is an interesting idea, but SNK should do what they are good at, and that's 2D.
The problem with this is that it's not feasible to do sprites anymore. It takes way too long to get one character done using the traditional 2d methods, they can still get the 2d look using a 3d engine. It's also noteworthy that they already created 3d models for KOFXIII and then drew over them to get the finished sprites, theoretically they would just have to get the skins and shaders.
The problem with this is that it's not feasible to do sprites anymore. It takes way too long to get one character done using the traditional 2d methods, they can still get the 2d look using a 3d engine. It's also noteworthy that they already created 3d models for KOFXIII and then drew over them to get the finished sprites, theoretically they would just have to get the skins and shaders.
Why on earth isn't it feasible to do sprites? A ton of indie fighting games now are coming out and have great sprite-work. 3D is quite a bit more complicated, frankly.
Source on the 3D thing: I'm a Motion Capture TD.
Why on earth isn't it feasible to do sprites? A ton of indie fighting games now are coming out and have great sprite-work. 3D is quite a bit more complicated, frankly.
Source on the 3D thing: I'm a Motion Capture TD.
In an interview with Fighters Front Line, Kukino replies that each character took 16~17 months to complete with a team of 10 different designers. Additionally, the sprites were personally checked by Nona for quality. Due to the time demands of drawing such detailed frames of animation, as well as the decision not to incorporate older assets as previous games in the series have, there will be only 20 playable characters, the lowest number ever in a game from this series.
Sprites are very time consuming and is hard to make every frame of animation with sprites. With 3d models you only need the single model and you can munipulate it in any way.
The problem with this is that it's not feasible to do sprites anymore. It takes way too long to get one character done using the traditional 2d methods
I mean, again, I get the whole "3D model does whatever I want it to" but it really isn't that simple in actual practice. That's just not how things work; when you take in to account the rigging and animation of every possible thing a character does, it can take just as much if not more time to do it in 3D than in 2D. I'm speaking from a place of experience here. Is it easier to add new costumes to a finalized character, or make tweaks? Sure, you don't have to re-draw every frame.
I also don't really think the method that KOFXII / XIII used seems economical; rotoscoping 2D on 3D? Christ. My problem is that this was said:
Which just isn't true. Rotoscoping 2D on 3D is definitely not the "traditional" method, unless we're talking about early Disney films.