Last Blade 2 Combo thread!!!

Lashujin

Ghost of Captain Kidd
Joined
Dec 2, 2002
Posts
1,654
I'm no combo master but I want to learn more about this game so everyone post your combos!

Zantetsu: I find that the key here is his j.B (can be an easy cross-up) or r.B (can generally be replaced with r.A), almost all the combos I use with him begin here.

I usually only play him in Power mode, so many of these combos work in speed as well, but I'm not positive.

j.B, d+B, qcb+b - 6 hits

r.B or A, dp+C, jump back, qcf+A x2 - 6 hits or so

j.B, d+B, qcf+A, jump, C, hcb+C - 6 hits (5 register)

j.B, d+B, qcf+A, jump back, qcf+A x2 - 9 hits or so

Power bar full - j.B, s.B, f, hcf+AB - 4 hits

Life down, bar full - j.B, d+B, hcb, hcb+b

I'm just getting into this game, so thats the stuff I'm starting with. I'm also working a little bit with Moriya, and Kagami.
 
Last edited:

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,056
I have tons of LB2 combos, will see what I can do.

For now, here are some Hibiki b&b combos from an older post of mine:

Hibiki

Power
-----

jB -> sB ->qcf+A (3 hits, 71 damage)

jB -> sB -> qcb,hcf + AB (3 h, 116 d, works in Speed mode as well with less damage (106, iirc))

jA -> f + C (2 hits, 30 d)

jC -> f,hcf+B (3 h, 121 d)

sC -> qcf+A (2 h, 38 d)

sB -> qcf + A (2 h, 55 d)


Speed
-----

jA -> sB -> f+C (3 h, 39 d)

sA -> sB -> sC (3 h, 47 d)

b+A,A,A -> b+B -> f+B (5 h, 54 d, the f+B can be replaced by a qcf+A/B)

b+A -> b+B -> qcf+A (3 h, 42 d)

b+A -> f+A -> qcf+A (3 hits, 42 d)

BC -> qcf+B (juggle, 2 h, 37 d)

b+A,A -> b+B -> qcb,hcf+AC (4 hits, 106 d)

I have yet to explore her EX mode potential. I don't use EX mode a lot, only for Setsuna, he takes more damage but his moves become x-tra mean.

If you press AB, she will lean back, this can be followed up with a f+C (forward rush) or b+C (small hop backwards), both moves are breakable, you can even pull off a DM while dashing forward. A practical example for that would be AB, then b+C to hop back and then do a qcf+B while in air, you can catch your opponent off-guard with it, the qcf+P has very good range and priority.
 
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