I cant understand their business model at all. Fine, make the first print of each game the rare one with holo labels etc and make subsequent print runs on yellow carts or something in line with demand. That way collectors have their way of having rare carts and the people who just want to play the game can get a hold of it without taking out a second mortgage.
I see Xeno Crisis has not sold out so either they are not getting many orders or they are producing many more cartridges.
I can go out and buy Xeno Crisis but cannot buy any NGDev games. I like Bitmap Bureau's model, make the game available on Steam, make it available in ROM form for Neo SD users & also print cartridges for people who want to pay for that kind of thing. I'd imagine its better for the developer and it is certainly better for the customer
To be fair, the Neo version of Xenocrisis is in limbo. The DC version just went gold, but how much longer for the Neo releases? I do enjoy the game, but I've held off on pre-ordering the Neo version strictly due to they haven't really detailed what will be "better."
The sound has to be redesigned from the ground-up for the sample based Yamaha 2610 (and I'm unsure if Savaged Regime will be doing the Neo mixing). And, since the base version of the game that is available on all modern platforms is based on the least powerful console by a wide margin (as great as the MD is, it's no Neo and certainly no DC), releasing an "upgraded" version of the game that is relegated to legacy hardware only seems like a lesson in tedium/expense for the developer. For those in the know that have purchased a digital or physical copy of the MD release for Steam, Switch, PS4, etc - will they be pissed that they can't play the "better" versions of the game?
I've yet to wrap my head around this weird business model.