A package from Germany just arrived at my house...
My brief take on the game:
Very enjoyable, very fun two player co-op game. Despite its Metal Slug homage for some reason it reminded me a lot of Cyber-Lip.
The soundtrack is fantastic in my opinion, definitely adds to the game. One of the songs has what sounds like someone whistling and it is definitely stuck in our heads.
Played through the game with my Son in about an hour. We played with both "T-mode" and "C-mode" as well as changing the difficulties from "medium" to "hardest".
When the game boots, holding Start loads the setup menu where you can change everything from game parameters to enabling cheat codes.
Even a setting for "nudity" but if there are any 24 bit ta-tas in there we didn't see any.
Graphics wise, I was hoping for things to be a little more polished. The graphics are good, but not quite Metal Slug quality.
Take note: I'm playing this on an LG 86" SUHD on my OMEGA using the component out, connected to a RetroTINK-2X that upconverts to 480P. That being said, games such as Metal Slug look amazing, so I can't really say its the TV that's making Kraut Buster look the way it does.
I am in no way knocking the graphics, I just wanted to point this out.
Backgrounds are good but multi-level foreground/background scrolling could have used some more work. Some character animation on the animals seems static, like those old Marvel cartoons ("When Captain America throws his mighty shield" cartoons). Didn't really see much of a difference when you have a mask on other than it takes one hit instead of you dying. Yes, your grenades change but I'll have to put more time in to see what's what.
Overall I am satisfied and I think its a great achievement for the DEV.TEAM and Timm and his associates should be proud.
I would definitely like to see a sequel, and without giving too much away it has a very wink-wink type of MS ending that leaves the door open, but thats up to Timm and company if they plan on making a sequel.
Yeah, dieing to see some game play! Surprised NGDEV haven't uploaded a "final trailer" or something.Sounds good perhaps someone could post a play through?
Yeah, dieing to see some game play! Surprised NGDEV haven't uploaded a "final trailer" or something.
Backgrounds are good but multi-level foreground/background scrolling could have used some more work. Some character animation on the animals seems static, like those old Marvel cartoons ("When Captain America throws his mighty shield" cartoons). Didn't really see much of a difference when you have a mask on other than it takes one hit instead of you dying. Yes, your grenades change but I'll have to put more time in to see what's what.
I purchased both Gunlord and XYX and that was the feeling I was left with both of those too and it's why I don't buy their games anymore to be honest. The gameplay itself is fairly good, music was great overall presentation of the product as in the packaging is top notch but the lack of polish in the graphics really lets them down. It's almost like they try to do too much but their ambition gets ahead of their ability.
In fairness its a small indie team trying to compare them to Nazca Corporation is understandable but unrealistic.
Its a tribute to metal slug it was never going to be a rival to metal slugs quality.
They did the best they could and their earlier efforts look far better than most fan games.
Disagree. You let them off the hook too easy. If you can’t make Metal slug, don’t try and make Metal slug.
There are many indie games out there that are very polished and made by small teams. Games made back in the 90’s didn’t have a cast of thousands working on them and they didn’t take over 4 years to make either. NGDEV have found a cosy niche here where people give them multi year interest free loans to push out mediocre games in pretty packaging for $500. What they produce wouldn’t survive anywhere else.
Its a matter of perspective they are a relatively skilled group who did their best.
They are not as good as the savant who created rendering ranger but most programmers are not.
I see it like this we have a few indy teams who put out their best efforts for the neo geo.
We do not have a choice between them and high level professional teams and savants.
Its niche in the extreme to produce for neo geo aes and we have to accept the results are not going to be triple A.
I would likely buy the game if they did a second run.
If they had nothing to do with the Neo Geo and they just randomly released it on PSN or XBLA would you buy it? Would you really give a shit?
I thought about that while thinking of Legend of Success Joe, Gururin or Ninja Combat and how much money this games cost and still cost. Even original neogeo games were partially a piece of crap. I don´t think it has much to do something with XBLA or NeoGeo.If they had nothing to do with the Neo Geo and they just randomly released it on PSN or XBLA would you buy it? Would you really give a shit?
Disagree. You let them off the hook too easy. If you can’t make Metal slug, don’t try and make Metal slug.
There are many indie games out there that are very polished and made by small teams. Games made back in the 90’s didn’t have a cast of thousands working on them and they didn’t take over 4 years to make either. NGDEV have found a cosy niche here where people give them multi year interest free loans to push out mediocre games in pretty packaging for $500. What they produce wouldn’t survive anywhere else.
I thought about that while thinking of Legend of Success Joe, Gururin or Ninja Combat and how much money this games cost and still cost. Even original neogeo games were partially a piece of crap. I don´t think it has much to do something with XBLA or NeoGeo.