KOF:NW now at Playtime, Sydney. It just came in today, AUD1 a game, no card system.
Initial impressions:
Super Cancel Groove: Probably the best groove, since it's pretty much KOF2K2 style. No HSDM, but that doesn't matter.
Guard Break Groove (AKA with Just Defend): Just defence is a bit iffy, the guard break move is interesting and may be useful. Need to experiment more.
MAX2 Groove: Crap. Can't roll, can't do jack. Power bar doesn't automatically rise fast enough, and the HSDM isn't really that useful, IMO.
Heat mode (press E button): Not that useful either. You can't activate it in the middle of a combo, and while you do more damage, your lifebar slowly depletes like crazy. If you get hit or block a move, Heat mode ends. And if your lifebar is too low (1/6?), Heat mode will automatically stop or you won't be able to activate it.
Music restarts every round, GAH! KOF98 DC syndrome. >_<
Graphics don't look too bad on the big screen, so it looks okay so far. Still need to play it more though to give a proper assessment.
Am still looking around for the NW dipswitch codes so that I can ask the arcade technician to unlock the secret chars (aka Ramon, Vanessa, Kim, Orochi team).