trenton_net
Kuroko's Training Dummy
- Joined
- Oct 18, 2016
- Posts
- 70
Hey everyone,
SNK games (KOF in particular), are well known for their cheap AI tactics (Ie. 1-frame hit counters, reacting to your button presses instantly, etc) and other shenanigans that a real person probably could never pull off.
Does anyone know generally at what difficulty level the game starts to scale the AI unfairly at? I would assume for the sake of stealing quarters, Level-4 is probably where the AI starts getting a little cheap?
PS: Is it just me, or is Samurai Shodown 3's AI difficulty just insanely hard? I mean leaps and bounds more harder (at the same difficulty levels) than other Samurai Shodown games?
SNK games (KOF in particular), are well known for their cheap AI tactics (Ie. 1-frame hit counters, reacting to your button presses instantly, etc) and other shenanigans that a real person probably could never pull off.
Does anyone know generally at what difficulty level the game starts to scale the AI unfairly at? I would assume for the sake of stealing quarters, Level-4 is probably where the AI starts getting a little cheap?
PS: Is it just me, or is Samurai Shodown 3's AI difficulty just insanely hard? I mean leaps and bounds more harder (at the same difficulty levels) than other Samurai Shodown games?
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