KoF 2k Comboing System Discussion

hebretto

Hardened Shock Trooper
Joined
Apr 13, 2001
Posts
436
I don't know what your on about with Kim's down,down + B/D into his SDM,I did it to Krizalid(the boss)few days ago

Hmm well I didn't even see that C into down,down + B/D then C again combo until today so I didn't have a chance yet.But I think Chang would be the only one you can do it to cause I managed to pull off this against Chang in KOF99(him in corner)

Crouching B->Crouching A->forward + A(1st hit)->qcf + B(try to delay it else it won't hit Chang)->Crouching A->forward + A->qcf + B _or_ qcb,f + B/D...50% damage if done with a DM

Against the others you can do a Far A after the qcf + B.It will combo,though not alot of damage

That combo would be easier to do in KOF2000,I was actaully surprised that I could even do it in 99

(Note to self,stop saying surprise,4th time I typed that on the board today)

[ May 20, 2001: Message edited by: hebretto ]
 

Iie-Kyo

Morden's Lackey
Joined
Apr 14, 2001
Posts
357
Originally posted by Muchiko:
<STRONG>Well, you're not in the minority... I love the back dash. I thought 2000 wouldn't be as good as '99 if it doesn't have back dash. However, the back dash is even worst than back rolls for fireball/turtle characters; or keep-aways. I have no idea why SNK made a stupid move by making back rolls so long in range; Kasumi back roll goes almost full screen. Maybe it's there to escape pressure games or crossups, but there are enough anti-pressure options and back rolls only encourage turtling.</STRONG>

I wholeheartedly agree. They made the backrolls in 2000 too powerful. The length of the backroll in 2000 is the length of the AB Guard Cancel back roll in '98, which is totally ridiculous. Several of my friends were looking at Iori backrolling for the first time in 2000 and they could only say, "what the hell, that thing goes full screen!"

I hope Eolith is smart enough to either eliminate the backroll or reduce it to the effectiveness of KoF '98's backroll (which I believe was sufficient enough to do what it was intended to do, get out of pressure games *without* encouraging turtling).
 

Iie-Kyo

Morden's Lackey
Joined
Apr 14, 2001
Posts
357
hebretto -

Holy cow, I always wondered if the Stand C, dwn dwn + B, Stand C dwn dwn + B combo was possible. Can these be done in '99? I've seen a Chinese VCD video in which Kim does the stomp then the 1 hit Stand C and into the stomp again.

Or has been the hit stun increased in 2000 so that the max SDM would combo?

About the against Chang combo, I can do that. In fact I have a harder time doing it in 2000 because the general speed of the game has slowed down.

I did it on that Chinese Chang turtler/cheezer/coward at my arcade and he punched the machine after I did it on him a couple times, the second one resulting in a DM. Looks like the hours of practice at home really payed off! <IMG SRC="smilies/smile.gif" border="0">
 

Iie-Kyo

Morden's Lackey
Joined
Apr 14, 2001
Posts
357
Oh, one more thing hebretto, in that Kim freeze bug thing, the other Kim did a CD into a DM.

But was this a CD cancel or a regular CD? I couldn't tell.
 

Muchiko

Mr. Big's Thug
Joined
Apr 13, 2001
Posts
207
That Kim bug was there since '98. And the typical Kim combo is Jump QCF+B crossup, Low B, Close C, Stomp, Stomp cancel, Low B, Close C, Forward A, DM.... something like that, and the bug is highly used by HongKong's and Singapore's.

The stun time of the stomp in '99 is short, but then it increases in '00 again.
 

Iie-Kyo

Morden's Lackey
Joined
Apr 14, 2001
Posts
357
I knew about the Kim bug. I use it on my friends to show I spent way too much practicing. <IMG SRC="smilies/smile.gif" border="0">

I meant the other one, the freeze bug where the other Kim gets stuck to the Kim who's stomping.
 

hebretto

Hardened Shock Trooper
Joined
Apr 13, 2001
Posts
436
Originally posted by Iie-Kyo:
<STRONG>Oh, one more thing hebretto, in that Kim freeze bug thing, the other Kim did a CD into a DM.

But was this a CD cancel or a regular CD? I couldn't tell.</STRONG>

The Kim that was in the corner did a normal CD,not a block + CD
 

hebretto

Hardened Shock Trooper
Joined
Apr 13, 2001
Posts
436
Is it me or does the knockback in KOF2000 is shorter than KOF99

What I mean is that say you hit your opponent in KOF99 with K's Standing C,they might go back say about 2cm but in KOF2000 the distance is shorter
 
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