Kikouseki Unitron (Biomotor Unitron 2) Translation

wyndcrosser

Baseball Star Hitter
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Joined
Apr 24, 2012
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With effort between a few different Neo Geo Fans (Flavor, myself, Good Squid). We plan on doing a translation of the game. Flavor identified the table graphics and I created the table. We will dump the script and being translating the majority of the dialogue, but we may need help.

For example, we found the main menu at ROM Offset 0x14A67.
MAIN MENU
74 54 80 74 68 A0 D5

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Main Menu

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In Dungeon Menu

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In Combat Menu

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First Dungeon Main Screen

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Dungeon Map Selection Screen

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In Town Map Selection Screen

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Verify slot for saving your new game screen

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Shows open slots when starting or loading a game

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Parts List Collection from Main Menu

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Last edited:

wyndcrosser

Baseball Star Hitter
10 Year Member
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Apr 24, 2012
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I thought that was your thing, i mean you gotta get that feedback score up someway.

See I can be a douche too, if you're interested in the subject matter, cool. If not, then leave.

I'm writing the translation table right now, I've got about 1/4 of it done, it's surprisingly more work than what I thought.
 

dspoonrt

Genam's Azami Sharpener
10 Year Member
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Jul 25, 2011
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Nice work. The menus look promising. I hope you guys see this project through. I love the first Biomotor Unitron, and I'd love to be able to play through the sequel.
 

wyndcrosser

Baseball Star Hitter
10 Year Member
Joined
Apr 24, 2012
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my only issue is that I'm playing it while I translate it.

I should really be dumping the script and translating, then reinserting. But I see more promise with editing the language, loading up the rom, starting my save state, testing ,etc.

makes it more fun. lol

I've got pretty much all the initial menus done, except for one loading screen and the 17 page help manual.
 

kuk

Benimaru's Hairdresser
Joined
Feb 13, 2005
Posts
792
Good news ! and i hope you could finish this project, congratulation for your work
 
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