- Joined
- Jun 12, 2002
- Posts
- 6,724
Not only are Megaman's fans who have reached adulthood quite prone to getting carried away like kids in 5th grade- They have repeatedly exhibited blatant signs of getting WAY too emotionally invested in said franchise's latest developments. A staggering number of these adults seem to lack the awareness of the cold, hard truth that the game is first and foremost a disposable entertainment product designed to earn maximum returns on the development costs.
Capcom of Japan as a corporation simply doesn't give a shit whatever the international fanbase may currently be thinking, debating, feeling, obsessing, or reeling over. Plenty of gamers fixated on Megaman are simply delusional, or just seem very dense.
Perhaps it's just my jaded slant on modern gaming in full effect, but unfortunately I couldn't care less about this glorified from the get-go I.P. substitute and its mostly half-baked conceptual design. Even the name kind of stinks, clearly aping Tetsuwan Atom(Mighty Atom) AKA Astro Boy.
I'm glad I'm not the only one who feel that way about the whole Mega Man drama and Capcom hate since the cancellation of MML3 (which looked uninteresting to me, and which I think got a better game from its scraps that needs more attention for localization: EX Troopers). Capcom has stated several times that they are not abandoning MM, so spare us all the BS.
With that said, I'm still hoping for the Mighty No. 9 to turn out good. I don't care if it feels unoriginal, as long as it captures the same feel of Mega Man.