<font face="Verdana, Arial" size="2">Originally posted by Iie-Kyo:
I noticed that this tactic works better in 2000 than in '99. My Kyo used to get past tihs easily in '99 but when it's used in 2000 it's hard as hell to counter.
I should be harder due to the fact that Triggers start up much faster in 2K. I had a lot of trouble with this at first with, but my success rate has been increasing. Some tips:
1. Learn to hop the fireball, without putting yourself within Trigger range. This is the KOF equivalent of vertical jumping Ryu's fireballs, except that it goes one up by putting Kyo in the range he wants to be versus K'- mid range.
2. The Aragami's (qcf+LP) autoguard can deal with the Trigger at the right range and with the right timing (around 2 character's spacing away, start the Aragami slightly before he starts the Trigger).
Using the Aragami to counter the Trigger really starts to limit K's options.
Now if only someone could tell me how to deal with K' players who abuse his Heavy Uppercut + Joe striker...