AcidicEnema
n00b
- Joined
- Apr 14, 2001
- Posts
- 29
Vote: Is Joe Striker cheap?
Ignoring argument's over the word cheap, let's just define it in this case as 'overpowered and severely unbalanced, to the extent of being gamebreaking'.
Could we please have a civil, no flames, no caps vote with a brief explanation beside your vote explaining why you voted such.
My vote: Yes, unfortunately.
Why? : Joe striker makes it too easy for certain characters (Clark, Ralf, K' and Iori come to mind immediately) to kill an opposing character outright using around 1-2 striker bombs and around 2 super bars. That seems like a lot of resources when you put it down on paper, and the standard argument against this is " Aha, but by using so many of your Striker bombs to kill one character, I will destroy with my striker advantage with my other 2 characters".
However, consider:
- charging up super bars is ridiculously easy in KOF 2K. A bit of Iori rush games can get you up to level 3 pronto. So meter is really a non-issue.
- When meter is a non-issue, striker regeneration is that much easier. What? You say that a taunt would leave a Joe-Striker user vulnerable enough for you to punish him big time? I say this:
As long as I want to get back my striker bombs, I can do so at minimal cost, at very most, 20% life + 2 super meters can get me back the 2 striker bombs required to kill a fresh character. Remember- I can taunt and get away relatively unscatched when you are
1) throwing fireballs
2) doing CDs
3) playing footsie
That means, if you want to make sure I do not regenerate Striker bombs, you have to stop throwing fireballs (for King, Takuma, K', Athena, and to a lesser extent, Iori, this kills a big part of their game strategy), stop doing jump CDs, and stop poking. You would be reduced to trying to jump in an combo all the time (which without jumps CDs to claim air space is hard to do efficiently)- a very bad gameplan.
Most people wouldn't even bother with that. They just play like normal, hoping that they can kill their opponent before he can regenerate Joes. I can tell you quite confidently that when a person just has to watch out for the right moment to press one-button (start), regenerating Joes in normal game conditions is childishly easy.
Conclusion: Joe striker is too good simply because it is so easy to regenerate Striker bombs.
Ignoring argument's over the word cheap, let's just define it in this case as 'overpowered and severely unbalanced, to the extent of being gamebreaking'.
Could we please have a civil, no flames, no caps vote with a brief explanation beside your vote explaining why you voted such.
My vote: Yes, unfortunately.
Why? : Joe striker makes it too easy for certain characters (Clark, Ralf, K' and Iori come to mind immediately) to kill an opposing character outright using around 1-2 striker bombs and around 2 super bars. That seems like a lot of resources when you put it down on paper, and the standard argument against this is " Aha, but by using so many of your Striker bombs to kill one character, I will destroy with my striker advantage with my other 2 characters".
However, consider:
- charging up super bars is ridiculously easy in KOF 2K. A bit of Iori rush games can get you up to level 3 pronto. So meter is really a non-issue.
- When meter is a non-issue, striker regeneration is that much easier. What? You say that a taunt would leave a Joe-Striker user vulnerable enough for you to punish him big time? I say this:
As long as I want to get back my striker bombs, I can do so at minimal cost, at very most, 20% life + 2 super meters can get me back the 2 striker bombs required to kill a fresh character. Remember- I can taunt and get away relatively unscatched when you are
1) throwing fireballs
2) doing CDs
3) playing footsie
That means, if you want to make sure I do not regenerate Striker bombs, you have to stop throwing fireballs (for King, Takuma, K', Athena, and to a lesser extent, Iori, this kills a big part of their game strategy), stop doing jump CDs, and stop poking. You would be reduced to trying to jump in an combo all the time (which without jumps CDs to claim air space is hard to do efficiently)- a very bad gameplan.
Most people wouldn't even bother with that. They just play like normal, hoping that they can kill their opponent before he can regenerate Joes. I can tell you quite confidently that when a person just has to watch out for the right moment to press one-button (start), regenerating Joes in normal game conditions is childishly easy.
Conclusion: Joe striker is too good simply because it is so easy to regenerate Striker bombs.