High Quality KoF2002 Combo Vids

LWK

Earl of Sexyheim
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Originally posted by VinylBoy:
<strong>

Regardless, I think most people who get this game for home use will be able to take the time and find the fun things about it. I know when i play against my friends, we don't go for the buggy, easy infinites. But, I can see how people would get pissed if someone they didn't know came onto the game with a Rugal/Yamazaki/Mai team and just tried to do infinte corner combos all day.

I can only imagine how people are playing this at the Chinatown Fair... <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" /> </strong><hr></blockquote>

KOF for home use is kind of pointless when enjoying the game for what it is.
CPU = crap

Its human vs human... The true KOF roots. All the KOF's I got on hc and mvs and cd... I still go to the cades and pop in quarters to play other people in SNK FIGHTERS, when peeps go broke I give them a quarter just to see there skill.
ITS THAT IMPORTANT to me.

I agree, the rugal stuff is sad.
Maybe there is some hope for it, but those vids display the level of LITTLE skill it will take next the grail which is 98.

I dont care what anyone says, after I play it for a solid day worth hours I will be able to opinion on it straight up.
 

LWK

Earl of Sexyheim
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Originally posted by BonusKun:
<strong>

lol I can do this crap in my sleep and I'm calling it stupid fran.

Besides,
It still looks better than 2K1 but this new cancel mode is just loopy.</strong><hr></blockquote>

I am worried about this "mode" now to..
Think of this scenario.
Whoever gets to cancel and connects after one hit, End of story.

Thats real sad. I also hated 2K1.
I mean some people will have floating ass's when they see the new KOF.
OMG ITS GONNA ROCK!11111111111111

These are the same people who just jump C all the time.
Its funny cause its true.
F is really telling me to give this a chance, from what I gather he knows how to play, so I will..

HOWEVER, if it proves "cancel" mode reliant,say goodbye.
You guys have no idea what this means. I HAD HIGH HOPES FOR 2K2
FUCKING HIGH HOPES

I Wanted to be blind when I saw those vids and realized that stuff is easy.
BTW rugal's laugh IS HORRIBLE.
He sounds like a gay version of G-Mantle from 2000.
Maybe it will work out, gotta play it myself first. I am going to keep a positive outlook of it with the fact aside it has this shit.

I mean the strikers are gone so lets at least give it a chance. Haven't played it myself yet.
 
Joined
Oct 8, 2002
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*kof makers*hmmmm i got an idea lets take out the strikers and add infinate corner combos for everyone yay!!!

as u can see that was a bad idea from the start but hey its not like this is gonna keep me from playin the game. i mean no matter what ppl have told me about the kof games i still played them and i love them all, so we'll see if this is one kof to rule them all
 

Fran

today forever
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i just said
its too early to judge
i didnt like 99
hated 2000 - starting to quite like now though -
and 2001 left me with mixed feelings


so if 2002 is shit,i WILL say it

and i will shout it out loud


what ive seen and read so far,
left me wanting more

your good friend F is pretty confident 2002 will be double tops
 
T

TRIEUMINATOR

Guest
Originally posted by BonusKun:
<strong>

lol I can do this crap in my sleep and I'm calling it stupid fran.

Besides,
It still looks better than 2K1 but this new cancel mode is just loopy.</strong><hr></blockquote>

If you're good at any fighting game, the chances of someone putting you in an infinite is slim. Many new fighters have infinites and the top players just don't allow themselves to be put in one. The scenario you in the vids is a sitting dummy. If you play that kind of defense, you deserve to get beaten in that combo.

The vids showed how fluid the moves are. I was at SHGL last night and watched many matches. There were alot of great players there, but none of them suffered the abuse of the combos we see in the vids because, again, if you're good, it won't happen to you as often, especially if you actually "move" a little.
 

Fran

today forever
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Originally posted by TRIEUMINATOR:
<strong>

If you're good at any fighting game, the chances of someone putting you in an infinite is slim. Many new fighters have infinites and the top players just don't allow themselves to be put in one. </strong><hr></blockquote>

so very true
 

Setsuna1982

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It's me or that videos are from the AES version?

-Two credit counters...
-Practice mode (Second video at least)...
 

VinylBoy

Vanessa's Drinking Buddy,
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1,318
Originally posted by Lord Wolfgang Krauser:
KOF for home use is kind of pointless when enjoying the game for what it is.
CPU = crap
<hr></blockquote>

Not really... I can appreciate playing the CPU to help me with developing technique and creating elaborate combos. That's something you'll never be able to focus on if you're playing against a human opponent. When you get to that level, you have to have all of your battle skills in order... the last thing you want to do is "practice some new combo".

Its human vs human... The true KOF roots. All the KOF's I got on hc and mvs and cd... I still go to the cades and pop in quarters to play other people in SNK FIGHTERS, when peeps go broke I give them a quarter just to see there skill.
ITS THAT IMPORTANT to me.
<hr></blockquote>

Nobody will deny that... but there's nothing wrong with playing the CPU just to further your skills. I can have plenty of fun sitting in front of my TV screen on a rainy day playing KOF against the CPU by myself... sometimes, even more than playing in an arcade since I can focus on the things I want to do in the game. There have been many times where I would want to beat the person challenging me all because he continually would join in with some bullshit "top tier" team and try to infinite me to death. And I get that a LOT since I use Team China... everyone thinks I can't play for shit. Sure, it's competition... but sometimes, you just don't want a slew of combatants to beat down.

Then again... it IS satisfying to defeat people who think they're going to win easily since I use Kensou & Chin. :D

I agree, the rugal stuff is sad.
Maybe there is some hope for it, but those vids display the level of LITTLE skill it will take next the grail which is 98.
<hr></blockquote>

That's true... the whole idea of returning to KOF '98 style gameplay (with tweaks) is great... but if simple things like this Rugal infinite are still in the game, it makes me wonder what else could be lurking in the background. The last thing we need is another infinite-fest like KOF 2000. That would just be a MAJOR disappointment.

I dont care what anyone says, after I play it for a solid day worth hours I will be able to opinion on it straight up.<hr></blockquote>

I'm still getting the game when it comes out on the AES. Despite these issues with Rugal and Mai, I don't think that this game is as bad as KOF 2000... and even I played that one to some extent. From the looks of things, KOF 2002 will be a fine game if played with the right people. And after I get a chance to defeat this one on its top setting, I will start breaking it down just like ROTD. :)

Originally posted by TRIEUMINATOR:

If you're good at any fighting game, the chances of someone putting you in an infinite is slim. Many new fighters have infinites and the top players just don't allow themselves to be put in one.
<hr></blockquote>

That's beside the point... Sure, good players can avoid infinites. But if there are too many options for them to begin with, nobody actually takes the time to learn how to really play the game. KOF 2000 was a prime example... just about ANYONE could get an infinite or 100% combo with little to no effort if you used a number of different strikers. These combos (although slightly different) are basically the same for every character... do three moves, call a striker. Lather, rinse, repeat...

What would be the purpose of learning anything else about the game? Everyone does one of 20 different infinites, blatantly ignoring anything else the game has to offer. The game then tires quickly, and people move on. No longevity... That's the problem with infinites. Quick, easy wins that don't necessarily promote the longevity of the game. Whereas if there weren't any to begin with, people would HAVE to learn how to play the game better in order to win. In a way, that's what ROTD benefits from... the combos can be elaborate and long, yet the damage is VERY minimal. I don't think that there are any documented infinites or 100%. Which means you HAVE to play the game and know your characters, instead of looking for a quick shortcut.

There are some exceptions to the rule... if the combo did have a high level of difficulty and required precise timing (Andy Bogard, Choi Bounge 100% Combos in KOF '96) and someone was able to unleash it, then that DOES show some high level of skill. But show me something that comes close to being skillful in the Rugal infinite we've seen in this KOF 2002 video. That's one of the easiest, and most basic combos I have ever seen in KOF, and most DEFINITELY shouldn't be in the game. I can guarantee you that MANY human opponents will try to use that against you if it's in the official version of the game, since it's a quick, easy infinite that requires little to no super meter whatsoever. He can do that combo at ANYTIME during the match. Even if I can avoid it, I don't want to be worried about it as 50 different Rugal players try the same thing against me when I play this in an arcade.

[ October 13, 2002: Message edited by: VinylBoy ]</p>
 

Hot Chocolate

No Longer Yung, No Longer Raoul,
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Was it just me or do those combos look like some didn't belong together??
 

elmers

New Challenger
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Sep 10, 2002
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the bc combos are gonna require skill. if ya can do the kim stomp cancel (and im sure half of ya know what im talking bout), then maybe ya can do combos where u have to run after bc activation. but then again, no one prolly knows what im saying. and bout the rugal combo, who cares? in my belief the player prolly did some dipswitch crap to use him.

[ October 13, 2002: Message edited by: elmers ]</p>
 

Ran Thrie

Zero's Tailor
Joined
Jul 25, 2001
Posts
563
wtf That angel bug is like that Maylee shyt with Hinako last year. Why cant they see these things?

Rugal. That reppuken might as well be made of ice.
cause your ass is frozen right there. Such a piss easy combo, Really.

Yama. I'll accept that.

MAi most of it was canceltastic but the only thing that was that activation of the counter mode thingy during the combo.

Still looks good to me. I a need a arcade around here with it sheesh.
 

cgun

Fio's Quartermaster
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Posts
493
I have to go with fran one this one. That mai combo for example. It´s impossible to use if your opponent isn´t running the in the other direction like in the vid. And you have to be a real powerplayer to get the rest done anyway.

If we get to see some vids from a tournament later on. I guess we will see about 0-1 of these insane combos, just as usual.

I see it as a good thing when you can variate your combos and always find new stuff to pull.
 
T

TRIEUMINATOR

Guest
Originally posted by VinylBoy:
<strong>

That's beside the point... Sure, good players can avoid infinites. But if there are too many options for them to begin with, nobody actually takes the time to learn how to really play the game. KOF 2000 was a prime example... just about ANYONE could get an infinite or 100% combo with little to no effort if you used a number of different strikers. These combos (although slightly different) are basically the same for every character... do three moves, call a striker. Lather, rinse, repeat...

What would be the purpose of learning anything else about the game? Everyone does one of 20 different infinites, blatantly ignoring anything else the game has to offer. The game then tires quickly, and people move on. No longevity... That's the problem with infinites. Quick, easy wins that don't necessarily promote the longevity of the game. Whereas if there weren't any to begin with, people would HAVE to learn how to play the game better in order to win. In a way, that's what ROTD benefits from... the combos can be elaborate and long, yet the damage is VERY minimal. I don't think that there are any documented infinites or 100%. Which means you HAVE to play the game and know your characters, instead of looking for a quick shortcut.

There are some exceptions to the rule... if the combo did have a high level of difficulty and required precise timing (Andy Bogard, Choi Bounge 100% Combos in KOF '96) and someone was able to unleash it, then that DOES show some high level of skill. But show me something that comes close to being skillful in the Rugal infinite we've seen in this KOF 2002 video. That's one of the easiest, and most basic combos I have ever seen in KOF, and most DEFINITELY shouldn't be in the game. I can guarantee you that MANY human opponents will try to use that against you if it's in the official version of the game, since it's a quick, easy infinite that requires little to no super meter whatsoever. He can do that combo at ANYTIME during the match. Even if I can avoid it, I don't want to be worried about it as 50 different Rugal players try the same thing against me when I play this in an arcade.

[ October 13, 2002: Message edited by: VinylBoy ]</strong><hr></blockquote>

Actually, just because there are infinites, not everyone you play against performs them. I play more than my share of tournaments and even though infinites are evident in many of the games today, MvC2, Street Fighter Alpha 3, the good players will not allow you to knock them in one. Infinites are good, because it prevents the lazy ass fighter who sits in one spot and turtles all day long. If you move your turtle ass (not directed at anyone specific), performing an infinite is very difficult. What you saw in the vids are sitting ducks, but if you defend and counter, the chances of that being you is slim.

You're wrong about ROTD. Sure there is no infinite that I know of yet in the game, but once you combo your opponent, you can successfully follow the C + D attack with a chain into a super, into another super, into a team super and amount of life you have left is about 5%.

I can assure you, if you go to any KOF tourney and watch the top players, the amount of infinites you see aren't even worth noting. You'll see them sure, but it's not even in maybe 10-15% of the matches. Like any successful fighter, you have to have good defense.

Watching a video is easy and the combos are made to look easy, but it's all about the timing. Even some chain combos aren't easy to perform simply because if you mess up the timing, just a split second, the combo is broken. Rugal's infinite may look like cake, but performing it on a moving object is a different story.

I tried to perform Rugal's infinite as in the vid, but either they took it out or the timing isn't as easy as you think. I could just suck too, but not in fighting games. ;)
 

hyde

Super Spy Agent
Joined
Mar 17, 2002
Posts
618
this is funny
who said those combos are easy
none of them are infinites
rugal's one is easy?
try to connect kyo's dB into sC every time then it'll be easy
and was that the boss rugal?

dont say shit until you play it yourself
i played the game it's really fine
those "infinites" of mai and yamasaki
well they are just the BC mode
it's part of the game.
kyo can go like C, qcfC, qcfA, qcfC, qcfA, qcfC, qcfA...
iori C, fcbB, qcbA, fcbB, qcbA... and i'm positive they all can connect into some dm. when they have enough power bars

as TRIEUMINATOR saids
we are fighting against another human opponent not a dummy
and that's what exactly makes kof fun.
who will let you easily do those combos to them
if you know your opponent is trying to do an infinite on you then just hop around and do light punches and kicks
it's fine with me as long as it's a skilled infinite
what do you people call those clark + seth, king + seth, kyo + seth crap in 2000?
they are not infinites but they deal 100%
and EASILY DONE
it depends on who you are fighting with
you fighting against a good player he/she would never bother doing any easy infinites cuz it JUST WASTES TIME FOR NOTHING PERIOD
 

k'_127

NeoGumby's Sycophant,
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Originally posted by hyde:
<strong>this is funny
who said those combos are easy
none of them are infinites
rugal's one is easy?
try to connect kyo's dB into sC every time then it'll be easy
and was that the boss rugal?

dont say shit until you play it yourself
i played the game it's really fine
those "infinites" of mai and yamasaki
well they are just the BC mode
it's part of the game.
kyo can go like C, qcfC, qcfA, qcfC, qcfA, qcfC, qcfA...
iori C, fcbB, qcbA, fcbB, qcbA... and i'm positive they all can connect into some dm. when they have enough power bars

as TRIEUMINATOR saids
we are fighting against another human opponent not a dummy
and that's what exactly makes kof fun.
who will let you easily do those combos to them
if you know your opponent is trying to do an infinite on you then just hop around and do light punches and kicks
it's fine with me as long as it's a skilled infinite
what do you people call those clark + seth, king + seth, kyo + seth crap in 2000?
they are not infinites but they deal 100%
and EASILY DONE
it depends on who you are fighting with
you fighting against a good player he/she would never bother doing any easy infinites cuz it JUST WASTES TIME FOR NOTHING PERIOD</strong><hr></blockquote>

agree
 

Hide

Banned
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Feb 20, 2001
Posts
432
Btw,

Did u guys notice something wrong?

Looked at the credits count at the bottom of the screen.

It looks so AES-ish......

Also, During the Angel Combo, Shermie's life went back to MAX after Angel was done. Practice mode?

Weird......

Edited : Grammer mistakes. <img src="graemlins/spock.gif" border="0" alt="[Spock]" />

[ October 14, 2002: Message edited by: Hide ]</p>
 

Setsuna1982

World Her,
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Apr 17, 2002
Posts
2,584
I've said it a few post before but nobody read me... i feel quite invisible <img src="graemlins/lol.gif" border="0" alt="[LOL]" />

I repeat: In the second vid they use the Training mode and the credits are from the aes version...

romzzz perhaps? :mad:
 

VinylBoy

Vanessa's Drinking Buddy,
Joined
Oct 12, 2000
Posts
1,318
Originally posted by TRIEUMINATOR:
[QB]Actually, just because there are infinites, not everyone you play against performs them. I play more than my share of tournaments and even though infinites are evident in many of the games today, MvC2, Street Fighter Alpha 3, the good players will not allow you to knock them in one.[/B]<hr></blockquote>

I know that not everyone tries to use infinites when they play against humans. Being an avid Team China user since KOF '94, I should have been psyched about using Kensou's infinites in KOF '99 and 2001... but I never used them against human opponents. And yes... good players can avoid being caught in them as well. Once again, people think I'm a "prime target" in KOF since I don't use what people consider to be "top tier" characters. There have been many times I've battled against teams in KOF 2000 that used Joe or Don Hwan Strikers so that they could continue doing theit silly Iori combo... or play against a dozen Foxy users in KOF 2001 who try to charge up enough meter to do a double SDM combo for a quick kill. This is just "regular battle"... not in tournaments. I stopped participating in tournies back in 1995... but I used to play in them frequently and know just how intense that type of gameplay can be.

Infinites are good, because it prevents the lazy ass fighter who sits in one spot and turtles all day long. If you move your turtle ass (not directed at anyone specific), performing an infinite is very difficult.<hr></blockquote>

Fine... I do agree that a game should have combos that do 100%. But make these particular combos difficult to do. That Rugal combo is so blatantly easy that it's insulting. One thing I do not like in fighting games these days is how people can get huge results for doing basically nothing. If a combo is going to do that type of damage, make it a very complicated one that takes very precise skill and technique. I seen one person do an infinity with Choi in KOF '96, and if you ever saw the combo you would know that something like that takes a LOT of work. Getting the timing down so that you can repeat a basic 3-hit combo in the corner over and over again doesn't look exceptionally skilful to me. It's just as bad as Kensou's KOF '99 2-Hit Dragon Kick Infinite.

What you saw in the vids are sitting ducks, but if you defend and counter, the chances of that being you is slim.<hr></blockquote>

That's just wishful thinking... what if there are people out there that are good enough to get you in an infinite combo? We all want to think that "it will never happen to me"... but in reality it does happen at times, even to some of the best players.

You're wrong about ROTD. Sure there is no infinite that I know of yet in the game, but once you combo your opponent, you can successfully follow the C + D attack with a chain into a super, into another super, into a team super and amount of life you have left is about 5%. <hr></blockquote>

I would like for you to tell me which characters can do that. I currently own the game and is playing it at its highest setting. I've done all sorts of combos with the CD Launcher, into the 5-hit chain to a regular DM... bouncing my opponent off of the blockade, repeating the combo, except finishing with the BC+QCF Team Special. I've YET to see any combo do more than about 60-70%. Hits on ROTD do suc minimal damage compared to others, that I doubt that there could be a 100% combo in the game. However, I'm not sure about any particular glitches which will allow you to do the same move over and over.

I can assure you, if you go to any KOF tourney and watch the top players, the amount of infinites you see aren't even worth noting. You'll see them sure, but it's not even in maybe 10-15% of the matches.<hr></blockquote>

There aren't many tournies in KOF in the States, unfortunately. But I do check out the online tournies and some of the international results from tournaments from Hong Kong and Mexico. Like I stated before... I don't mind 100% combos as long as there is some major work being done. I don't want to sit there and watch people repeat the same 2-3 hits in the corner, and then finish it off with a Super. That's not a good combo if you ask me...

Watching a video is easy and the combos are made to look easy, but it's all about the timing. Even some chain combos aren't easy to perform simply because if you mess up the timing, just a split second, the combo is broken. Rugal's infinite may look like cake, but performing it on a moving object is a different story. <hr></blockquote>

I certainly know that... I go through this everytime with every new installment of KOF. Whenever I get the home cart, I instantly play a few rounds just to get into the groove of things, but I pay HEAVY attention to the practice modes so that I can get the timing down with some of the more elaborate and complex combos. Then, I move back to the CPU (on Level 8) to try and land those particular combos that I saw, which definitely constitutes as a moving target. With the exception of a Hotaru Feign Combo I saw on MOTW, there isn't one combo I've seen with the characters I use that I haven't been able to land on the CPU or a human at one time or another... this even includes some of the weird glitches like Athena's Glitch Ball in KOF '96 where she gets unlimited Shining Crystal Bits and can move around with them activated (one of the hardest things to do in the game).

I tried to perform Rugal's infinite as in the vid, but either they took it out or the timing isn't as easy as you think. I could just suck too, but not in fighting games. ;) <hr></blockquote>

It could be an issue of timing... it could be that the controllers that you use at the arcade you play at are not up to par. I tend to believe that some of the combos we see are from either a beta copy, or from practice mode with the super meter at MAX. I'll have to look at the Rugal combo again, but from what I saw, he was able to get 100% without using ANY meter except for a regular DM at the end. If that somehow made it to the final version, I can assure you that we may have some problems with KOF 2002.
 

Ran Thrie

Zero's Tailor
Joined
Jul 25, 2001
Posts
563
Originally posted by ray_7:
<strong>Just wanna let you guys know that there are 6 more videos there!!!</strong><hr></blockquote>

thx Ray7 on the heads up on the new vids.

Mature. Thats one of the coolest and funky bugs I've ever seen.

K9999. Canceling his weak dp move into the freice than resetting himself with his new move pretty cool combo.

Mary. HHAHAHAHAHAH 97 all over again.

Ryo. Dam. That shows the usefulness of the dizzy properties back in his mega punchy. Simple but well used.

Yama. That was nice. But you have to remember even if you get caught like that in the game these people have 5 supers! It just the fact that the super meter will last longer than your life!
I mean any game with cancels etc. and your opponent
has a full meter look out!

Yuri. Nice lil trap. She only used 2 stocks.
Air command raiohken she comes downwards nice.

Some of these combos I don't like but MA GAD I want this game.
 

Tacitus

Volatile Memory Construct - SN://0467839
Staff member
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Apr 26, 2002
Posts
15,120
God damn, that game looks awesome...

I'm not even THAT fond of KOF and that game is definitely getting purchased.. am I the only that likes the 2k1 and 2k2 graphics styling?
 

Xiang Fei

n00b
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Apr 11, 2001
Posts
16
They look easy enough now but how about when someone else is controlling the other player? The CPU is always cheap as hell or no real challenge anymore.
 

rarehero

Rotterdam Nation Resident,
20 Year Member
Joined
Jan 12, 2001
Posts
13,393
nice to see ryo can connect a chain combo now.
lot of cheap stuff.
hope it doesnt ruin the game in the arcades.
i ll give it a chance. as long as it isnt another 2001
i m sorry guys but thats a crap game.
i ll be skipping over rotd in lieu of 2002 thank you
:)
 
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