Originally posted by VinylBoy:
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That's beside the point... Sure, good players can avoid infinites. But if there are too many options for them to begin with, nobody actually takes the time to learn how to really play the game. KOF 2000 was a prime example... just about ANYONE could get an infinite or 100% combo with little to no effort if you used a number of different strikers. These combos (although slightly different) are basically the same for every character... do three moves, call a striker. Lather, rinse, repeat...
What would be the purpose of learning anything else about the game? Everyone does one of 20 different infinites, blatantly ignoring anything else the game has to offer. The game then tires quickly, and people move on. No longevity... That's the problem with infinites. Quick, easy wins that don't necessarily promote the longevity of the game. Whereas if there weren't any to begin with, people would HAVE to learn how to play the game better in order to win. In a way, that's what ROTD benefits from... the combos can be elaborate and long, yet the damage is VERY minimal. I don't think that there are any documented infinites or 100%. Which means you HAVE to play the game and know your characters, instead of looking for a quick shortcut.
There are some exceptions to the rule... if the combo did have a high level of difficulty and required precise timing (Andy Bogard, Choi Bounge 100% Combos in KOF '96) and someone was able to unleash it, then that DOES show some high level of skill. But show me something that comes close to being skillful in the Rugal infinite we've seen in this KOF 2002 video. That's one of the easiest, and most basic combos I have ever seen in KOF, and most DEFINITELY shouldn't be in the game. I can guarantee you that MANY human opponents will try to use that against you if it's in the official version of the game, since it's a quick, easy infinite that requires little to no super meter whatsoever. He can do that combo at ANYTIME during the match. Even if I can avoid it, I don't want to be worried about it as 50 different Rugal players try the same thing against me when I play this in an arcade.
[ October 13, 2002: Message edited by: VinylBoy ]</strong><hr></blockquote>
Actually, just because there are infinites, not everyone you play against performs them. I play more than my share of tournaments and even though infinites are evident in many of the games today, MvC2, Street Fighter Alpha 3, the good players will not allow you to knock them in one. Infinites are good, because it prevents the lazy ass fighter who sits in one spot and turtles all day long. If you move your turtle ass (not directed at anyone specific), performing an infinite is very difficult. What you saw in the vids are sitting ducks, but if you defend and counter, the chances of that being you is slim.
You're wrong about ROTD. Sure there is no infinite that I know of yet in the game, but once you combo your opponent, you can successfully follow the C + D attack with a chain into a super, into another super, into a team super and amount of life you have left is about 5%.
I can assure you, if you go to any KOF tourney and watch the top players, the amount of infinites you see aren't even worth noting. You'll see them sure, but it's not even in maybe 10-15% of the matches. Like any successful fighter, you have to have good defense.
Watching a video is easy and the combos are made to look easy, but it's all about the timing. Even some chain combos aren't easy to perform simply because if you mess up the timing, just a split second, the combo is broken. Rugal's infinite may look like cake, but performing it on a moving object is a different story.
I tried to perform Rugal's infinite as in the vid, but either they took it out or the timing isn't as easy as you think. I could just suck too, but not in fighting games.