So where is this AJG fellow's updated driver, then? I see no links on his page.
I'm guessing he is still playing around with it and it hasn't been submitted yet.
wow, that was kind of fast. guess they finally ran out of other hardware to mess with and the hyper is finally getting the attention it deserves. I'm not a dev, but I figure sound emulation is probably cake compared to getting the graphics to display properly.
It seems P1 characters get palette problem, but I think 2D devs should get workaround soon, since they fixed previous palette problems very fast.
If memory serves, the sound hardware was basically a high-end (for the time) Gravis PC sound card.
An AMD Interwave chip handled audio duties. Fantastic chip with great audio capability. 32 channels of CD-quality audio awesomeness. I had a Gravis Ultrasound PnP with an 8 meg DIMM which was basically the HNG64's audio subsystem...
An AMD Interwave chip handled audio duties. Fantastic chip with great audio capability. 32 channels of CD-quality audio awesomeness. I had a Gravis Ultrasound PnP with an 8 meg DIMM which was basically the HNG64's audio subsystem...
KyoshiromaruPic 2: Kabukimaru