Originally posted by Blaine:
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Good Luck.
A piece of advice, though feel free to ignore it...most people do
, a fighting game is a little ambitious for a first project. There's a lot of coding, animating, asset conversion, game play balance issues...there's a lot.
The best suggestion I can give is start with something that exists, so you can skip some of the larger portions of game balance (because let's face it...if it takes you 4 months to make a game, you want to make sure it's 'playable' not only in the technical sense but in the figurative sense...that it's worth playing) and some fairly intense AI programing that a fighting game would require.
Maybe something like Black Jack or Craps.
Depending on the skill of your programmers you might want to try to do a Casino game with some more AI dense games such as Poker done as Video Poker (no other players = no AI).
If you have some real experienced people, maybe something like a shooter or a platformer, simple game play balance an AI (comparatively).
But like I said, feel free to ignore it, you may already have the finest ASM programers available for all I know, I just have to more or less assume it's an traditional homebrew team that might not quite be ready for something like a fighting game.
Like I said, just trying to offer up some advice from my very very humble experience
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Again, good luck.</strong><hr></blockquote>
we actully started planning it around a year and a half ago,and have been doing it since then.
as far as development goes,only the main story mode seems to be in place(data wise,atleast).it's only a matter of getting our hands on the hardware so we can transfer the data.
Blaine, i guess we can put a dedication on the game for you guys.=]
thanks, again...
[ July 24, 2002: Message edited by: K-hunter ]</p>