Apathy Wind
Cheng's Errand Boy
- Joined
- Apr 12, 2001
- Posts
- 121
When I say counters I am referring to the counter system in a game (the 'block their attack and counter attack' type - ie. parrying, just defended etc.) and not specific character counters (the 'grab their attack and counterattack' type as used by Karin, Mary etc.)
Capcom and SNK have used a number of counter systems in their games. Which systems do you like and why? Which one's do you feel were unsuccessful? Are there any other systems in other fighters you think are better?
My personal favorite is the SFA2 Alpha Counter. I know alot of people hated Alpha counters, but I think it was all round the best system. I like the fact it gives each character two counters (punch and kick) each; it allows you to cover a larger variety of attacks then a single counterstrike (something A1 was lacking). The damage they do is for the most part respectable (though too high in some cases). A3's Alpha counters are lacking in that they do almost NO damage - a reduction is fine but to nothing? I also like the fact it costs a super bar to use this counter, it forces you to use some consideration in using them. But my favorite thing about Alpha counters is that they can be reversed if anticipated. Nothing beat tricking your opponent into wasting a super level on countering your low forward only to have them open themselves up to a two-in-one'd super.
I also like the KoF 98 CD counter. It does decent damage and really puts some space between you and your opponent (giving you time to get situated). While not as costly to use as a Alpha counter (with potentially 5 super levels), it's still a great counter. Unfortunately, the 99 version does no damage making it far too costly in the three super level setup.
Inversely, I'm not a big fan of parrying. For one thing I find it difficult to surpress 10 years of fighter experience and hit forward (instead of back) when attacked. That and the lack of cost make the parry too accessible. Sure if you mess it up you get pounded, but once mastered the parry can be abused. Games between strong parriers (?) just devolve into counterfests.
Hopefully Capcom will include some type of counters into CvS2. Maybe one of Capcom's counters for their groove and one's of SNK's for their groove.
Capcom and SNK have used a number of counter systems in their games. Which systems do you like and why? Which one's do you feel were unsuccessful? Are there any other systems in other fighters you think are better?
My personal favorite is the SFA2 Alpha Counter. I know alot of people hated Alpha counters, but I think it was all round the best system. I like the fact it gives each character two counters (punch and kick) each; it allows you to cover a larger variety of attacks then a single counterstrike (something A1 was lacking). The damage they do is for the most part respectable (though too high in some cases). A3's Alpha counters are lacking in that they do almost NO damage - a reduction is fine but to nothing? I also like the fact it costs a super bar to use this counter, it forces you to use some consideration in using them. But my favorite thing about Alpha counters is that they can be reversed if anticipated. Nothing beat tricking your opponent into wasting a super level on countering your low forward only to have them open themselves up to a two-in-one'd super.
I also like the KoF 98 CD counter. It does decent damage and really puts some space between you and your opponent (giving you time to get situated). While not as costly to use as a Alpha counter (with potentially 5 super levels), it's still a great counter. Unfortunately, the 99 version does no damage making it far too costly in the three super level setup.
Inversely, I'm not a big fan of parrying. For one thing I find it difficult to surpress 10 years of fighter experience and hit forward (instead of back) when attacked. That and the lack of cost make the parry too accessible. Sure if you mess it up you get pounded, but once mastered the parry can be abused. Games between strong parriers (?) just devolve into counterfests.
Hopefully Capcom will include some type of counters into CvS2. Maybe one of Capcom's counters for their groove and one's of SNK's for their groove.