- Joined
- Oct 23, 2001
- Posts
- 6,416
Everyone here by now knows my elitist stance. If you suck at these games, you are barely scratching the surface of what makes them good in the first place.
Take this example as an anecdote. I know it might sound like I’m measuring my dick, but there is a point I’m trying to make if you have an open mind.
My first Ibara clear (which I consider Yagawa’s easiest game to 1CC), was a low score NO medal-chain run. Basically just saved my hadou cannons for the handful of tricky parts, cleared with a score of around 5 million iirc. By my fifteenth Ibara clear, I was fully medal chaining the entire game, cleared with a Letter score (over 10 Million). A superplayer can double my score, which to me means I’m playing at around 50% ability of what the game offers the player. That first clear of mine, less than half of my personal best, maybe experienced 20-25% of what the game offers. Now think about what someone who struggles to see the second or third boss might be experiencing, may 5% of the game’s design is understood and experienced by such a player. Credit feeding through stages might show a player some stage design, but to actually clear without continuing you must really understand why the stages are designed in such a way in the first place. You have to route, you have to form strats, and have to execute what the developer planned and it takes PRACTICE.
Dimahoo is an elaborate masterpiece that only the very best can fully experience, I BARELY SCRATCH THE SURFACE! On top of THE MOST insane scoring systems which requires the player to know how to obtain 108 unique items, I feel it also has the best art, design, and some of the best music and bosses in the genre.
Wanted to have more conversation about this in a separate thread.
Let's stoke it with this: Why should scoring dictate the experience? Why doesn't the experience dictate the type of experience you have? If you want to play for chains, if you want to play for speed run, if you want to play for x, y, z reason, so be it.
When is a scoring system some arbitrary bean counting that limits the experience rather than enriches it?