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- Jun 29, 2002
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Doesn't do me much good. Who can afford these boards?
Hope they release it on console!but i doubt it...
Xbox 360 Fanboy said:With news of Ikaruga's imminent release, and the previous release of Triggerheart Exelica, it would seem to the casual observer that XBLA would be a great place for screen-scrolling shooters. Well, this is not quite so. In the most recent issue of Famitsu, 5pb, the developers in charge of porting Cave's Dodonpachi Daioujou Black Label X and Ketsui X, speak out about their experience with Microsoft's Live Arcade decision making division, and the account sounds eerily similar to the tale told by the developers of N+.
In a nutshell, Microsoft told 5pb that they could not put their games on Live Arcade due to the fact that Microsoft is "going to cut down on faithful arcade ports." So 5pb will have to put their two games out via traditional retail channels, but they're quite understandably frustrated and would prefer to bring these two arcade games, and more, to market via XBLA instead of via disc. And this is still horrible news in that it backs up Metanet's assertion that there are problems deciding what content makes it onto XBLA.
Hit the break for the full statement from Cave.
"Out initial plan was to port lots of good arcade titles to XBLA. We talked to IP holders of these titles, and persuaded them. We secured these licenses, and finally talked with Microsoft. There they rejected all of our proposals saying, 'We are going to cut down faithful arcade ports.' We felt so frustrated. We wanted to show them that their decision was wrong. So we switched our two most promising projects into retail."
Update: The comments were made by Masaki Sakari of 5pb, not Cave.
More like consider Wii ports.
Frustrating, ...very frustrating. They should seriously reconsider doing PS3 ports, or at least make it for sure region free. IMO there will be less people willing to import a whole new system than those that were willing to mod their PS2s for imports.
Plus weren't Ketsui and Dodonpachi BL supposed to come out about now?
Ketsui is so expensive because Bill Gates is hoarding all the circuit boards in his underground labrynth of doom.
I'm guessing that MS told 5pb to say that just to turn everyone's attention away from what's really going on, which is that MS is paying small (and sometimes no-so-small) Japanese game developers/publishers under-the-table to release successful arcade games that have never been ported before (Senko no Ronde, Ketsui, DDPDOJBL, Idolmaster, Otomedius) on the 360 as retail releases.
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I think they aren't going with the Wii because it's not powerful enough. The PS2 started to run out of steam trying to run the latest Cave games. The 360 and PS3 could run even the latest ones no problem. There's more growth potential.
The same thing ran thorough my mind. I have noticed that niche games are usually made for the least popular platform (RSGun, Ikaruga, Senko, etc.). Maybe MS is thinking the more niche hardcore titles they can get, the more the Japanese players will consider it as a good platform for them. So I can see why MS would do that.
However 5pb should realize that there are a lot of people who already own a US 360 which they probably paid about $400 for, and then to shell out another $400 for a new Arcade unit shipped is a bit pricey, and not many people are going to do it. Sure there are few diehard gamers out there, but they're really marketing to this small group of people who A) don't want to pay the expensive PCB prices, and B) who have enough money around to warrant getting another 360 for few shooters. That's not that many people. I honestly hope they reconsider, or at least get a publisher on board for a US release.
I seriously doubt this. I've played Shikigami no Shiro III on Wii and the real thing in a cab and it's pretty close. I couldn't really tell a difference at all. Isn't that Type X2 software, too?
Dai Fukkatsu is probably about on the same level as SnS III, so I don't see why they wouldn't be able to port them to Wii.
I seriously doubt this. I've played Shikigami no Shiro III on Wii and the real thing in a cab and it's pretty close. I couldn't really tell a difference at all. Isn't that Type X2 software, too?
Dai Fukkatsu is probably about on the same level as SnS III, so I don't see why they wouldn't be able to port them to Wii.
Plus, if they did get ported to Wii, it's about 100x more probable that they would see the light of day in the states.
Well, in the cases of RSG and Ikaruga, they were running on Saturn-based and Dreamcast-based arcade hardware originally (respectively). So ports to those 2 particular systems was pretty trivial, I'd imagine. I'm also pretty sure that the Saturn and Dreamcast were more popular in Japan during their respective eras than the 360 is in this one. Also consider that those games came out rather late in the lives of those 2 consoles. Senko no Ronde (et al.), on the other hand, is a whole different story.
I'm sure 5pb and the other Japanese publishers are aware that there's a (small) market for these games outside of Japan. But it wouldn't surprise me if MS is pressuring them to keep their games region-locked to stimulate the import 360 market. As for publishing in the US, the unjust treatment that Senko no Ronde received here probably scared away a few potential publishers for these types of games. UFO is supposedly bringing Raiden IV over here, so maybe they'll take a chance.
I doubt it as well, for pretty much the same reasons as you. Of course, if they're being funded by MS, then that may explain a few things...
What was that unjust treatment? I may have missed whatever happened with SNR.