capcom and snk are about even

BigFred

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Originally posted by Rain:
<strong>

But the look of the move remains the same... (How Terry throws it, not the actual wave) That was the point of discussion.</strong><hr></blockquote>

Well at least you cleared yourself up. The Power Wave sure has changed from FF1 right through to Garou:MotW. How he throws it has obviously not changed. But is that worth arguing about?

The motion for Ryu's hadouken hasn't changed either. The projectile itself has minor graphic enhancements on the other hand.
 
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Originally posted by BigFred:
<strong>

The motion for Ryu's hadouken hasn't changed either. The projectile itself has minor graphic enhancements on the other hand.</strong><hr></blockquote>

You call this an enhancement. Even in SF3 it has the same amount of animation frames as in SF2 classic. Not to mention it´s tiny size.
 

Rain

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Originally posted by BigFred:
<strong>

Well at least you cleared yourself up. The Power Wave sure has changed from FF1 right through to Garou:MotW. How he throws it has obviously not changed. But is that worth arguing about?

The motion for Ryu's hadouken hasn't changed either. The projectile itself has minor graphic enhancements on the other hand.</strong><hr></blockquote>

I know.... Neither move has changed. Look at my earlier posts and you'd see that.

Sorry, that sounded harsh. But I never said that Ryu's Fireball hadn't changed, because it hasn't. None of his moves have :)
 

Rain

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Originally posted by the_move:
<strong>

You call this an enhancement. Even in SF3 it has the same amount of animation frames as in SF2 classic. Not to mention it´s tiny size.</strong><hr></blockquote>

<img src="graemlins/lol.gif" border="0" alt="[LOL]" />
 

BigFred

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Originally posted by Duck Dance 420:
<strong>

Very very true indeed! And at least, unlike stupid Ryu, Terry at least has more than 3 moves! Let's compare the two.

Ryu Terry
Hadouken Power Wave
Shoryuken Burn Knuckle
Tatsumakisenpukyaku Rising Tackle
Crack Shoot
Power Dunk
Power Charge
Punch Combo(KOF 99)
Kick Combo (KOF 99)

And those are just the specials. That should give you a clue as to which company is more creative.</strong><hr></blockquote>

In the Real Bout games Terry also has:
Round Wave
Passing Sway
5 or more different String combos.
 
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Originally posted by Rain:
<strong>

<img src="graemlins/lol.gif" border="0" alt="[LOL]" /> </strong><hr></blockquote>

The fireball has the same amount.

Ryu´s animation was enhanced from 4 to 14 animation frames, but not the fireball.

So what is so funny about it. This is rather sad!
 

Rain

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Originally posted by the_move:
<strong>

The fireball has the same amount.

Ryu´s animation was enhanced from 4 to 14 animation frames, but not the fireball.

So what is so funny about it. This is rather sad!</strong><hr></blockquote>

You count Frames?!!? I think thats whats sad FanBoy!
 

poppycock

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BAH if you think KoF is main streak your smokin the wacky tobaccy

you go outside the Neo-geo.com forums and most people have no idea what SNK or KoF is

your lucky if you see a KoF arcade cab anywhere
(one arcade here used to have the latest one for awhile but they never did get 2k1)

seriously man just give up Rain has proven his fighting game knowledge you keep coming back with stupid insults instead of any for of backign up your statements

give it up allready

anyone whose seriously played SF2 will back up the guile statements theyre well known facts
 

poppycock

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so hwo does the amount of frames a move has make it better or worse

so because a move say has 14 frames but a smiliar move has say 19 frames it doesnt make it better

seriously man put down the wacky tobaccy get some fresh air itll help
 
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Originally posted by Rain:
<strong>

You count Frames?!!? I think thats whats sad FanBoy!</strong><hr></blockquote>

Oh, yes I count frames. I am very interested in frames, especially of the chars.

Frames are the thing, that make 2D games alive. The more the better!
 
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@poppycock

If you don´t get my point just shut up.

I am too tired to explain everything absolutely precisely, especially in a foreign language.

I always have to translate, translate, translate.

And then I have to argue against 2 idiots.

How would you compete in arguing against 2 Germans in German?! I wonder!
 

Rain

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Originally posted by the_move:
<strong>

Oh, yes I count frames. I am very interested in frames, especially of the chars.

Frames are the thing, that make 2D games alive. The more the better!</strong><hr></blockquote>

True, but its hardly the thing to base gameplay on is it?
 

BigFred

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Originally posted by poppycock:
<strong>BigFred I wasnt comparing SF (one series) to all of SNK i compared one series to another series

im not saying SNK is bad (why do people here keep thinking that) my point was he hounds Capcom for having "bad art" and not changing and SNK did similar things with the KoF series

SF isnt the only fighting series Capcom has either
you have the Darkstalkers series, power Stone, the SFEX games, Cyberbots, etc etc

I love both companies and both rock the house but some of his comments are just blatant fanboyism through and through


and im sorry just because something looks more specatacular doesnt make it better

ill give you an example a firework looks much much more spectacular than your average cannon ball say

which one would you take into battle though ?</strong><hr></blockquote>

Nah, it's cool. I play both Capcom and SNK games. KoF is mainstream when it comes to SNK fighting games, just like SF is mainstream when it comes to Capcom fighting games. I'm not a fan of the KoF series however.

I'm one of the few people that actually enjoyed the 3D SFs. SFEX3 for example allowed you to link special attacks together. So a combo for Sagat could be Jumping Fierce Kick, Crouching Medium Kick, Tiger Shot, Ground Tiger Shot, Tiger Shot, Ground Tiger Shot, Hyper Tiger Shot. The SF series hasn't really improved on character special moves but the gameplay has always changed. Besides having 4 characters on the screen at the same time in EX3 was awesome, dramatic battle is an excellent mode. SFEX3 also introduced Tag combos.

When it comes to 2D fighting games though, Fatal Fury was my favourite fighter. Mostly RBS and RB2 though. None of the Capcom games compare to those two games in terms of gameplay and character abilities. The KoF series would be the best game out if they got rid of infinites and toned up the graphics, those poor graphics will not allow it to sell as much as it could. Currently I prefer SF and Fatal Fury over KoF.
 

YeldellGW

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Originally posted by Duck Dance 420:
Very very true indeed! And at least, unlike stupid Ryu, Terry at least has more than 3 moves! Let's compare the two.

Ryu Terry
Hadouken Power Wave
Shoryuken Burn Knuckle
Tatsumakisenpukyaku Rising Tackle
Crack Shoot
Power Dunk
Power Charge
Punch Combo(KOF 99)
Kick Combo (KOF 99)

And those are just the specials. That should give you a clue as to which company is more creative.<hr></blockquote>

You forgot Ryu's HCF+kick move from SF III. Personally, I fail to see how the number of moves a character has proves if they're good or not. Back when Samurai Shodown came out, there were plenty of characters that had only two moves. 9 times out of 10 when I was getting my ass handed to me be Haohmaru players, they didn't even use one of his specials. And in Samurai IV his Slash version has only three (Sorry, but I don't count a dashing variation of his uppercut as an additional special move.). Some characters can kick ass on their normals alone (K9999). Also, I wouldn't want some characters to get more moves. Some of them are annoying enough with the few they have now.
 
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Originally posted by YeldellGW:
<strong>

You forgot Ryu's HCF+kick move from SF III. Personally, I fail to see how the number of moves a character has proves if they're good or not. Back when Samurai Shodown came out, there were plenty of characters that had only two moves. 9 times out of 10 when I was getting my ass handed to me be Haohmaru players, they didn't even use one of his specials. And in Samurai IV his Slash version has only three (Sorry, but I don't count a dashing variation of his uppercut as an additional special move.). Some characters can kick ass on their normals alone (K9999). Also, I wouldn't want some characters to get more moves. Some of them are annoying enough with the few they have now.</strong><hr></blockquote>


The prob is that chars with less possibilities are more likely to get boring, even if they´re good.

Kim Kaphwans also has only 4 special moves, but he still rocks, cause he has a big array of strings, where he can include them.

But nowadays a char with only 2 specials, sorry but that´s really poor. And even Haoumaru got more moves over the years.
 

RATM

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If there was a big war between the Capcom and SNK fighters, SNK would be able to win with there vast number of characters alone.
 

Reno Garcia

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Originally posted by RATM:
<strong>If there was a big war between the Capcom and SNK fighters, SNK would be able to win with there vast number of characters alone.</strong><hr></blockquote>

In fighting games if only have Capcom characters to fight against SNK, with the company of Marvel characters and his MvC versions, there a another question.
 

Kula

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Originally posted by the_move:
<strong>

HAHAHA!

Another one!

Hey, the street fighter have neither even learned to enhance perfect their old skills, nor they have learned some good combination specials, nor have they get anything really new.

SF is boring!</strong><hr></blockquote>

The move i have been on this forum for a little while so I do know that you know what your talking about but even though i see eye to eye with your views I must say how can anyone hate Capcom (i mean yes SNK is miles better) these guys gave us street fighter 2, Ryu,Ken and Chunli to just name a few, I like SNK better but I can see why people respect Capcom and see Street Fighter games as fun due to its characters not its moves or combo's and If you see carefully Capcom have made changes to Ryu and Ken, SF3 shows vast changes in the way they fight, Ryu in Capcom vs Snk 2 is nearly totally different to Ken if fought by someone who is an expert, I can tell you Ken is so much more close range combo attacks than ryu. Overall Capcom have tried to milk street fighter unlike SNK and that is why I will always love SNK more but I may not like Capcom much but I like Street Fighter
 

Yashiro666

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You want to know why I really hate Crapcom? I hate Crapcom for what they did to the SNK characters in CvS. Not giving the SNK players ALL of their moves, speed in their moves, or range and effectiveness in their moves. Crapcom on the other hand made Blanka the SNK killer. Ryu and Ken can do a low roundhouse and then super you (Ryu's Shinshoryuken) and it will take about 85% of your life with just two moves! that's bullshit but that was the only way Crapcom thought of balancing out the game. Street Fighter is ok (I personally like SF3TS and SFA3) but is nowhere compared to SNK's games. Crapcom is more mainstream and only for graphics whores that enjoy the eye candy but with no gameplay or strategy whatsoever. the_move is not a fanboy, but merely expressing the obvious that Crapcom will milk their SF series for all that is worth. Examples are: SF2-SF2CE-SF2T (all the same game with minor tweaks and same graphics) SFA-SFA2-SFA3 (Crapcom doing the same formula as above) SF3-SF3SI-SF3TS (this is a good series, but its character balancing is crap) and CvS-CvSPro-CvS2 (now CvS2 is the way the series should have been started, but we had to wait for two shitty games before CvS2 came) Now if you look at SNK every time they make a KOF game they never go back, and say, three months later, release KOF Turbo or KOF Last Fight, or anything like it. SNK does a good job to begin with and don't have to go back and redo the same game until the next year. And all of you Crapcom fanatics go elsewhere where your comments won't offend the Neo community, like Shoryuken.com.
 

DarkRurouni

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Originally posted by Yashiro666:
<strong>You want to know why I really hate Crapcom? I hate Crapcom for what they did to the SNK characters in CvS. Not giving the SNK players ALL of their moves, speed in their moves, or range and effectiveness in their moves. Crapcom on the other hand made Blanka the SNK killer. Ryu and Ken can do a low roundhouse and then super you (Ryu's Shinshoryuken) and it will take about 85% of your life with just two moves! that's bullshit but that was the only way Crapcom thought of balancing out the game. Street Fighter is ok (I personally like SF3TS and SFA3) but is nowhere compared to SNK's games. Crapcom is more mainstream and only for graphics whores that enjoy the eye candy but with no gameplay or strategy whatsoever. the_move is not a fanboy, but merely expressing the obvious that Crapcom will milk their SF series for all that is worth. Examples are: SF2-SF2CE-SF2T (all the same game with minor tweaks and same graphics) SFA-SFA2-SFA3 (Crapcom doing the same formula as above) SF3-SF3SI-SF3TS (this is a good series, but its character balancing is crap) and CvS-CvSPro-CvS2 (now CvS2 is the way the series should have been started, but we had to wait for two shitty games before CvS2 came) Now if you look at SNK every time they make a KOF game they never go back, and say, three months later, release KOF Turbo or KOF Last Fight, or anything like it. SNK does a good job to begin with and don't have to go back and redo the same game until the next year. And all of you Crapcom fanatics go elsewhere where your comments won't offend the Neo community, like Shoryuken.com.</strong><hr></blockquote>

Yeah you're right. But where is SNK now though?
They're bankrupt. Yes, SNK has made better games than Capcom but the fact remains is that Capcom
is still popular with many people because thats the type of game thats enjoyable to them. I mean think about. How many tournaments can you think of where the majority of people are going to play a King of Fighters or whichever SNK fighting game over a Street Fighter game. Probably none or maybe some.
You can keep making comments like "SNK fighters have more special moves than capcoms" and other stupid comments but the fact remains that Capcom will still be ever popular regardless.
I enjoy some of the games that SNK comes out with but to me it still plays all the same. The Fatal Fury/Real Bout series look different graphically but its still the same gameplay. The King of Fighters series, while they do change up graphically again, is still somewhat the same type of gameplay.
Maybe I could be wrong somewhere but the fact remains both companies have their ways of doing things.
Oh yeah, how the fuck can you say they made Blanka the SNK killer?
Blanka is nothing but a cheapass character all around and he's weak as hell.
Please tell how you can justify this?

[ June 17, 2002: Message edited by: DarkRurouni ]</p>
 

Yashiro666

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Blanka is fast, strong, and has long range. His move, the charging back-forward P, that flying ball, goes over the majority of SNK projectiles (Terry, Rugal, Iori, etc). Blanka has a high and quick jump, and with his J+Roundhouse he has obscene range. Now how do you stop Blanka's roll with an SNK character? Try to tap him out with a light Punch with an SNK character it might work 50% of the tme. Also as soon as Blanka finishes his rolling ball he gets pushed back so far back that you can't counter him, so you can abuse that move for the whole match.
 
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Originally posted by DarkRurouni:
<strong>

Yeah you're right. But where is SNK now though?
They're bankrupt. Yes, SNK has made better games than Capcom but the fact remains is that Capcom
is still popular with many people because thats the type of game thats enjoyable to them. I mean think about. How many tournaments can you think of where the majority of people are going to play a King of Fighters or whichever SNK fighting game over a Street Fighter game. Probably none or maybe some.
You can keep making comments like "SNK fighters have more special moves than capcoms" and other stupid comments but the fact remains that Capcom will still be ever popular regardless.
I enjoy some of the games that SNK comes out with but to me it still plays all the same. The Fatal Fury/Real Bout series look different graphically but its still the same gameplay. The King of Fighters series, while they do change up graphically again, is still somewhat the same type of gameplay.
Maybe I could be wrong somewhere but the fact remains both companies have their ways of doing things.
Oh yeah, how the fuck can you say they made Blanka the SNK killer?
Blanka is nothing but a cheapass character all around and he's weak as hell.
Please tell how you can justify this?

[ June 17, 2002: Message edited by: DarkRurouni ]</strong><hr></blockquote>


Capcom is not bankrupt, coz they got Resident Evil!
 

BigFred

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Originally posted by DarkRurouni:
<strong>
I enjoy some of the games that SNK comes out with but to me it still plays all the same. The Fatal Fury/Real Bout series look different graphically but its still the same gameplay.
[ June 17, 2002: Message edited by: DarkRurouni ]</strong><hr></blockquote>

I'm not exactly sure what you mean, Fatal Fury was always known for plane shifting and therefore the feature has always been there. In any case the gameplay was different right through the fatal fury series. Real Bout introduced the out of bounds feature and a variety of combos for each character. Real Bout Special went back to using two fighting planes and introduced plane shifting combos. Real Bout 2 had arguably the best line sway system ever, but you could no longer choose which plane to fight in. The characters throughout the series also changed, gaining and losing attacks and combos.
 

BigFred

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Originally posted by Yashiro666:
<strong> Ryu and Ken can do a low roundhouse and then super you (Ryu's Shinshoryuken) and it will take about 85% of your life with just two moves! that's bullshit but that was the only way Crapcom thought of balancing out the game. </strong><hr></blockquote>

Dude the only problem with this comment is that you seem to be forgetting some KoF characters have infinites. Not that I care I'm not a KoF fan but do you honestly consider KoF a balanced game?
 
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