Neo Bomber Man
Miracle Seller, , ,
- Joined
- Aug 19, 2000
- Posts
- 2,836
Now come, I can't be the only person playing this. Since I am limited to PC & keyboard for the moment I decided Dao Long with his charge moves would be ideal. Well I got obssessed with 1-crediting the game, and Sunday night, finally did.
What I discovered along the way is that while it has its shortcomings this game can produce some serious action which was quite surprising honestly. As much as I used to like it for the very brief period the arcade had it in '98 I have never been able to appreciate what a good fighting game it is until now.
The juggle system is a bit limited I think, being that you can really only super juggle your opponent -which will also cancel the dizzy if you catch them after the final hit of the combo that stuns them. No matter, it's far from the end of the world.
Most characters seem capable of some fairly decent combos and even the computer acts as a good instructor on how to inflict some major damage on your opponent.
My biggest complaint about the game is -and perhaps this is simply due to keyboard play- the almost non-ability to punish a missed super move which I can see in vs competition can lead to a lot of block damage kills, and which when facing the computer, is just irritating.
Everyone has their high & low priority moves, their rather too damaging specials and half the supers do crap damage but everyone seems capable of stringing together a decent combo and mounting some offence, so it's all good in the end.
So what am I saying? This is what I think of the game, tell me what you do and where I might be wrong with my line of thinking based on what you've experienced playing it. I seriously wish I had taken replay movies of a few of the matches I had en route to my victory: seeing that much action come out of a fighter most people ignore was really quite eye-opening to say the least.
Let the discussion begin!
Edit: 4418500 if anyone wants some score competition. Level-4 though.
What I discovered along the way is that while it has its shortcomings this game can produce some serious action which was quite surprising honestly. As much as I used to like it for the very brief period the arcade had it in '98 I have never been able to appreciate what a good fighting game it is until now.
The juggle system is a bit limited I think, being that you can really only super juggle your opponent -which will also cancel the dizzy if you catch them after the final hit of the combo that stuns them. No matter, it's far from the end of the world.
Most characters seem capable of some fairly decent combos and even the computer acts as a good instructor on how to inflict some major damage on your opponent.
My biggest complaint about the game is -and perhaps this is simply due to keyboard play- the almost non-ability to punish a missed super move which I can see in vs competition can lead to a lot of block damage kills, and which when facing the computer, is just irritating.
Everyone has their high & low priority moves, their rather too damaging specials and half the supers do crap damage but everyone seems capable of stringing together a decent combo and mounting some offence, so it's all good in the end.
So what am I saying? This is what I think of the game, tell me what you do and where I might be wrong with my line of thinking based on what you've experienced playing it. I seriously wish I had taken replay movies of a few of the matches I had en route to my victory: seeing that much action come out of a fighter most people ignore was really quite eye-opening to say the least.
Let the discussion begin!
Edit: 4418500 if anyone wants some score competition. Level-4 though.