matt009au said:
what exactly was death match, been reading the reviews in the review section doesn't really explain what it is.
It just added fun little twists to the battle arena if selected in a 2P vs game, primarily in the form of hazards placed on the fighting area.
Examples included:
- a wrestling ring with electrified ropes
- an outdoor area with land mines on the ground
- an arena with spiked walls on the left and right sides
There could be more, but my memory kinda stinks on this topic. Basically, touching any of the hazards meant taking damage so you had to be careful. It also meant that if you timed throws/attacks properly you could inflict an extra bit of damage on your opponent.
The other main difference is that the lifebar was joined together with an indicator set in the middle. As you receive damage, the indicator moves closer to your end of the bar. As you inflict damage, the indicator moves closer to you opponent's end of the bar. As a result, matches would go back and forth a lot more as both players tried to push the indicator all the way over to the other side to score a knockdown. If you get knocked down, shaking the joystick/button mashing would get you back up and return some health. I forget if you can recover once or twice, but you can see how much potential for fun Death Match mode offers.