This sucks!
Terminal Reality allready fucked up the SNK Arcade Classics Vol. 1 on the PSP and now the KoF Collection too. If sound and graphic lags are their standard for NeoGeo emulation, then they better do not publish any NeoGeo games on the PSP at all.
I don't recall mentioning graphical lags on this collection.
Sure, there's loading between matches.
It was expected (by me) on the PSP version.
The PS2 version I didn't expect it quite as much.
The loading isn't horrible on either version.
That still won't stop the cries from cart owners decrying there shouldn't be any loading at all.
It's something to be agreed with.
If they had just made a front-end for "teh roms" with save states and the like, yes, it could be more enjoyable.
But, being what it is--lots of extra art and music that was shoehorned in and not necessary to gameplay--the loading becomes necessary for the designers vision of "SNK love" to throw in lots of extra art and music that could have been put on a CD-ROM for user enjoyment elsewhere but stuck in to save from printing extra materials.
The controls certainly handle far better than any fighter on the SNK Vol.1.
Heck, the loading is more bearable on the PSP version, as the character select music stops.
On the PS2 version, the match load screen will appear just the same.
Except the select music loads a different (poorly chosen) cut.
On my Fat-PS2 5000 model number, it will play 3-5 times with that bad cut.
Annoying.
The graphics are all the same.
Loading times for challenges are disguised with a random move-list for a matching random character from a random year.
It's neat the first few times. After a while, that gets annoying too.
One challenge in particular they ramp up O. Rugal's defense, give you infinite stock and tell you to win by K.O. before time runs out.
(Completely able to be done. I just thought I'd mention it to get this upcoming point across.)
This load takes long than the others.
It shouldn't. But, it does.
Back on the topic of "Unlocking characters", I've managed to complete a challenge that unlocked "5 hidden characters" in KOF 97.
This gave me O. Iori, O. Leona, and the Orochi New Face Team at the bottom.
I don't know if you need the 97 wins to use 95 Version Kyo.
I don't know if 97 will still demean you on the top 10 initials screen.
(I didn't play long enough for a high score and have a second controller wired up, but so far away I couldn't have put in the code anyway.)
I have ~5 Challenges left.
All challenges take place in '98.
No clue what they unlock.
Oh, and there's this:
"Defeating three teams in 99 seconds is BS!"
That's 11 seconds to KO each character.
Normal stock.
I think there's normal damage too.
Now I'm going to fire up the PS2 version again and try to complete as many challenges as I can.