I recommend you start with the AOF team in '94. They're easily the most powerful from character to character in that version, as most of the others back then were severely under developed...
Back then, they all had the Heinshippu Zanretsu/Genei combos that in later years, Takuma only used...
Simply throw slow projectiles every now and then and immediately begin charging for the heinshippu kick, (hold DB) then wait for the CPU to AB dodge them. Before it emerges from its evade tactic, execute the thrust kick. If the heinshippu connects, follow it up with a Zanretsu/Genei attack. It's an excellent setup in the game that works on everyone...Rugal included.
In '94, the Zanretsu and Genei attacks (F,DF,D,DB,B+ punch or kick) had instant execution...this was modified in '95 with a slower command time response, because players were abusing combos with them in '94. Jump in D, stand C Zanretsu/Genei.
EDIT: Team Fatal Fury isn't too far from them, as the slow projectile combined with charge tactics can be adopted. Not, trying to get you involved with patterns, but simply alternatives to fighting at a distance.
<small>[ January 28, 2003, 09:54 AM: Message edited by: Body rip ]</small>