- Joined
- Jan 24, 2007
- Posts
- 8,152
I wouldn't have bought this, even in the 90's.
That cover is terrible.
ftfy.
Will this game even come out, now that the Kickstarter campaign has failed?
I know, nobody cares because game looks like wet dogshit. Well, except for me, apparently.
Yes, the kickstarter was only for the SNES version. The SFC version comes out next week.
I have the SFC version preordered anyway, despite the box artwork, and I'm glad to hear that one will come out for sure though.
It has its raison d'etre covered as a sort of classic gaming statement, corresponding with our retro zeitgeist. It's also a nice retail object, pop-art love letter etc. ...it just does everything to avoid being played, but that's a minor for today's shelves.
any way you look at it: this ain't no neo game.I WILL play it (as I play all Neo games)
Sure it looks painfully slow but who knows, maybe it feels "right" somehow.
any way you look at it: this ain't no neo game.
Slow is NOT the problem. A painfully low frame rate is not equal to a slow paced, yet rock solid, so to speak, 60fps game. Not by light years.
I'm excited for the experience, simply because it's more fun than to be critical all the time.
I have a hard time believing in 2017 with fucking drones everywhere & 3D printers there isn't software to create in-between animation to improve smoothness. I mean they could have created the sprites using cel-shaded CGI and that might have worked better.. but I think the choppiness is what kept most Western fans away.
bcuz they're actually programming it and not using cookie cutter martha stewart game making softwareThe center point in the sprites is off as well, I don't think that's a budget issue but just poor coding. If I can do it on Mugen and I'm an illiterate bastard, why can't they?
It's not that they can't create in between frames, it's more that they chose to budget their memory with different priorities. There is only so much you can pack into memory, and it may be that they chose more variety of moves and more lush backgrounds rather than budgeting for core fighting functionality. I personally would have put more emphasis on the gameplay and making sure it plays like a core fighter before expanding other aspects of the game.
From Facebook:
*Edit - the manual has come cool art. I hope that's the regular edition's box art when the gold box sells out.
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