Wachenroder
Galford's Poppy Trainer
- Joined
- Dec 13, 2010
- Posts
- 2,626
Did you try BlaZeon (SFC) & Bari-Arm (Mega-CD), yet?
no but much thanks for the heads up!
Did you try BlaZeon (SFC) & Bari-Arm (Mega-CD), yet?
no but much thanks for the heads up!
Harmful Park. Trying to beat the 'hard' mode and now the chick looks pretty again . Actually, it's not that hard per se, you just have to watch yourself and never forget that you're playing for survival and not score. Just take a rain check on those green diamonds and you'll be fine.
Haven't played that one before but heard good things. Just looked at the price though, wow.
Gradius 1. Beat the NES port last weekend and briefly started playing the PC Engine version last night. Seems easier and made it to the new graveyard stage on maybe my 3rd try.
I'm getting to the final boss in undeadline every run.
I understand the pattern too, but I haven't been able to execute what I want here.
Getting weary...but I must go on.
Progear - finally! Got my A board in today and slapped on my Progear repro. I got red and green screens for a while until I looked up some facts on the internet. Apparently, you have to really press the two boards together if you don't have clips.
I understand the pattern too, but I haven't been able to execute what I want here.
Hi, I'm new to the forum! First time post here.
I've gotten myself big into STGs over the past 6ish months. Mostly been playing DoDonPachi Resurrection and Mushihimesama on Steam, along with SaiDaiOuJou on Xbox 360. Good times
hey so i've been tinkering with Hyper Duel. So the game is 2 buttons. One for ship and one for mech. Its incredibly smart and intuitive but kind of hard to get used to at the same time. Also im a little confused on how power up system works. one is T and one is B?....I think which i think corresponds to mech option or ship option? its pretty weird but man i really dig this game.
The game is fun but at about level 3 game is hard as balls!
Yes, it's a two button game. Hitting buttons 1 and 2 together function as your meter consuming bomb attack.
The helpers (options) are T (tracer) and G (gunner). They don't correspond to whatever form your in, but maybe that's not what you meant. Yeah, the T gives you a ship and the G gives you a mech. I can't remember which combination of options are ideal for each stage, but some prove to be more useful than others.
The game has rank, and can get tricky. I'm assuming you're playing in mame, but if you happen to be playing the saturn port, saturn mode visually, is very nice. It's also cool to be able to have a fixed shot in mech form.
God damn, Progear is tough. I can get to the Stage 3 boss, but real scrubby. I don't understand how the guys who post their 1CCs on YouTube can anticipate A) how much HP an enemy has and B) when to pull the trigger so that you cancel their bullets into gems. Maneuvering is pretty easy - the hit box seems to be only a few square pixels large - but crowd control can get crazy right before bosses.
I'm no expert, but they do it through large amounts of repetition - run after run after run. Eventually you can start to build your own route and get to know the enemy placements and patterns very well.
You'll never get there by throwing in a few credits and calling it a day. It takes hours of practice on a given session to make any real progress from my experience.
I'm no expert, but they do it through large amounts of repetition - run after run after run. Eventually you can start to build your own route and get to know the enemy placements and patterns very well.
You'll never get there by throwing in a few credits and calling it a day. It takes hours of practice on a given session to make any real progress from my experience.