Three Count Bout FAQ/Movelist v1.0 by Professer Revolution

From Neo-Geo
Revision as of 20:17, 29 May 2008 by MouseMaster-10 (talk | contribs) (New page: <pre><<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> < Three Count Bout FAQ/Movelist v1.0 > < by Professer Revolution > < This document is copyrigh...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>
< Three Count Bout FAQ/Movelist v1.0              >
< by Professer Revolution                         >
< This document is copyright(c)2001 by the author >
< 3 Count Bout(c) 1993 by SNK                     >
<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>


WARNING!

 This document is intended for private and personal use only, and may 
be freely distributed on the internet provided the following 
guidelines are followed:

1. You have the author's(my) permission
2. You do not alter the document in ANY way
3. No ad banners appear on the same page as this document

  Showing this document in a framed window with ads around it is not 
acceptable. Also, this document may not be reprinted in any magazine 
or other for-profit publication. This document may not be used as 
incentive to buy/sell a product. And above all else, do not steal 
from this FAQ and call it your own.

----------------
Revision History
----------------
v1.0--Everything is IN!

========================================================================
CONTENTS
========================================================================
1. INTRODUCTION
2. CONTROLS
3. BASIC GAMEPLAY
4. ARCADE MODE
5. VS. MODES
6. WRESTLER MOVELIST
7. NEXT REVISION
8. ABOUT THE AUTHOR
========================================================================
1.                          INTRODUCTION
========================================================================
  Welcome to my FAQ for the SNK-made game "Three Count Bout" for the
Neo Geo Arcade and home systems. I made this document because it's the
#1 request for the Neo Geo system on the request lists at GameFAQs.

  While it certainly looks like a wrestling game, 3 Count Bout is more
like a dumbed down SNK fighter set in a wrestling atmosphere. Not a 
true wrestling sim by any means, it's fun for a little over the top
fighting now and then. The wrestler selection is limited, and the 
computer opponents can get VERY cheap, but otherwise this game is a 
nice little button mashing diversion. Serious SNK collecters need only
apply here, since hardcore fighter fans will find the game too simple
and wrestling fans will find the arcadey play not to their liking.

  Hopefully this guide will give you some tips or helpful info about the
game, or just give you a nice read if you're interested in the title at
all. 

Enjoy!
========================================================================
2.                            CONTROLS
========================================================================
Joystick: Move wrestler in 8 direction
A Button: Punch, tap rapidly in grapple for power, perform grapple moves
B Button: Kick, perform grapple moves, quick movement with A
C Button: Jump, use with A/B for Jump Attack, Down Attack
D Button: Taunt, Cover for pin

See below for greater descriptions
========================================================================
3.                          BASIC GAMEPLAY
========================================================================
  While the game controls like a fighting game, it still uses pro
wrestling style rules. You and your opponent each have a life bar at
the top of the screen, performing strikes and moves on your opponent
take energy off of his bar and him performing them on you takes away
from yours. The goal is to completely drain your opponent's lifebar
then cover him for the 3 Count.
--------
MOVEMENT
--------
  Moving in this game is simple, just use the joystick^_^ Note that you
don't have the full ring to move around in, only about half. There are
a couple variations on movement:

  First, pressing the A and B buttons together at the same time will 
perform a "Quick Movement." Anyone who's played the King of Fighters
series will be familiar with this. Basically your wrestler will move
quickly in the direction you specify(only towards or away). This is
good for getting out of grapples when you wouldn't have a chance to
win them(see GRAPPLE sub-section below).

  Secondly, you can start running by tapping towards or away from your
opponent twice. 
 
-------
STRIKES
-------
  Hitting the A(Punch) or B(Kick) button while both your opponent and
you are standing will perform a strike. Likewise, when you win a grapple
(see the GRAPPLING subsection below) performing A Button manuvers usually
results in a flurry attack of strikes.

  If you hold the joystick in the direction of the opponent and keep
tapping the A Button, your wrestler will perform a special attack. These
range from Mist in the eyes to grabbing and biting. Some of the attacks
are ranged, i.e. your attack hits a certain area, if your opponent is
in that area then he gets hit, and some of them are "catch" attacks,
you actually have to hit the opponent with the attack for the full 
effect to take place.

  Next is the Jumping Attack, by hitting the C Button then the A or B
Button right after it, your wrestler will perform his jumping attack.

  Running attacks are performed by running at your opponent, then
hitting the A or B Button.

  The last style of striking is the dash attack, by hitting Away(<-),
 Towards(->) then the A Button your wrestler will charge at the opponent
and perform a powerful strike.

---------
GRAPPLING
---------
  Aside from trying to hit each other with Strikes, you and your 
opponent will spend the rest of the time trying to win grapples. A 
grapple is started automatically when the two wrestlers get very close 
on screen. Once the grapple is started a large bar that's half blue
and half red appears on the screen, along with a couple of "Hit the
Button" icons. When you engage in a grapple you want to hit the A button
repeatedly as fast as you can. Your(1P) strength is represented by the
blue half of the bar, and the computers(or 2P) is the red part of the
bar. To win the grapple you must fill up more of the bar with your
color than your opponent's. You only have a few seconds to grapple(
represented on screen by a small yellow line that moves around the
large Grapple bar) before the STOP signal. When the STOP signal pops up,
whoever has more of their color in the bar can attempt a manuver.

  If you don't win the grapple by much, or it's early in a match, then
your best bet is to perform the weaker A Button manuvers. When the 
"Perform Wrestling Manuvers" message pops up, tap the A button and a
direction on the Joystick to perform various moves. Hitting A and Left
or Right on the Joystick always results in a Hammer Throw. Hitting A
and up or down usually results in a flurry of Strikes. 

  If you win the grapple by a large amount(3/4 of the bar or more) then
you can try to pull of a more powerful B Button manuver. B Button moves
take off the most energy, and include Power Bombs, German Suplexes,
DDT's etc. Like the A Button moves, hitting B plus left/right on the
Joystick results in the same move(not a Hammer Throw though). 

  If you hit your opponent with a few strikes before you engage in a 
grapple, you can gain an advantage. The advantage being that you may
start with more of your color in the bar at the very beginning of the
grapple. This is useful in the later rounds against the computer where
winning an even grapple can be straining on the fingers! Likewise, if
you're getting pounded by strikes from the opponent, you're better off
avoiding a grapple until you can hit back a few times.

  Lastly, though they're rare you'll sometimes end up in a Back Grapple
with the opponent. If the opponent is the one grappling you from 
behind tap A rapidly to try and reverse the grapple. If you do reverse,
or you start out holding the opponent from behind then you can attempt
a Back move by hitting A or B repeatedly. 

---------------
POST/DOWN MOVES
---------------
  Each wrestler also has a couple different moves they can perform on
the opponent when they're down. 
  
  The first is a hold or stretch move, you can perform this by hitting
the B Button when you're near the downed opponent. The longer you can
keep the hold on, the more energy you'll drain. If you slap a hold on
when the opponent's lifebar is empty they'll give up.

  The second move is another type of Strike. Hitting the C Button near 
a downed opponent results in moves like Elbow drops or Sentons, etc.
Good for taking that extra little bit of energy off.

  Finally, there's the Post move. Moves from the post can hit a standing
opponent if they're in range, but it's much easier to land them on a 
downed foe. Move towards one of the corner posts on the top left or 
right of the screen, then hold the Joystick in the direction of the post
to make your wrestler climb up. Once you're on top hit the A or B button
jump off an hit your opponent with your Post move.

-----------------
WINNING THE MATCH
-----------------
  You win the match by either Pinning the opponent, making them give up,
or by Knock Out(in Street Matches only).

  To pin the opponent, hit the D Button when you're near them when 
they're down. Their lifebar has to be completely empty to hold them 
down for the 3 Count. To get out of a pin attempt, tap the A Button
rapidly and jiggle the Joystick left/right quickly. If you have enough
energy left you'll kick out before the 3.

  To make the opponent give up, slap on your Down hold move by hitting
the B Button near the fallen foe. If the opponent's lifebar is empty
or drains to empty while the hold is on, they'll give up.

  Finally, in Street Matches you have to K.O the opponent. You do this
by(suprise) draining their lifebar to empty, then knocking them down
for a 10 Count. If you're knocked down, tap the A Button quickly and
jiggle the Joystick left/right to attempt to get back up. You can also
make an opponent give up in a Street Match, but you can't pin them.

========================================================================
4.                           ARCADE MODE
========================================================================
---------
1st Round
---------
Regular Match 
Vs. The Gandhara

  Relatively easy match. You can win Grapples with little trouble unless
he nails you with a few strikes before locking up. Watch out for his
flying Screw Kick and Fire Ball attacks, he goes for them most of the
time. 

---------
2nd Round
---------
Street Match
Vs. Leo Bradlay

  Don't stay parallel yet far from Bradlay or he'll perform a running
attack on you before you know it. Also watch out for his Chain Flurry,
he attempts it alot. Wait for him to go into it then perform a Dash
or Running attack as it's about to end and he poses. Don't get trapped
in a corner or it's chain whip city for you. Grapples aren't too hard
to win, be sure to Hammer Throw Bradlay into the cars early on for a
quick advantage.

---------
3rd Round
---------
Regular Match
Vs. The Red Dragon

  This is where things start getting hard. Grapples are near impossible 
to win outright, so you NEED to pepper Dragon up with a few strikes
before attempting them. You have to be careful not to get nailed youself
however. Red Dragon is quick and likes to hit you with his Muta Mist 
and Flying Heel Kick the most. 

---------
4th Round
---------
Death Match
Vs. Gochack BigBomb

  DON'T even ATTEMPT to Grapple BigBomb in this match until you've 
nailed him with a few dash or running strikes. If he grabs a weapon
you can even pull off a Flurry attack or two. When you can win a 
Grapple, Hammer Throw him into or perform a move that will land him
in the ropes. Getting hit with any of BB's strikes will knock you
down.

---------
5th Round
---------
CHALLENGER'S TOURNAMENT 1ST MATCH
Regular Match
Vs. Terry Rogers

  It's easier to win Grapples in this match than the last two for some
reason, but still pretty hard. Terry likes to trap you near the ropes
and hit you with his Palm Flurry over and over and over. So don't get
too close to the ropes, and watch out for his Jumping Attack

---------
6th Round
---------
Street Match
Vs. Blues Hablam

  Knife, Knife, Knife. That's what Blues is all about, very much like
the first Street Match with Leo Bradlay. Stay back until the Knife
Flurry is almost over then hit him with a Dash or Running attack during
the pose. 

---------
7th Round
---------
SEMI FINAL MATCH
Regular Match
Vs. Roy Wilson
  
  TOUGH match. Roy uses his Flurry and Dash attacks almost exclusively,
so be wary of them. Try to trap him near the ropes and nail him with
Flurry attacks, or abuse your Jump Attack as he seems to fall for that
alot. Again, you HAVE to wear him down with strikes before attempting
a Grapple or you just won't win.

---------
8th Round
---------
Death Match
Vs. Big Bomberder

  Just like the first Death Match, Flurry or Jump Attack to gain an
advantage then Hammer Throw/Perform a move on Bomber into the ropes.
He likes to grab weapons so you can nail him with Flurries and Jumps
easily.

---------
9th Round
---------
FINAL MATCH
Regular Match
Vs. Blubber Man
  
  Another TOUGH match, B.Man uses every weapon in his arsenal, but
mostly his Thunderball(Dash Attack). Watch out for that and use Jump
Attacks to keep him off balance, then try to Grapple him after you've
landed a few.

----------
10th Round
----------
SWF CHAMPIONSHIP MATCH
Regular Match
Vs. Master Barnes

  The TOUGHEST match, naturally. Don't even think of Grappling until
you've laid a few major hits on him, and even then you might not win!
Hit and Run for the most part, and only Grapple when you'll have a 
decent size advantage.

========================================================================
5.                            VS. MODE
========================================================================
--------------------
1 PLAYER vs 2 PLAYER
--------------------
 Just like arcade mode, only against a human opponent. The 1P icon
appears on top of the wrestler photos, and the 2P icon is below. Pick
your wrestlers, then choose the type of area you want to wrestle in.

TITLE MATCH: The regular ring setting
STREET 1:    A warehouse room
DEATH MATCH: Regular ring but with electrified ropes
STREET 2:    An alleyway

  In the Street Matches you can pick up weapons(and even the startled
on looker at the bottom of the screen!) by hitting the A Button when
you're standing over them. You can also pick up or throw the opponent
into the crates in the center of the area. Finally, you can also 
Hammer Throw the opponent into the cars that line the edges of the
area.

-----------------
1P/2P vs COMPUTER
-----------------
  Team up with a friend to take on a computer controlled tag team. To
tag in and out, hold towards your partner and hit the D Button. While
you're on the outside of the ring, tap the A Button to regain some
health.

========================================================================
6.                        WRESTLER MOVELIST
========================================================================
KEY:
---------------
WRESTLER'S NAME
---------------
Weight
Height
Home Country

STANDING:  Moves performed while the wrestler is standing

Move Name-------------Command      <note about move>

RUNNING:   Moves performed while the wrestler is running
GRAPPLE:   Moves performed after winning a Grapple
POST/DOWN: Moves performed while the opponent is down


<-:  Hit the Joystick away from the opponent
->:  Hit the Joystick towards the opponent
up:  Hit the Joystick UP
dn:  Hit the Joystick DOWN
/:   The move can be performed by hitting different buttons(ex. (A)/(B)
     means you can hit the A or B Button to perform the move)
(A): Hit the A Button to perform the move
(B): Hit the B Button to perform the move
(C): Hit the C Button to perform the move

Special Notes

<tap rapidly>:              Tap that button repeatedly
<opp. running towards you>: Tap the button when the enemy is running
<post>:                     Tap the button when you are on the post

------------------------------------------------------------------------
TERRY ROGERS
------------------------------------------------------------------------
284 lbs
6'1"
USA

STANDING

Palm Strike-----------(A)
Middle Kick-----------(B)
Repeating Palm-------- -> (A)        <tap rapidly>
Somersault Shoulder--- <- -> (A)
Jump Kick-------------(C) (A)
Frankensteiner--------(A)            <opp. running towards you>

RUNNING

Shoulder Charge-------(A)/(B)

GRAPPLE

Body Slam-------------(A)
3 Palms---------------up (A)
Palms to Kick---------dn (A)
Hammer Throw---------- <-/-> (A)
Throwing Body Slam----(B)
Super Jumping PB------up (B)
Sit Out Power Bomb----dn (B)
German Suplex--------- <-/-> (B)

POST/DOWN

Somersault Senton-----(A)/(B)        <post>
STF-------------------(B)
Double Knee Drop------(C)

------------------------------------------------------------------------
BLUES HABLAM
------------------------------------------------------------------------
352 lbs
6'2"
Mexico

STANDING

Hell Stabs------------(A)
Low Hell Stab---------(B)
Knife Attack---------- -> (A)        <tap rapidly>
Thunderball----------- <- -> (A)
Enziguri--------------(C) (A)

RUNNING

Hip Attack------------(A)
Head Butt-------------(B)

GRAPPLE

Head Butt-------------(A)
Hell Stabs------------ up (A)
Hell Stabs to Low HS-- dn (A)
Hammer Throw---------- <-/-> (A)
Rolling Head Butt-----(B)
Thunder Fire Bomb----- up (B)
Lift Up Toss---------- dn (B)
Release German Suplex- <-/-> (B)

POST/DOWN

FireBird Splash-------(A)/(B)       <post>
Knife Stab------------(B)
Flip Leg Drop---------(C)

------------------------------------------------------------------------
ROY WILSON
------------------------------------------------------------------------
297 lbs
6'6"
Germany

STANDING

Chops-----------------(A)
Straight Kick---------(B)
Biting---------------- -> (A)     <tap rapidly>
Crotch Ride----------- <- -> (A)
Drop Kick-------------(C) (A)
Power Slam------------(A)         <opp. running toward you>

RUNNING

Lariat----------------(A)/(B)

GRAPPLE

Body Slam-------------(A)
Chops----------------- up (A)
Chops to Kick--------- dn (A)
Hammer Throw---------- <-/-> (A)
Toss Body Slam--------(B)
Suplex---------------- up (B)
Belly to Belly Suplex- dn (B)
Power Slam------------ <-/-> (B)

POST/DOWN
Flip Leg Drop---------(A)/(B)       <post>
Half Boston Crab------(B)
Flip Leg Drop---------(C)

------------------------------------------------------------------------
LEO BRADLAY
------------------------------------------------------------------------
247
6'3"
Canada

STANDING

Chain Whip------------(A)
Vertical Chop---------(B)
Chain Flurry---------- -> (A)       <tap rapidly>
Head Stomp------------ <- -> (A)
Axe Kick--------------(C) (A)
Neck Breaker----------(A)           <opp. running towards you>

RUNNING

Jumping Neck Breaker--(A)
Flying Forearm--------(B)

GRAPPLE

Body Slam-------------(A)
Chops to Chain-------- up (A)
Chops to Kick--------- dn (A)
Hammer Throw---------- <-/-> (A)
Toss Body Slam--------(B)
Stalling Suplex------- up (B)
Danger Suplex--------- dn (B)
Ar. Back Breaker Toss- <-/-> (B)

POST/DOWN

Double Stomp----------(A)/(B)       <post>
Chain Choke-----------(B)
Double Stomp----------(C)

------------------------------------------------------------------------
RED DRAGON
------------------------------------------------------------------------
250 lbs
5'10"
Japan

STANDING

Uppercuts-------------(A)
Roundhouse------------(B)
Muta Mist------------- -> (A)       <tap rapidly>
Cartwheel Elbow------- <- -> (A)
Jumping Roundhouse----(C) (A)
Side Suplex-----------(A)           <opp. running towards you>

RUNNING

Spinning Heel Kick----(A)/(B)

GRAPPLE

Body Slam-------------(A)
Uppercuts------------- up (A)
Uppercuts to Kick----- dn (A)
Hammer Throw---------- <-/-> (A)
Toss Body Slam--------(B)
Super DDT------------- up (B)
DDT------------------- dn (B)
Side Suplex----------- <-/-> (B)

POST/DOWN

Moonsault-------------(A)/(B)       <post>
Romero Special--------(B)
Flashing Elbow--------(C)

------------------------------------------------------------------------
GOCHACK BIGBOMB
------------------------------------------------------------------------
441 lbs
7'0"
Spain

STANDING

Big Swipe-------------(A)
Head Butt-------------(B)
Biting---------------- -> (A)      <tap rapidly>
Jump Kick-------------(C) (A)
Run to Shoulder Toss-- <- -> (A)
Shoulder Toss---------(A)          <opp. running towards you>

RUNNING

Hip Attack------------(A)
Cross Body------------(B)

GRAPPLE

Body Slam-------------(A)
Big Swipes------------ up (A)
Swipes to Head Butt--- dn (A)
Hammer Throw---------- <-/-> (A)
Toss Body Slam--------(B)
Can. Back Breaker----- up (B)
Slum Drop Hold-------- dn (B)
Dangerous German------ <-/-> (B)

DOWN

Double Knee-----------(A)/(B)       <post>
Boston Crab-----------(B)
Double Knee-----------(C)

------------------------------------------------------------------------
THE GANDHARA
------------------------------------------------------------------------
200 lbs
5'11"
India

STANDING

Palm Strikes----------(A)
High Kick-------------(B)
Fire Ball------------- -> (A)       <tap rapidly>
Flip Kick-------------(C) (A)
Flying Screw Kick----- <- -> (A)
Rolling Clutch Hold---(A)           <opp. running towards you>

RUNNING

Screw Kick------------(A)/(B)

GRAPPLE

Body Slam-------------(A)
Palm Strikes---------- up (A)
Palms to High Kick---- dn (A)
Hammer Throw---------- <-/-> (A)
Rolling Clutch Hold---(B)
Jumping Power Bomb---- up (B)/ dn (B)
Power Bomb------------ <-/-> (B)

POST/DOWN

Somersault Senton-----(A)/(B)      <post>
Romero Special--------(B)
Somersault Senton-----(C)

------------------------------------------------------------------------
BLUBBER MAN
------------------------------------------------------------------------
352 lbs
6'2"
Mexico

STANDING

Hell Stabs------------(A)
Low Hell Stab---------(B)
Knife Attack---------- -> (A)       <tap rapidly>
Thunderball----------- <- -> (A)
Enziguri--------------(C) (A)

RUNNING

Hip Attack------------(A)
Head Butt-------------(B)

GRAPPLE

Head Butt-------------(A)
Hell Stabs------------ up (A)
Hell Stabs to Low HS-- dn (A)
Hammer Throw---------- <-/-> (A)
Rolling Head Butt-----(B)
Thunder Fire Bomb----- up (B)
Lift Up Toss---------- dn (B)
Release German Suplex- <-/-> (B)

POST/DOWN

FireBird Splash-------(A)/(B)       <post>
Knife Stab------------(B)
Flip Leg Drop---------(C)

------------------------------------------------------------------------
MASTER BARNES
------------------------------------------------------------------------
360 lbs
6'8"
Netherlands

STANDING

Big Punch-------------(A)
Middle Kick-----------(B)
Kick Rush------------- -> (A)       <tap rapidly>
Jump Kick-------------(C) (A)
Flying Knee----------- <- -> (A)
Jumping Knee----------(A)           <opp. running towards you>

RUNNING

Shoulder Charge-------(A)/(B)

GRAPPLE

Punches---------------(A)/up (A)
Punches to Kick------- dn (A)
Hammer Throw---------- <-/-> (A)
Atomic Drop-----------(B)
Super Ganso Bomb------ up (B)
Ganso Bomb------------ dn (B)
Thunder Fire Bomb----- <-/-> (B)

DOWN

Elbow Drop------------(A)/(B)       <post>
Boston Crab-----------(B)
Elbow Drop------------(C)

------------------------------------------------------------------------
BIG BOMBERDER
------------------------------------------------------------------------
441 lbs
7'0"
Spain

STANDING

Big Swipe-------------(A)
Head Butt-------------(B)
Biting---------------- -> (A)      <tap rapidly>
Jump Kick-------------(C) (A)
Run to Shoulder Toss-- <- -> (A)
Shoulder Toss---------(A)          <opp. running towards you>

RUNNING

Hip Attack------------(A)
Cross Body------------(B)

GRAPPLE

Body Slam-------------(A)
Big Swipes------------ up (A)
Swipes to Head Butt--- dn (A)
Hammer Throw---------- <-/-> (A)
Toss Body Slam--------(B)
Can. Back Breaker----- up (B)
Slum Drop Hold-------- dn (B)
Dangerous German------ <-/-> (B)

DOWN

Double Knee-----------(A)/(B)       <post>
Boston Crab-----------(B)
Double Knee-----------(C)

========================================================================
7.                          NEXT REVISION
========================================================================
  This is most likely the only Revision, the only thing warranting an
update would be very useful info sent into me by a reader.

========================================================================
8.                        ABOUT THE AUTHOR
========================================================================
This is just one of a few FAQs I've written, all of which are 
available at GameFAQS. A few my FAQs are on various other websites
(usually with proper creditO_o) as well. I hope this or any of the other 
FAQs I've written help you in some way, or allow you to enjoy a game 
more than before, or maybe just get a good read out of it. 

  If you have any questions about this game, or any other I've 
written a FAQ for, feel free to drop me an E-Mail. BUT keep in 
mind a few things:

1. Please don't ask when the next revision will be out, or if I 
can send it to you. I don't really have a set schedule for these 
things,and you can pick up the FAQ(s) at GameFAQs.

2. Please don't ask about something already covered in the FAQ. 
Usually once a FAQ comes out I'm swamped with E-Mails and skip 
ones that are covered in the FAQ. If it's really desperate I may 
answer, but otherwise everything I know is in the FAQ.

3. Don't mail asking for codes, I don't have a Gameshark or keep 
track of cheat codes or anything.

  Other than that, I try to answer every single E-Mail I get and 
am usually pretty good at getting back to people quickly, but 
sometimes I lose letters in my computer or forget to keep them as 
new. If I don't answer in a week or so it's safe to say I screwed up
somehow^_^

My E-Mail address: ProfesserRevolution@neo.rr.com

===
END
===