Aggressors of Dark Kombat Move List and Guide by Goh Billy
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aggressors Of Dark Kombat AKA Tsuukai Gangan Koushinkyoku FAQ By: Goh_Billy (billy_kane_32@hotmail.com) & Dag0nauta (http://www.youtube.com/user/Dag0nauta) Version #: 5.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Dizzies/Bone Breaks 2.3 Super Meter 2.4 Weapons 3. Characters 3.1 Kisarah Westfield 3.2 Kotaro Fuuma 3.3 Goh Kidokoro 3.4 Leonhalt Domador 3.5 Sheen Genus 3.6 Jo Kusanagi 3.7 Lee Hae Gwon 3.8 Bobby Nelson 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df J - Jump , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Grapple f + P+K close if nothing is done for 3 seconds, the opponent will automatically reverse and take control of the grapple Grapple Behind J if nothing is done for 3 seconds, the opponent will automatically reverse and take control of the grapple Grapple Behind f + P+K close to a normal behind grapple can opponent's back only occur if the opponent is dizzy/angry/whiffing a move, and you walk behind them and perform the f + P+K motion; if nothing is done for 3 seconds, the opponent will automatically escape the grapple Grapple Front J if nothing is done for 3 seconds, the opponent will automatically escape the grapple Grapple Escape shake joystick and tap P and K rapidly when being grappled Reverse Throw when the opponent attempts this escapes the throw and a throw from a grapple, allows you to take control immediately press P/K/J of the grapple; you cannot when you hear the clash escape a throw if the sound (also indicated opponent performs it while with a "shock" sprite you are dizzy/angry above your head) Counter Throw when the opponent attempts this will make your character a throw from a grapple, hit the opponent and end immediately enter d, b, the grapple; you can enter u, f + P/K/J when you the motion (d, b, u, f) hear the clash sound before the opponent even (also indicated with a attempts the throw, thus "shock" sprite above allowing the final button your head) press to actually occur during the "shock" sprite Grapple Battle occurs when certain when this occurs, both attacks clash with each characters will grab each other (ie. Kisarah's far other and fight for control LP vs. Lee's far LP) of the grapple; tap your buttons faster than your opponent and you will take control of the grapple Free Movement use joystick to move around Dash Forward tap f Short Jump J works for everyone except Leonhalt Dash Backward tap b invulnerable for a second Side Step Up tap u invulnerable for a second Side Step Down tap d invulnerable for a second Climb Onto Car hold u near hood works in Bobby's stage; this is where you perform the On The Car Moves in the characters' movelist Jump J Taunt d + J Light Punch (LP) done by tapping the punch button very lightly Heavy Punch (HP) done by pressing the punch button down Light Kick (LK) done by tapping the kick button very lightly Heavy Kick (HK) done by pressing the kick button down Attack Clash occurs when two attacks the attacks will essentially strike each other at block each other and the exact same time neither character will take damage Lifebar you have 4 lifebars going you gain a small bit of your from blue, green, life back when you yellow, to red successfully strike your opponent *************************** * 2.2 Dizzies/Bone Breaks * *************************** There are three types of "dizzies" in this game. One is where the opponent stands up and looks angry/dizzy, and another is where an opponent lays on the floor for awhile. A standing dizzy usually occurs when the opponent is struck by an attack (the one that causes the dizzy) that doesn't normally knockdown. While a ground dizzy occurs when the opponent is struck by an attack that does knockdown. The only way to perform your Ground Moves listed in the character's movelist is when the opponent is on the floor dizzy. The last kind of dizzy is caused from a bone breaker. A bone breaker is a hold move that ends up snapping the opponent's bone. It is indicted by an X-Ray sprite that pops up. The opponent will then get up and hold their injured area. This appears to occur at random. However, moves that can cause this are marked as such in the movelist details with the title "bone breaker." Dizzy Recovery shake joystick and tap P and K rapidly when dizzied ******************* * 2.3 Super Meter * ******************* Your Super Meter fills when you land an attack. Landing special moves fill your meter faster. The Super Meter will also auto fill very slowly. Once full, the super meter will remain filled for 10 seconds. Crazy Mode when your super meter during this time your attacks completely fills inflict more damage Gan Gan perform motion when Super a sort of Super Finisher that Meter is full and will automatically kill opponent is within their your opponent; these moves red lifebar are unblockable *************** * 2.4 Weapons * *************** Weapons can sometimes be found after destroying stage objects, or they can be thrown in by a bystander. The following is a list of the weapons in the game: Shovel Spiked Club Sword Molotov Cocktail And a list of weapon maneuvers: Pick Up Weapon d + P over weapon Drop Weapon d + J / P+K Swing/Throw Weapon P / J, P Dash Weapon Attack Dash Forward, P Special Weapon Attack qcf + P action depends on character =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Kisarah Westfield * ******************************************************************************* Colors ------ P - Green-Blue skirt w/ Yellow top K - Pink skirt w/ Purple top Grapple Moves ------------- Shoulder Toss P opponent ends up behind Kisarah Direct Shoulder Slam b + P opponent ends up behind Kisarah Power Lift Driver K Layback Toss b + K opponent ends up behind Kisarah Inverted Atomic Drop d + K Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Slap Barrage P shake joystick and tap P and K rapidly for more slaps Knee Strangle d + P shake joystick and tap P and K rapidly for more knee presses; opponent ends up behind Kisarah Choke Squeeze K shake joystick and tap P and K rapidly for more squeezes Jumping Roll Slam b + K opponent ends up behind Kisarah Super Legdrop Bomb qcf, uf, u + K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Toe Crush when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Jewel Kick when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Ready Kick P near opponent's body Knee Strangle P near opponent's head shake joystick and tap P and K rapidly for more knee presses Head Grab d + P near opponent's head refer to Grapple Moves Taunt d + P near opponent's body Leg Drop K near opponent's body Armbar K near opponent's head shake joystick and tap P and K rapidly for more pulls; bone breaker On The Car Moves ---------------- Body Splash u + P Leg Drop u + K Basic Moves ----------- Air Slap J/b+J/f+J, P can perform a number of Air Slaps, one after another Reach Kick b+J/f+J, K if move touches the opponent, you may perform another Reach Kick by pressing K Wild Slaps HP close 2 hits Slap, Backfist, Push LP close, P, P Butt Strike, Kick HK close, K Command Moves ------------- Dive Kick jump toward the wall, then press d + K Head Stomp d + K in air can perform another Head Stomp by pressing K (note that if Kisarah is near the wall, you will get a Dive Kick instead of a Head Stomp) Elbow Dive Dash Forward, P Wheel Kick Dash Forward, K Double Fist Clobber Dash Forward, J, P Sit Down Dropkick Dash Forward, J, K Long Chop f + HP far Windmill Kick f + HK far Quick Sweep f + HK close Special Moves ------------- Hip Bazooka qcf + K Cheerleader Kick qcb + K Cutie Rainbow P+K+J Kisarah Ranbu db, ub, df, uf + P+K dash in must touch opponent for entire maneuver to come out Gan Gan ------- Jealousy Bomber hcf + P heart must touch opponent to perform the Gan Gan; the heart is unblockable ******************************************************************************* * 3.2 Kotaro Fuuma * ******************************************************************************* Colors ------ P - Orange costume w/ Orange hair K - Yellow costume w/ Blonde hair Grapple Moves ------------- Flying Arm Drag P opponent ends up behind Fuuma Wall Strike b, f + P Diving Power Bomb K Shoulder Toss b + K opponent ends up behind Fuuma; bone breaker Izuna Drop f, uf, u, ub, b, db, d + K Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Cross Face Choke P shake joystick and tap P and K rapidly for more chokes Headstand Bulldog f + P opponent ends up behind Fuuma Flipping Cattle Ride K opponent ends up behind Fuuma Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Forearm Blade when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Turn Forearm Blade when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Finishing Blow P near opponent's head or body Head Grab d + P near opponent's head refer to Grapple Moves Double Knee Press K near opponent's head or body On The Car Moves ---------------- Finishing Blow u + P Double Knee Press u + K Basic Moves ----------- Stomp Out b+J/f+J, K 2 hits Elbow To Palm HP far 2 hits Heaven's Palm HP close 2 hits Low Roundhouse HK far knocks opponent "up" the free plane Command Moves ------------- Flipping Palm Strike Dash Forward, P Riding Hero Dash Forward, K dashing knee must touch the opponent for the entire move to come out Aggressor Punch Dash Forward, J, P Slash Side Kick Dash Forward, J, K Dragon Push f + HP far Low Trip f + HK far Double Kick f + HK close Special Moves ------------- Flip Toss any direction + P close in air Denko Shakuhi Jutsu qcb + P Bakuretsu Hakkei hcf + P Koryuuha f, db, d, df + P knocks opponent "up" the free plane Gan Gan ------- Koppa Mijin Jutsu hcb + P+K+J dash in must touch opponent to perform the Gan Gan; the dash in is unblockable ******************************************************************************* * 3.3 Goh Kidokoro * ******************************************************************************* Colors ------ P - Blue costume K - Persian Green costume Grapple Moves ------------- Knee Destroyer P Direct Headbutt f + P Tiger Bomb d + P Rough Toss K opponent ends up behind Goh Shin Sweep f + K Neck Cracker b + K bone breaker Coat Pounding b, ub, u, uf, f + K shake joystick and tap P and K rapidly for more punches Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Octopus Hold P shake joystick and tap P and K rapidly for more squeezes Spine Shatter f + P Reverse Enzuigiri K The Rack u, d + K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Vicious Headbutt when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Blind Backfist when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Double Stomp P near opponent's body Sandal Slaps P near opponent's head shake joystick and tap P and K rapidly for more sandal slaps Head Grab d + P near opponent's head refer to Grapple Moves Sumo Stomp K near opponent's body Sandal Crusher K near opponent's head shake joystick and tap P and K rapidly for more crushes On The Car Move --------------- Double Stomp u + P/K Basic Moves ----------- Heavy Slap HP close knocks opponent "up" the free plane Slap, Slap LP close, P Command Moves ------------- Forearm Chop Dash Forward, P Flying Punt Dash Forward, K Diagonal Punch Dash Forward, J, P Hurdle Kick Dash Forward, J, K Digging Punch f + HP far High Elbow f + HP close Hop Knee f + HK far Driving Stomach Kick f + HK close Special Moves ------------- Konjou Geta Rush hcf + P Do Konjou Kick qcf + K kick must touch the opponent to perform the entire move; knocks opponent "up" the free plane Flying Cross Chop K+J Gan Gan ------- Osaka Meibutsu f, uf, u, ub, b, db, d + P tornado must touch opponent to perform the Gan Gan; the tornado is unblockable ******************************************************************************* * 3.4 Leonhalt Domador * ******************************************************************************* Colors ------ P - Gray costume w/ Blonde hair K - Light Gray costume w/ Buff hair Grapple Moves ------------- Gorilla Press P opponent ends up behind Leonhalt Headbutts f + P shake joystick and tap P and K rapidly for more headbutts Face Reaper K Power Bomb f + K Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Atomic Drop P Release Toss K opponent ends up behind Leonhalt Face Spike f, uf, u, ub, df + K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Stomach Kick when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Back Elbow when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Elbow Drop P near opponent's head or body Head Grab d + P near opponent's head refer to Grapple Moves Taunt d + P near opponent's body Knee Drop K near opponent's head or body On The Car Moves ---------------- Elbow Drop u + P Knee Drop u + K Basic Move ---------- High Punt HK close 2 hits Command Moves ------------- Shoulder Charge Dash Forward, P Front Kick Dash Forward, K Jaw Breaker f + HP close Front Snap f + HK Special Moves ------------- Earth Toss any direction + P close in air Bloody Cross hcf + P dash in must touch opponent to perform the entire move Shin Baku Sassou qcb + P Masakari Kick f, db, d, df + K Gan Gan ------- Tiger Deathblade qcb, f + P tiger must touch opponent to perform the Gan Gan; the tiger is unblockable ******************************************************************************* * 3.5 Sheen Genus * ******************************************************************************* Colors ------ P - Blue costume K - Gray costume Grapple Moves ------------- Snap Suplex P opponent ends up behind Sheen Rug Snap f + P Choke Slam b, ub, u, d + P Back Breaker K DDT b + K opponent ends up behind Sheen Gigas Buster f, uf, u, d + K Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Back Suplex P opponent ends up behind Sheen Reverse Clothesline f + P Rolling Cradle d + P shake joystick and tap P and K rapidly for more rolls Gigas Driver K Bulldog f + K Arm Lock d + K shake joystick and tap P and K rapidly for more pulls; bone breaker Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Powerslam when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Rough Elbow when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Leg Hold P near opponent's body shake joystick and tap P and K rapidly for more pulls Blind Elbow Drop P near opponent's head Head Grab d + P near opponent's head refer to Grapple Moves Taunt d + P near opponent's body Jumping Stomp K near opponent's body Chest Crush K near opponent's head shake joystick and tap P and K rapidly for more crushes On The Car Moves ---------------- Blind Elbow Drop u + P Moonsault u + K Basic Move ---------- N/A Command Moves ------------- Clothesline Dash Forward, P High Knee Dash Forward, K Flying Forearm Dash Forward, J, P Flying Dropkick Dash Forward, J, K Darting Clothesline f + HP far Forward Roll f + HK far High Kick f + HK close knocks opponent "up" the free plane Special Moves ------------- Powerslam when opponent is dashing toward you, press f + P when they are close Super Gyakusui Hyoh qcb + P Kyapuchuudo f, uf, u, ub, b + P catches an airborne opponent Air Frankensteiner any direction + K close in air Flying Kneel Kick hcf + K Gan Gan ------- S. D. Frankensteiner press and hold K, f, dash in must touch opponent then release K to perform the Gan Gan; the dash in is unblockable; helps if you hold the stick f for the motion instead of quickly tapping f ******************************************************************************* * 3.6 Jo Kusanagi * ******************************************************************************* Colors ------ P - Orange costume K - Purple costume Grapple Moves ------------- Lifting Toss P opponent ends up behind Jo Direct Headbutt f + P Rapid Knees K shake joystick and tap P and K rapidly for more knees Riding Dropkick f + K Lariat Takedown b + K Cartwheel Toss f, uf, u, ub, b + K opponent ends up behind Jo Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Rapid Spine Shatter P shake joystick and tap P and K rapidly for more strikes Reverse Headbutt f + P Neck Slam b + P Cheap Roundhouse K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Jet Kick when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Back Elbow when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Grinding Dance P near opponent's body shake joystick and tap P and K rapidly for more heel grinds Stomping Dance P near opponent's head shake joystick and tap P and K rapidly for more stomps Head Grab d + P near opponent's head refer to Grapple Moves Stomach Bounce K near opponent's head or body On The Car Moves ---------------- Double Knee Dive u + P Double Stomp u + K Basic Moves ----------- Four Punches LP close, P, P, P Three Punches, Kick LP close, P, P, K Kick To Flip Kick HK close, K Command Moves ------------- Flying Hammer Dash Forward, P Flip Kick Dash Forward, K dashing knee must touch the opponent for the entire move to come out Diagonal Punch Dash Forward, J, P Classic Jump Kick Dash Forward, J, K Step Gut Punch f + HP far Double Jaw Punch f + HP close knocks opponent "up" the free plane Step High Kick f + HK far High Kick f + HK close Special Moves ------------- Joe Special hcf + P dash in must touch opponent to perform the entire move Kattobi Hyakuretsu qcb + K, the tap K hop in must touch the rapidly opponent to perform the entire move; tapping K rapidly will add more kicks to the maneuver Shinkuu Midan Keri f, db, d, df + K Gorgeous Throw qcb + P+K+J this maneuver will complete if the opponent dashes into you (a counter dash move of sorts) Gan Gan ------- Gattai Nekketsu u, ub, b, f + P gang member must touch opponent to perform the Gan Gan; the gang member is unblockable ******************************************************************************* * 3.7 Lee Hae Gwon * ******************************************************************************* Colors ------ P - Light Gray pants w/ Red trim K - Gray pants w/ Yellow trim Grapple Moves ------------- Suplex P opponent ends up behind Lee Direct Slam f + P Headstand Knee Drop K opponent ends up behind Lee Arm Strain b + K shake joystick and tap P and K rapidly for more pulls; bone breaker Sky Snap f, uf, u, ub, b, df, opponent ends up behind Lee ub + K Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Kidney Crush P shake joystick and tap P and K rapidly for more punches Reverse Knee Drop K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Eye Gouge when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Handstand Smash when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Ground Kick P near opponent's head or body Head Grab d + P near opponent's head refer to Grapple Moves Leg Hold K near opponent's body shake joystick and tap P and K rapidly for more pulls Head Kicks K near opponent's head shake joystick and tap P and K rapidly for more kicks On The Car Moves ---------------- Flipping Knee Dive u + P Head Stomp u + K Basic Moves ----------- Sky Snap b+J/f+J, K can get 2 hits if done just before you hit the ground Step Axe HP far Axe Drop HP close 2 hits Tip Roundhouse HK close 2 hits Command Moves ------------- Knee Dive Dash Forward, P Swipe Kick Dash Forward, K knocks opponent "up" the free plane Flying High Snap Dash Forward, J, P Flying Jump Kick Dash Forward, J, K Backfist f + HP far Mid To High Kick f + HK far Quick Sweep f + HK close Special Moves ------------- Bossatsu Sou qcb + P palm must touch the opponent to perform the entire move Side Kick qcf + K Roundhouse K Swipe Kick K knocks opponent "up" the free plane Seirouga qcb + K dash in must touch the opponent to perform the entire move Ko Shuu Kyaku f, db, d, df + K Gan Gan ------- Kyouyousou df, uf, df, uf + P Lee must touch opponent to perform the Gan Gan; Lee's dash around is unblockable ******************************************************************************* * 3.8 Bobby Nelson * ******************************************************************************* Colors ------ P - Yellow-Orange top w/ Blue trim K - Orange top w/ Blue-Green trim Grapple Moves ------------- Slam Dunk P Climbing Headbutt f + P Hip Toss b + P opponent ends up behind Bobby Headstand Dropkick K Leg Roll f + K bone breaker Grapple From Behind J will only work if your initial grapple is a front grapple; refer to Behind Grapple Moves Behind Grapple Moves -------------------- Basketball Smash P Basketball Low Blow f + P Air Leg Roll K opponent ends up behind Dance Smash u, db, df, ub, uf, d + K Grapple Front J will only work if your initial grapple is a back grapple; refer to Grapple Moves Throw Counters -------------- Roller Basket when the opponent attempts you can enter the motion a throw from a front (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Roller Dropkick when the opponent attempts you can enter the motion a throw from a back (d, b, u, f) before the grapple immediately opponent even attempts the enter d, b, u, f + P/K/J throw, thus allowing the when you hear the clash final button press to sound (also indicated actually occur during the with a "shock" sprite "shock" sprite above your head) Ground Moves ------------ Ball Hop P near opponent's body Head Dribble P near opponent's head shake joystick and tap P and K rapidly for more dribbles Head Grab d + P near opponent's head refer to Grapple Moves Taunt d + P near opponent's body Victory Dance K near opponent's body shake joystick and tap P and K rapidly for more kicks Dive Kick K near opponent's head On The Car Moves ---------------- Basketball Pogo u + P Spin Dive Kick u + K Basic Moves ----------- Fake Dunk b+J/f+J, P 2 hits Slide HK Double Ball Swipe LP close, P Command Moves ------------- Basketball Upper Dash Forward, P Cartwheel Dash Forward, K Basketball Dive Dash Forward, J, P Heavy Jump Kick Dash Forward, J, K Gut Ball f + HP far Basketball Uppercut f + HP close Ball Swipe f + HK far knocks opponent "up" the free plane Special Moves ------------- Dunk It any direction + P close in air Spinning Attack hcf + P Jet Uppercut f, db, d, df + P knocks opponent "up" the free plane Flying Triple Kick hcf + K dash in kick must connect to perform the entire move Offense K+J Basketball Upper P Ground Roll K Gan Gan ------- Big Burn Attack qcb, ub, u, d + K slide kick must touch opponent to perform the Gan Gan; the slide kick is unblockable =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -Any other moves that are bone breakers? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -ADK -Gamefaqs -Giygas for all the info on throw counters -ThePatrick for translation and clarification on Sheen's Powerslam and Jo's Gorgeous Throw -Dag0nauta and myself for compiling and writing this guide ******************************************************************************* * Visit Dag0nauta's youtube page at http://www.youtube.com/user/Dag0nauta for * * gaming videos, music, and more. * *******************************************************************************