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	<id>https://www.neo-geo.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Samurai_Shodown_V_Perfect</id>
	<title>Samurai Shodown V Perfect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.neo-geo.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Samurai_Shodown_V_Perfect"/>
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	<updated>2026-06-21T14:11:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_V_Perfect&amp;diff=5679&amp;oldid=prev</id>
		<title>Neowiki: 1 revision imported</title>
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		<updated>2021-06-02T15:58:57Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:58, 2 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Neowiki</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_V_Perfect&amp;diff=5678&amp;oldid=prev</id>
		<title>en&gt;O Herman: /* Development */</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_V_Perfect&amp;diff=5678&amp;oldid=prev"/>
		<updated>2021-05-17T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameInfobox&lt;br /&gt;
|title = Samurai Shodown V Perfect&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Samsho_v_perfect_logo.png|English&lt;br /&gt;
Samurai spirits zero special kanzenhan logo.png|Japanese&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|caption = Logo&lt;br /&gt;
|developer = [[Yuki Enterprise]], Digital Eclipse&lt;br /&gt;
|publisher = [[SNK]], Digital Eclipse&lt;br /&gt;
|release = '''PlayStation 4, Xbox One &amp;amp; Nintendo Switch'''&amp;lt;br /&amp;gt;{{vgrelease|World|INT|July 28, 2020}}{{Vgrelease|World|AS|July 30, 2020}}&amp;lt;br /&amp;gt;'''Microsoft Windows'''&amp;lt;br /&amp;gt;Epic Games Store:&amp;lt;br /&amp;gt;{{vgrelease|World|WW|June 11, 2020}}&amp;lt;br &amp;gt;Steam:&amp;lt;br /&amp;gt;{{vgrelease|World|WW|June 18, 2020}}&lt;br /&gt;
|genre = Fighting game&lt;br /&gt;
|mode = Single player, 2 players&lt;br /&gt;
|platform = PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows&lt;br /&gt;
|previous = [[Samurai Shodown (2019)]]&lt;br /&gt;
|next = —&lt;br /&gt;
}}{{Nihongo|'''''Samurai Shodown V Perfect'''''|サムライスピリッツ零SPECIAL完全版|Samurai Spirits Zero Special Complete Edition}} is the 2nd upgraded version of ''[[Samurai Shodown V]]'' (following ''[[Samurai Shodown V Special|Samurai Shodown V Special]]''), the 13th main installment of the ''[[Samurai Shodown (series)|Samurai Shodown]]'' series and the ninth game of the official chronology (if considered the non-canonical games). It's an exclusive game for ''[[Samurai Shodown NeoGeo Collection]]''. The game was originally supposed to be the final [[Neo Geo]] game but was never previously officially released.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Samurai_shodown_v_special_red_logo.png|thumb|350px|The only 3 photos of the &amp;quot;Red Logo&amp;quot; edition.]]&lt;br /&gt;
After work on ''Samurai Shodown V Special'', [[Yuki Enterprise]] and director Kouji Takaya decided to begin development on a third and final update. ''Samurai Shodown V Perfect'' was meant to fix some of the gameplay issues still present in Special as well as introduce new stories for every character. SNK hadn't been told this game was being made, as they were already developing ''[[Samurai Shodown VI]]'' by this point. In fact, they found out when the game was in location test in one single location&amp;lt;ref&amp;gt;http://www5b.biglobe.ne.jp/~hitokiri/akaSP.htm&amp;lt;/ref&amp;gt;, so they immediately ordered V Perfect‘s cancellation. The game was pulled from location test so fast that the director Takaya didn't even have time to get to the site to watch people play before it was pulled.&amp;lt;ref&amp;gt;https://kotaku.com/how-the-makers-of-samurai-shodown-neo-geo-collection-du-1843712664&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/necrosofty/status/1265472772928462849&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Necrosoft Games director Brandon Sheffield and SNK employee Adam Laatz discovered a surviving copy of ''Samurai Shodown V Perfect'' while he was interviewing Kouji Takaya for the ''[[Samurai Shodown NeoGeo Collection]]''.&lt;br /&gt;
According to SNK, this is the final official game made for the NeoGeo platform.&amp;lt;ref&amp;gt;https://www.snk-corp.co.jp/us/press/2020/052701/&amp;lt;/ref&amp;gt; The game was not yet localized properly at the time of the discovery, and it was thus reworked prior to its release in the collection.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
Set in an alternative timeline by virtue of being a dream match, Kuroko seeks the strongest warriors to participate in a tournament that would be later revealed to be organized by Yoshitora himself. As the game was concurrently being developed along with Samurai Shodown VI, it is highly implied that the character stories in the game is a prelude to the events that would take place in the following aformentioned game.&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Official Roster=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:2; column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Yoshitora Tokugawa]]&lt;br /&gt;
* [[Haohmaru]]&lt;br /&gt;
* [[Nakoruru]]&lt;br /&gt;
* [[Genjuro Kibagami]]&lt;br /&gt;
* [[Charlotte|Charlotte Christine de Colde]]&lt;br /&gt;
* [[Hanzo Hattori]]&lt;br /&gt;
* [[Galford D. Weller]]&lt;br /&gt;
* [[Jubei Yagyu]]&lt;br /&gt;
* [[Ukyo Tachibana]]&lt;br /&gt;
* [[Kyoshiro Senryo]]&lt;br /&gt;
* [[Tam Tam]]&lt;br /&gt;
* [[Shizumaru Hisame]]&lt;br /&gt;
* [[Rimururu]]&lt;br /&gt;
* [[Basara]]&lt;br /&gt;
* [[Gaira Caffeine]]&lt;br /&gt;
* [[Kazuki Kazama]]&lt;br /&gt;
* [[Sogetsu Kazama]]&lt;br /&gt;
* [[Mina Majikina]]&lt;br /&gt;
* [[Rasetsumaru]]&lt;br /&gt;
* [[Rera]]&lt;br /&gt;
* [[Enja]]&lt;br /&gt;
* [[Suija]]&lt;br /&gt;
* [[Liu Yunfei]]&lt;br /&gt;
* [[Youkai Kusaregedo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|NPC Characters=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:2; column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kuroko]]&lt;br /&gt;
*[[Hikyaku]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Bosses=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:2; column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Shiro Tokisada Amakusa]] (1st Boss)&lt;br /&gt;
* [[Zankuro Minazuki]] (2nd Boss)&lt;br /&gt;
* [[Gaoh]] (3rd Boss)&lt;br /&gt;
* [[Mizuki Rashojin]] (Final Boss)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
All stages of ''[[Samurai Shodown V Special]]'', with the Bridge stage serving as stage for Story Mode.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;150&amp;quot; bordersize=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Ss5ssunpufujimanomabg.gif|Sunpu, Fujimanoma Stage&lt;br /&gt;
Ss5ssunpufujimanomabgalt.gif|Sunpu, Fujimanoma Stage (Special)&lt;br /&gt;
Ss5sshorelinebg1.gif|Shoreline Stage 1&lt;br /&gt;
Ss5sshorelinebg1alt.gif|Shoreline Stage 1 (Special)&lt;br /&gt;
Ss5sshorelinebg2.gif|Shoreline Stage 2&lt;br /&gt;
Ss5sshorelinebg2alt.gif|Shoreline Stage 2 (Special)&lt;br /&gt;
Ss5sdojobg1.gif|Dojo Stage 1&lt;br /&gt;
Ss5sdojobg1alt.gif|Dojo Stage 1 (Special)&lt;br /&gt;
Ss5sdojobg2.gif|Dojo Stage 2&lt;br /&gt;
Ss5sdojobg2alt.gif|Dojo Stage 2 (Special)&lt;br /&gt;
Ss5sobamabg.gif|Obama Stage&lt;br /&gt;
Ss5sobamabgalt.gif|Obama Stage (Special)&lt;br /&gt;
Ss5sbridgebg1.gif|Bridge Stage 1&lt;br /&gt;
Ss5sbridgebg1alt.gif|Bridge Stage 1 (Special)&lt;br /&gt;
Ss5sbridgebg2.gif|Bridge Stage 2&lt;br /&gt;
Ss5sbridgebg2alt.gif|Bridge Stage 2 (Special)&lt;br /&gt;
Ss5sryukyuogokushurijobg.gif|Ryukyu-ogoku, Shuri-jo Stage&lt;br /&gt;
Ss5sryukyuogokushurijobgalt.gif|Ryukyu-ogoku, Shuri-jo Stage (Special)&lt;br /&gt;
Ss5ssadogedohnosuibg.gif|Sado, Gedoh no Sui Stage&lt;br /&gt;
Ss5sshinsennendaibutsubg.gif|Shin, Sennen Daibutsu Stage&lt;br /&gt;
Ss5sshinsennendaibutsubgalt.gif|Shin, Sennen Daibutsu Stage (Special)&lt;br /&gt;
Ss5samakusabg.gif|Amakusa's Castle&lt;br /&gt;
Ss5samakusabgalt.gif|Amakusa's Castle (Special)&lt;br /&gt;
Ss5sgaohbg.gif|The Great Battlefield&lt;br /&gt;
Ss5sgaohbgalt.gif|The Great Battlefield (Special)&lt;br /&gt;
Ss5szankurobg.gif|Temple of War&lt;br /&gt;
Ss5szankurobgalt.gif|Temple of War (Special)&lt;br /&gt;
Ss5smizukibg.gif|Osore Zan Hell&lt;br /&gt;
Ss5smizukibgalt.gif|Osore Zan Hell (Special)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Brandon Sheffield, Necrosoft Games director reveal that Yuki Enterprise were planning to put [[Hazuki Kazama]] in the next game, [[Samurai Shodown VI|''Samurai Shodown VI'']], as fans keep asking her to be in. Knowing full-well she's not going to be in it as they're already finishing ''VI,'' it was a big bait and switch they were going to pull. This trick was revealed 15 years later. &amp;lt;ref&amp;gt;https://twitter.com/necrosofty/status/1265481946995425281/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Certain finishing overkill moves had to be simplified to accommodate the epilogues for each character, due to the limited memory of the platform. Like its predecessor, the game uses whole-width fonts in the dialogs.&lt;br /&gt;
*Overkill moves were retained and not reduced to generic issen attacks (as what happened to the &amp;quot;censored version&amp;quot; of ''Samurai Shodown V Special'') but they no longer dismember, maim or bisect enemies. Gaira's and Enja's was retained, Tam-Tam no longer causes the character's icon item to drop, Suija is no longer covered in blood, and Kusaregedo simply burps afterwards. Rimururu's, Nakoruru's and Yoshitora's were carried over as they did not involve mutilation.&lt;br /&gt;
*Despite the name difference, the announcer will still say the previous title in English as Samurai Shodown V Special instead of Perfect. In the Japanese version, this did not matter as the upgraded title was named quite differently.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Level/Gamenav|samsho=true}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Dream Matches]]&lt;/div&gt;</summary>
		<author><name>en&gt;O Herman</name></author>
	</entry>
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