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		<title>Neowiki: Created page with &quot;&lt;pre&gt; Puzzle Bobble/Bust-A-Move FAQ  v1.24 ----------------------------------------------------------------------------- Hi there, this is Poln.  I've decided to take over thi...&quot;</title>
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		<updated>2021-05-17T03:49:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; Puzzle Bobble/Bust-A-Move FAQ  v1.24 ----------------------------------------------------------------------------- Hi there, this is Poln.  I&amp;#039;ve decided to take over thi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Puzzle Bobble/Bust-A-Move FAQ  v1.24&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
Hi there, this is Poln.  I've decided to take over this FAQ with Carl Chavez's &lt;br /&gt;
help since C. Chavez has other things that he needs to take care of.  I (as &lt;br /&gt;
myself) and/or We (the general audience) thought that his website and e-mail&lt;br /&gt;
address was down for good.. Nope, it did not.  After almost a year of the &lt;br /&gt;
unknown, his site came up.  However, when he changed his website, hardly&lt;br /&gt;
anybody knows where the new site is until Chavez call up one of the search &lt;br /&gt;
sites and requested the change.  He then e-mail me telling me his site was &lt;br /&gt;
changed, NOT gone.  He game me permission to continue updating this FAQ as &lt;br /&gt;
necessary.    &lt;br /&gt;
&lt;br /&gt;
You can e-mail C. Chavez or Poln (at the address below) for questions &lt;br /&gt;
regarding this game, but _still_ the best advice is to go to the arcade(s) &lt;br /&gt;
(that have this game) at a community college or university and ask around.  &lt;br /&gt;
They can help you get better at it.  You can also take the time and watch the &lt;br /&gt;
monitor as it will show you how to play (which is common on many if not all of&lt;br /&gt;
the games made by Tatio).  This FAQ is just to give you details of the game &lt;br /&gt;
and a helping hand (scoring, techniques, rules, etc).&lt;br /&gt;
&lt;br /&gt;
*Why did I say cc or univ?  Because (in my experience), there are people who&lt;br /&gt;
played that game a lot and may help you with this game.  You can still go to &lt;br /&gt;
other arcades that has it as well.  For home systems, check your game manual.&lt;br /&gt;
Thank you for your time.  Enjoy reading this FAQ.  Have Fun!&lt;br /&gt;
&lt;br /&gt;
FINAL NOTE: THIS WILL BE THE FINAL VERSION OF THIS FAQ (for now). I'VE TRIED &lt;br /&gt;
TO PUT EVERY INFORMATION POSSIBLE TO MAKE THIS COMPLETE. HOWEVER, I WILL &lt;br /&gt;
ACCEPT ANY NEW STRATEGIES FOR COMPLETING ROUND X (X - ANY ROUND) (e.g. what is&lt;br /&gt;
the best way to complete round X). THAT WOULD BE IT. IF YOU E-MAIL ME ABOUT &lt;br /&gt;
ANYTHING THAT CAN BE FOUND IN THIS FAQ, IT WILL BE IGNORED.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                        Bust a Move/Puzzle Bobble FAQ v1.1 / v1.24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Compiled by Poln (psu19257@odin.pdx.edu) and&lt;br /&gt;
                    Carl Chavez (foregone@bubandbob.org) &lt;br /&gt;
&lt;br /&gt;
        Authored by:&lt;br /&gt;
&lt;br /&gt;
                Carl Chavez (foregone@bubandbob.com)&lt;br /&gt;
                Tiri (anastos@Informatik.TU-Muenchen.DE)&lt;br /&gt;
                Rick Banghart (banghar4@studentb.msu.edu)&lt;br /&gt;
                Matt Tom (dethwish@mit.edu)&lt;br /&gt;
&lt;br /&gt;
               Bonus points added by Poln (psu19257@odin.pdx.edu)&lt;br /&gt;
               + added stuff on game rules and other stuff that&lt;br /&gt;
                 careful eyes could catch.&lt;br /&gt;
              &lt;br /&gt;
               + added bonus section&lt;br /&gt;
&lt;br /&gt;
               + added setting for 2 player&lt;br /&gt;
                 best of 3 or 5&lt;br /&gt;
              &lt;br /&gt;
               + Carl Chavez's e-mail and site has been changed&lt;br /&gt;
&lt;br /&gt;
               + Poln's website changed&lt;br /&gt;
&lt;br /&gt;
Please e-mail corrections to foregone@bubandbob.com *or* &lt;br /&gt;
                             psu19257@odin.pdx.edu&lt;br /&gt;
&lt;br /&gt;
This FAQ is also available at:&lt;br /&gt;
&lt;br /&gt;
The Bub and Bob Page at http://www.bubandbob.com/puzzlebobble&lt;br /&gt;
Gamefaq's at http://www.gamefaqs.com&lt;br /&gt;
or at this site http://i.am/poln&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please use this method of acquisition if possible instead of requesting the &lt;br /&gt;
FAQ through e-mail.&lt;br /&gt;
&lt;br /&gt;
*** This FAQ is extremely long ***.&lt;br /&gt;
&lt;br /&gt;
There are two other files which may include all the information you need:&lt;br /&gt;
&lt;br /&gt;
        Bust-A-Move MiniFAQ&lt;br /&gt;
        Bust-A-Move Levels FAQ&lt;br /&gt;
&lt;br /&gt;
Both files may be acquired from&lt;br /&gt;
&lt;br /&gt;
Tiri (anastos@Informatik.TU-Muenchen.DE) or http://www.bubandbob.com&lt;br /&gt;
&lt;br /&gt;
Again, I emphasize that the WWW page should be used as a primary source&lt;br /&gt;
instead of e-mail.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Vocabulary:&lt;br /&gt;
launcher - the wooden catapult thing Bub and Bob use&lt;br /&gt;
pair - a pair of similar colors next to each other&lt;br /&gt;
triple - when three bubbles are put together and pop&lt;br /&gt;
quad - four bubbles popped together&lt;br /&gt;
quint - five bubbles popped together&lt;br /&gt;
hanging - connecting a bubble to a pair because there's no better place&lt;br /&gt;
to put it, in the hope that you can pop the pair and drop the extra&lt;br /&gt;
bubble with it&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Q: What are the controls?&lt;br /&gt;
A: The obvious controls are: Left turns the launcher left, right turns&lt;br /&gt;
the launcher right, and fire fires. :)&lt;br /&gt;
Less obvious, though, is that up centers the launcher, and down will bring&lt;br /&gt;
it further in the direction it is pointing. Holding it down will do&lt;br /&gt;
nothing if it is centered. (Banghart)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How quickly does the screen drop?&lt;br /&gt;
A: It depends on how many colors are on the screen. If all eight colors are&lt;br /&gt;
on the playfield, the screen drops after a certain number of bubbles&lt;br /&gt;
(&amp;quot;b&amp;quot;) have been fired from the launcher. For each missing color, the&lt;br /&gt;
screen drops every b-missing colors bubbles. So if only red, green and&lt;br /&gt;
blue are on the screen (like round 13), the screen will drop every b-3&lt;br /&gt;
bubbles. Also, after a certain amount of bubbles have been fired the&lt;br /&gt;
level will drop anyway. This is easily observed on levels like 13 which&lt;br /&gt;
seems to drop after every fired bubble if you take too many shots to&lt;br /&gt;
finish it.&lt;br /&gt;
&lt;br /&gt;
Remember..if the ball goes over the line, game is over (unless you want to&lt;br /&gt;
continue).  If you wish to continue, you'll get started with a line that will &lt;br /&gt;
help you to where you want the ball to go.  The drawback is when you start to &lt;br /&gt;
where you left off, the score resets to zero (0).  so there's a give and take &lt;br /&gt;
here.  You can determine how close to the line is by the music.  As the balls &lt;br /&gt;
get closer to the line, the music plays faster.  Of course, it will go slower &lt;br /&gt;
when the balls drop and you have a big space available (like a big gap).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How is scoring calculated when more than three bubbles of the same color&lt;br /&gt;
   are popped?&lt;br /&gt;
A: Each bubble is worth 10 points. A triple is worth 30 points, a quad is 40, &lt;br /&gt;
   etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How is scoring calculated when multiple bubbles drop?&lt;br /&gt;
A: The first bubble is 20, and each additional bubble scores double. Thus:&lt;br /&gt;
        Bubbles dropped         Score&lt;br /&gt;
                1               20&lt;br /&gt;
                2               40&lt;br /&gt;
                3               80&lt;br /&gt;
                4               160&lt;br /&gt;
                5               320&lt;br /&gt;
                6               640&lt;br /&gt;
                7               1280&lt;br /&gt;
                8               2560&lt;br /&gt;
                9               5120&lt;br /&gt;
                10              10240&lt;br /&gt;
                11              20480&lt;br /&gt;
                12              40960&lt;br /&gt;
                13              81920&lt;br /&gt;
                14              163840&lt;br /&gt;
                15              327680&lt;br /&gt;
                16              655360&lt;br /&gt;
                17 or more      1310720&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What are some good techniques?&lt;br /&gt;
A: Here are some -&lt;br /&gt;
&lt;br /&gt;
1. To figure out how a bubble will bounce, look at the background.&lt;br /&gt;
On some levels, you can count how many squares over and up a ball will go by&lt;br /&gt;
looking at the slope of the arrow. On others rounds, it may be zigzags&lt;br /&gt;
or diamonds. Look at the angle of the zigzag vs. angle of launcher to&lt;br /&gt;
figure out where the bubble will go.&lt;br /&gt;
&lt;br /&gt;
2. If you're getting consecutive similarly-colored bubbles, try to leave&lt;br /&gt;
space so that you can pop more than three at once. This becomes critical&lt;br /&gt;
when only two colors are left, the ceiling is really low and making a&lt;br /&gt;
triple would actually hurt you. Example: (R - red G - green)&lt;br /&gt;
&lt;br /&gt;
ceiling ------&lt;br /&gt;
        RR  G&lt;br /&gt;
                        &amp;lt;this much space left&lt;br /&gt;
R ready   R loaded      &amp;lt;-this level is where the launcher is&lt;br /&gt;
&lt;br /&gt;
In this situation, launching the R to finish the triple would kill you&lt;br /&gt;
because the next R would have to be cleared in another triple. Place the&lt;br /&gt;
R next to the G like so: RR RG. The next R goes between the others to&lt;br /&gt;
finish, unless the next ready bubble is also R. In that case, put the R here:&lt;br /&gt;
&lt;br /&gt;
        RR RG&lt;br /&gt;
           R&lt;br /&gt;
R or G ready, R loaded&lt;br /&gt;
&lt;br /&gt;
If R is ready, then pop the vertical pair. That would mean that if the&lt;br /&gt;
next ready bubble is again R, you can try to do the 4-bubble pop again,&lt;br /&gt;
but if the next ready bubble is G, you can pop all five at once! That&lt;br /&gt;
would leave only G on the screen, so you can just make a triple G.&lt;br /&gt;
&lt;br /&gt;
3. If you're trying to make a long stem, you want to make a pair as soon&lt;br /&gt;
as possible at the top of the stem. That way, it becomes easier to rescue&lt;br /&gt;
yourself from a mistake. For further safety, you may want to organize a&lt;br /&gt;
stem this way (or a variant):&lt;br /&gt;
&lt;br /&gt;
         ---------------------&lt;br /&gt;
        |       B B           |&lt;br /&gt;
        |        W            |&lt;br /&gt;
        |       W R Y B       |&lt;br /&gt;
        |        more bubbles |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this particular arrangement, you can easily hit either the B or W&lt;br /&gt;
bubbles to drop the stem. You don't have to hope for one color; rather,&lt;br /&gt;
your odds of getting the correct color are much improved.&lt;br /&gt;
&lt;br /&gt;
NOTE:  At times, you'll be thinking, &amp;quot;Where should I put this ball, especially&lt;br /&gt;
in tough situations?&amp;quot; Basicly, you have approximately 10 seconds to release a &lt;br /&gt;
ball in play.  The computer will warn you how much time left at 5 seconds &lt;br /&gt;
before the ball has to be released.  It will show &amp;quot;hurry-up&amp;quot; as well as the &lt;br /&gt;
time remaining.  If you don't release the ball within a certain amount of &lt;br /&gt;
time, it will be released for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Why the hell are you making so many bank shots?&lt;br /&gt;
A: People in the M.I.T. arcade sometimes laugh at me for making what they&lt;br /&gt;
call &amp;quot;gratuitous bank shots.&amp;quot; The reason I do this is a principle I call&lt;br /&gt;
surface area. Sometimes the bank shot gives you more freedom for error.&lt;br /&gt;
For instance, on level 4, the two towers, once one of them is dropped,&lt;br /&gt;
what's easier? In my opinion, the bank shot off the far wall is easier&lt;br /&gt;
than sending it straight up. On a similar note (decision making), if&lt;br /&gt;
the surface area is relatively small, and missing can totally screw you&lt;br /&gt;
over (read: kill you), maybe that's not the best idea. (Tom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: There's only two colors left. Can I still get a big score?&lt;br /&gt;
A: Yes! Try this:&lt;br /&gt;
&lt;br /&gt;
        1 1&lt;br /&gt;
           2 1 2 1 2 2&lt;br /&gt;
            2 1 2 1&lt;br /&gt;
                   2 2&lt;br /&gt;
            2 1 2 1 1&lt;br /&gt;
&lt;br /&gt;
Just cut out the lower row at the 'x' if things get tight. This&lt;br /&gt;
configuration is useful on levels like 2, 5, 7, 15, 18 or 22. I haven't&lt;br /&gt;
gotten a million yet with this technique yet, but I've gotten close&lt;br /&gt;
(163k). (Chavez)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How did you get that ball to slide into place? It looked like it was&lt;br /&gt;
going to stick to a bubble, but it went into the space. When I try to&lt;br /&gt;
do that, it sticks to the bubble!&lt;br /&gt;
A:Another trick is to create a &amp;quot;guide&amp;quot; for a really tough shot. For&lt;br /&gt;
instance, on the double-hourglass levels, once the center bottom area is&lt;br /&gt;
cleared out, whole triangles can be taken out like this:&lt;br /&gt;
&lt;br /&gt;
Y W     Y W W   Y W W   Y W W   Y W W&lt;br /&gt;
G       G       G G     G G&lt;br /&gt;
Y W     Y W     Y W     Y W G&lt;br /&gt;
G       G       G       G&lt;br /&gt;
&lt;br /&gt;
The first white shot up there guides that green into the hole. The second&lt;br /&gt;
green drops the whole thing. Then bank shots can take out the other&lt;br /&gt;
hourglass. (Tom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What are the rules for a 2-player game?&lt;br /&gt;
A: Each time 4 or more bubbles are popped, every bubble after the first 3&lt;br /&gt;
is added to the stack in between the two playfields. When bubbles are dropped,&lt;br /&gt;
all dropped bubbles plus the stacked bubbles are added to the opposing&lt;br /&gt;
player's playfield. The color of the stacked or dropped bubbles may not be&lt;br /&gt;
the same color of the bubbles which appear on the opposing player's playfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Ex: Player 1 pops a row of five red bubbles. Two bubbles are stored&lt;br /&gt;
        on the bubble stack. Player 1 then pops a row of three blue bubbles&lt;br /&gt;
        to which a black and green bubble are connected. The black and green&lt;br /&gt;
        bubbles are added to Player 2's playfield, plus two more bubbles.&lt;br /&gt;
&lt;br /&gt;
If you win, all the bubbles will be dropped and a blue &amp;quot;WON&amp;quot; will flash&lt;br /&gt;
on your side.  On the other side, if you lose, all bubbles turned black&lt;br /&gt;
and a red &amp;quot;LOST&amp;quot; will appear on your side.  After that, it will go back&lt;br /&gt;
to the round that you left off.  But remember, if you lose, your score&lt;br /&gt;
will be erased.&lt;br /&gt;
&lt;br /&gt;
In some arcades, when you do a 2-player game, there is the best of 3 or 5 &lt;br /&gt;
game. Means that if you lose, you have a chance to catch-up in your win &lt;br /&gt;
column.  If you win, you'll need to win the 2nd or 3rd set in order to &lt;br /&gt;
win the match.  It is indicated by a diamoned.  When he/she wins the match,&lt;br /&gt;
then it will go back to where it left off.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How is the bubble stack in a two-player game read?&lt;br /&gt;
A: A yellow bubble represents one bubble, and a red bubble represents five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What are the names of the dinosaurs?&lt;br /&gt;
A: The green one is Bub, and the blue one is Bob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: But there are two green dinosaurs working together! And two blue!&lt;br /&gt;
A: Hmmm, you have a point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
Q:  How does the bonus points determined?&lt;br /&gt;
A:  Bonus points are awarded based on how fast you completed, NOT accuracy...&lt;br /&gt;
well it may play a part. The faster you clear the round, the more extra points&lt;br /&gt;
that you get.  The first 5 seconds awarded at 50,000 points, then at 6 sec. at&lt;br /&gt;
49,160, 7 sec at 48,320 and it goes down to 64 sec. at 440 points.  After 65&lt;br /&gt;
seconds or greater, you will get NO Bonus.  Don't worry about the bonus every&lt;br /&gt;
time, just try to clear the stage as best as you can.&lt;br /&gt;
&lt;br /&gt;
Here is the chart..&lt;br /&gt;
&lt;br /&gt;
Time you completed          Points Awarded&lt;br /&gt;
0-5 sec.                    50,000&lt;br /&gt;
6 sec.                      49,160&lt;br /&gt;
7 sec.                      48,320&lt;br /&gt;
8 sec.                      47,480&lt;br /&gt;
9 sec.                      46,640&lt;br /&gt;
10 sec.                     45,800&lt;br /&gt;
11 sec.                     44,960&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
15 sec.                     41,600&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
30 sec.                     29,000&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
40 sec.                     20,600&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
45 sec.                     16,400&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
60 sec.                      3,860&lt;br /&gt;
.                           .&lt;br /&gt;
.                           .&lt;br /&gt;
64 sec.                        440&lt;br /&gt;
65+ seconds or greater      NO BONUS&lt;br /&gt;
&lt;br /&gt;
*I cleared the round in 0 sec before.  Usually done in Round 2 if the first&lt;br /&gt;
ball is black.  The 0 sec is possible if you did this in less than .5 sec.  &lt;br /&gt;
You can get the idea on how much the bonus points is possible.  I did not list &lt;br /&gt;
all of them here (that takes too long), but you can do the math or an estimate &lt;br /&gt;
on how much bonus points you may possibly get with how many seconds it took &lt;br /&gt;
for you to finish.  Please....don't worry about the bonus points, just clear &lt;br /&gt;
the round as best as you can.  This is just FYI.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
STRATEGY GUIDE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the strategy on round &amp;lt;X&amp;gt;? And how can I get lots of points?&lt;br /&gt;
A: Here are strategies for certain levels. If a level strategy is&lt;br /&gt;
missing, please submit one! Nicknames of levels are appreciated, too.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
8: There are several strategies for beating this level. These are the&lt;br /&gt;
ones that have been submitted:&lt;br /&gt;
&lt;br /&gt;
Pairs, pairs, pairs. I always make sure that the colors are  paired&lt;br /&gt;
before I pop 'em. This way I rarely get stuck with a bubble that&lt;br /&gt;
can't go anywhere. Whenever I can, I try to make sure that I am&lt;br /&gt;
eliminating a triple that exposes an unpaired color. Because I form&lt;br /&gt;
pairs, it becomes easy to cope with the times when the same color appears&lt;br /&gt;
again and again because I can pop 4 or 5 of the same bubble at once. The&lt;br /&gt;
pairs technique also helps me to avoid having to hang unpaired bubbles&lt;br /&gt;
off a pair so that it would drop when I popped the pair. I hate 'hanging'&lt;br /&gt;
because it decreases the amount of space a fired bubble can manuever in.&lt;br /&gt;
(Chavez)&lt;br /&gt;
&lt;br /&gt;
As mentioned above, try to keep one of every color exposed.&lt;br /&gt;
Attack the middle, and try to undermine rather than use a triple on the&lt;br /&gt;
left and right bubbles of the third row. This is especially true when all&lt;br /&gt;
you have on the left side is that purple hanging from a red hanging from&lt;br /&gt;
a purple. Slip a purple between the other two and the red falls. Attack&lt;br /&gt;
the purples in the corners from the outside. That first one should be up&lt;br /&gt;
against the wall, and the second one better hit it. If you go inside with&lt;br /&gt;
that purple, sometimes the computer will give you the wrong colors and&lt;br /&gt;
you'll end up trapping a blue or yellow in the middle. (Tiri)&lt;br /&gt;
&lt;br /&gt;
9: (Orange Road) This can sometimes be nervewracking. If that left&lt;br /&gt;
overhang gets a little too close, one way of getting that million is to&lt;br /&gt;
kill it and dump random bubbles in the big cavity in the middle. Use that&lt;br /&gt;
line of orange on the left side as a target to finish the level. (Tom)&lt;br /&gt;
&lt;br /&gt;
12: (Christmas Tree) Try working at the middle so the board looks&lt;br /&gt;
like an upside-down V, then pop off the arms. Whenever possible, attempt&lt;br /&gt;
bounce shots, aimed at the top of the tree, with red and green bubbles.&lt;br /&gt;
&lt;br /&gt;
15: The most important thing to remember is that a shot to the tops of&lt;br /&gt;
any of the three stems is impossible. Attack the middle stalk so you can&lt;br /&gt;
get better aiming angles, or attack one of the sides so that you can get&lt;br /&gt;
better deflections.&lt;br /&gt;
&lt;br /&gt;
16: It looks like round 8, but it is a bit harder because similar colors&lt;br /&gt;
are more spread out, thus making quads or quints harder. Attack that&lt;br /&gt;
yellow on the right from the outside. (Tiri)&lt;br /&gt;
 &lt;br /&gt;
  update.. In other words, try to use a similar strategy in round 8.   &lt;br /&gt;
  Always try to have the color exposed or use pairs.&lt;br /&gt;
 &lt;br /&gt;
17: There are only four colors, so the ceiling will drop a bit faster on&lt;br /&gt;
this one. Try to hollow out the sides of the bubble masses so that you&lt;br /&gt;
can pop the top of a mass all at once. (Chavez)&lt;br /&gt;
&lt;br /&gt;
24: Like 17, but there's only one mass of bubbles instead of two. The&lt;br /&gt;
ceiling drops a bit faster than 17's also. Erode the bottom of the mass,&lt;br /&gt;
but use deflection shots to pop the side pairs whenever possible so you&lt;br /&gt;
can eventually drop many bubbles at once. (Chavez)&lt;br /&gt;
&lt;br /&gt;
26: Try to use the same method as in Round 8 and/or 16.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Q: How do I get lots of points? And what do the levels look like?&lt;br /&gt;
A: Thanks to Tiri, Bust-A-Move players now have ASCII diagrams of all the&lt;br /&gt;
levels, and an aid to getting huge points!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
               PUZZLE BOBBLE STAGES and their MILLIONS  v1.0&lt;br /&gt;
               .............................................&lt;br /&gt;
                                  by&lt;br /&gt;
                        Anastos &amp;quot;Tiri&amp;quot; Sotiris&lt;br /&gt;
&lt;br /&gt;
Preface&lt;br /&gt;
=======&lt;br /&gt;
&lt;br /&gt;
The stages marked with 2xM and 3xM (2, 3 Millions) are confirmed. So if&lt;br /&gt;
you have lots of nerves,  a little bit of luck and get all the possible&lt;br /&gt;
millions till stage 30, you should have a hiscore of appr. 30.000.000 (my&lt;br /&gt;
personal is currently at 25.152.280, stage 27 with 4 Millions missed).&lt;br /&gt;
&lt;br /&gt;
Good Luck...&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
-------&lt;br /&gt;
        a-d: colours; usually these are &amp;quot;attack spots&amp;quot; for a Million&lt;br /&gt;
          X: balls, where you should find an &amp;quot;attack spot&amp;quot; for a Million&lt;br /&gt;
          O: ball of any colour&lt;br /&gt;
    [1-3]xM: indicates how many &amp;quot;Millions&amp;quot; in the current stage are possible&lt;br /&gt;
    survive: don't try any Millions, just survive&lt;br /&gt;
&lt;br /&gt;
Note: You usually have to &amp;quot;unhang&amp;quot; one &amp;quot;attack spot&amp;quot; (e.g. Lvl3, Lvl10, Lvl5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
01: 1xM easy        02: 1xM easy        03: 2xM easy         04: 1xM&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|a a b b c c d d|   |      a a      |   |O             O|    |  a a     b b  |&lt;br /&gt;
| a a b b c c d |   |       O       |   | a O O O O O b |    |   O       O   |&lt;br /&gt;
|O O O O O O O O|   |      O        |   |O             O|    |  O       O    |&lt;br /&gt;
| O O O O O O O |   |       O       |   | a O O O O O b |    |   O       O   |&lt;br /&gt;
|               |   |      O        |   |      O        |    |  O       O    |&lt;br /&gt;
|               |   |       O       |   |       O       |    |   O       O   |&lt;br /&gt;
|               |   |      O        |   |      O        |    |  O       O    |&lt;br /&gt;
|               |   |       O       |   |               |    |   O       O   |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    4 colours           6 colours           5 colours            5 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
05: 1xM risky        06: survive         07: 1xM              08: survive&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|  O   O   O   O|   |O O O O O O O O|   |      X X      |    |O O O O O O O O|&lt;br /&gt;
| O   O   d   b |   | O   O   O   O |   |     X X X     |    | O O O O O O O |&lt;br /&gt;
|O   O   O   O  |   |  O O O O O O  |   |      X X      |    |O O O O O O O O|&lt;br /&gt;
|   O   O   O   |   |   O   O   O   |   |   O O   O O   |    | O O O O O O O |&lt;br /&gt;
|  O   O   O    |   |  O O O O O O  |   |  O O O O O O  |    |               |&lt;br /&gt;
|     c   O     |   | O   O   O   O |   |   O O   O O   |    |               |&lt;br /&gt;
|        a      |   |O O O O O O O O|   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    6 colours           6 colours           6 colours            5 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
09: 1xM             10: 3xM             11: 1xM              12: survive&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|a a a a a a a a|   |O             O|   |      X X      |    |      O O      |&lt;br /&gt;
| a           a |   | a O O O O O b |   |     X X X     |    |     O O O     |&lt;br /&gt;
|a     O O O O O|   |O             O|   |    O X X O    |    |    O O O O    |&lt;br /&gt;
| a       O O O |   | a O O O O O b |   |   O O O O O   |    |   O O O O O   |&lt;br /&gt;
|a           O O|   |O             O|   |    O O O O    |    |  O O O O O O  |&lt;br /&gt;
| O O           |   | a O O O O O b |   |     O O O     |    | O O O O O O O |&lt;br /&gt;
|O O O O        |   |               |   |      O O      |    |O O O O O O O O|&lt;br /&gt;
| O O O O O     |   |               |   |       O       |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    7 colours           7 colours           8 colours            3 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13: 2xM (2nd hard)  14: 1xM             15: survive          16: survive&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|a a b O O b a a|   |O   O     O   O|   |a a   b b   c c|    |O O O O O O O O|&lt;br /&gt;
| O a b O b a O |   | O   O   O O O |   | O     O     O |    | O O O O O O O |&lt;br /&gt;
|O O a b b a O O|   |  O   O O   O  |   |O     O     O  |    |O O O O O O O O|&lt;br /&gt;
| O O a b a O O |   | O O       O   |   | O     O     O |    | O O O O O O O |&lt;br /&gt;
|O O O a a O O O|   |O   O O O O   O|   |O     O     O  |    |               |&lt;br /&gt;
| O O O a O O O |   | a           O |   | O     O     O |    |               |&lt;br /&gt;
|O O O O O O O O|   |  O O O O O O  |   |O     O     O  |    |               |&lt;br /&gt;
|               |   |               |   | O     O     O |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    8 colours           7 colours           8 colours            7 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17: survive         18: 1xM             19: survive          20: survive&lt;br /&gt;
 _______________     _______________     _______________      _______________&lt;br /&gt;
|O O O     O O O|   |        a      |   |O O O O O O O O|    |O   O     O   O|&lt;br /&gt;
| O O       O O |   |       a       |   | O O O   O O O |    | O   O   O   O |&lt;br /&gt;
|O O O     O O O|   |  O     a   O  |   |  O O     O O  |    |O     O O     O|&lt;br /&gt;
| O O       O O |   | O     a     O |   |   O       O   |    | O   O O O   O |&lt;br /&gt;
|O O O     O O O|   |  O     a   O  |   |  O O     O O  |    |O     O O     O|&lt;br /&gt;
|               |   |   O   a   O   |   | O O O   O O O |    | O   O   O   O |&lt;br /&gt;
|               |   |    O O O O    |   |O O O O O O O O|    |O   O     O   O|&lt;br /&gt;
|               |   |               |   |               |    | O           O |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    4 colours           7 colours           3 colours            7 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21: survive         22: 3xM (3rd hard)  23: 2xM (2nd risky)  24: survive&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|O O O O O O O O|   |c c c c c c c c|   |      b O      |    |O O O O        |&lt;br /&gt;
| O O O   O O O |   | b             |   |     a b c     |    | O O O         |&lt;br /&gt;
|  O O     O O  |   |  O O O O O O O|   |    O a c O    |    |O O O O        |&lt;br /&gt;
|   O       O   |   |   a           |   |   O O   O O   |    | O O O         |&lt;br /&gt;
|  O O     O O  |   |    O O O O O O|   |  O O     O O  |    |O O O O        |&lt;br /&gt;
| O O O   O O O |   |     O         |   | O O       O O |    | O O O         |&lt;br /&gt;
|O O O O O O O O|   |      O O O O O|   |O O         O O|    |               |&lt;br /&gt;
|               |   |               |   | O           O |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    4 colours           6 colours           7 colours            7 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25: survive         26: survive         27: 1xM (risky)      28: survive&lt;br /&gt;
_______________     _______________     _______________      _______________&lt;br /&gt;
|a             b|   |O O O O O O O O|   |a a a     a a a|    |O O O O O O O  |&lt;br /&gt;
| a           b |   | O O O O O O O |   |     a   a     |    | O O O O O O   |&lt;br /&gt;
|  O O O O O O  |   |O O O O O O O O|   |    O O O O    |    |  O O O O O    |&lt;br /&gt;
|   O       O   |   | O O O O O O O |   |   O   O   O   |    |   O O O O     |&lt;br /&gt;
|  O O O O O O  |   |               |   |    O O O O    |    |    O O O      |&lt;br /&gt;
|   O       O   |   |               |   |     O O O     |    |     O O       |&lt;br /&gt;
|  O O O O O O  |   |               |   |  O O O O O O  |    |      O        |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|               |   |               |   |               |    |               |&lt;br /&gt;
|_______________|   |_______________|   |_______________|    |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|   |______(|)______|    |______(|)______|&lt;br /&gt;
    7 colours           8 colours           6 colours            6 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29: 1xM (risky)     30: survive&lt;br /&gt;
_______________     _______________&lt;br /&gt;
|    a     a    |   |O   O   O   O  |&lt;br /&gt;
|     a   a     |   | O   O   O   O |&lt;br /&gt;
|      a a      |   |O   O   O   O  |&lt;br /&gt;
|   O O a O O   |   | O   O   O   O |&lt;br /&gt;
|  O O     O O  |   |O   O   O   O  |&lt;br /&gt;
| O   O O O   O |   | O   O   O   O |&lt;br /&gt;
|O     O O     O|   |O   O   O   O  |&lt;br /&gt;
|               |   |               |&lt;br /&gt;
|               |   |               |&lt;br /&gt;
|               |   |               |&lt;br /&gt;
|_______________|   |_______________|&lt;br /&gt;
|______(|)______|   |______(|)______|&lt;br /&gt;
    7 colours           8 colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the ending to the 1-player game?&lt;br /&gt;
A: Spoiler follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dinosaurs go home with their catapult, leaving behind a pile of depressed&lt;br /&gt;
bad guys. The camera pans to the stars which are displayed in levels 25-27.&lt;br /&gt;
Credits scroll, then contest information is displayed for a T-Shirt drawing.&lt;br /&gt;
Unfortunately, the contest ended 28 Feb 95. Many people are pissed,&lt;br /&gt;
having beaten the game after March...:(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
History:&lt;br /&gt;
&lt;br /&gt;
6 April 95 - v0.1       - first release&lt;br /&gt;
&lt;br /&gt;
14 April 95 - v0.2      - first contributions sent in&lt;br /&gt;
                        - round order fixed (I hope)&lt;br /&gt;
&lt;br /&gt;
21 April 95 - v1.0      - first full version&lt;br /&gt;
                        - strategy guide revamped&lt;br /&gt;
                        - ASCII diagrams by Tiri added&lt;br /&gt;
&lt;br /&gt;
30 March 96 - v1.1      - e-mail address for Chavez changed&lt;br /&gt;
&lt;br /&gt;
6 February 98 - v1.15   - added bonus section. &lt;br /&gt;
&lt;br /&gt;
26 March 98 - v1.20     - added 2P settings [best of 3 or 5] &lt;br /&gt;
                          If your local arcade has this option.&lt;br /&gt;
&lt;br /&gt;
6 July 98 - v1.22       - Carl Chavez's e-mail and website has been changed&lt;br /&gt;
                          (again)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
8 August 98 - v1.23C   - Poln's website/e-mail changed.  &lt;br /&gt;
                       - Minor fixes.  &lt;br /&gt;
&lt;br /&gt;
20 November 2000 v1.24 - Fixed Strategy Section&lt;br /&gt;
                           Possible final update&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - -&lt;br /&gt;
Thanks to:&lt;br /&gt;
&lt;br /&gt;
        Game Space - Seattle, WA - Bust-a-Move level 6&lt;br /&gt;
        University of Washington Game Room (HUB) - Seattle, WA -&lt;br /&gt;
                Bust-a-Move level 6&lt;br /&gt;
        U-Ave Pool Hall - Seattle, WA - Bust-a-Move level unknown&lt;br /&gt;
        Funplex - Seattle, WA - Bust-a-Move level 6&lt;br /&gt;
&lt;br /&gt;
c. 1998-2000&lt;br /&gt;
&lt;br /&gt;
---&amp;quot;anti-mag&amp;quot; copyright declaration, v1.1---&lt;br /&gt;
&lt;br /&gt;
Copyright 1995, 1998-2000 by Carl Chavez and aforementioned contributors. &lt;br /&gt;
This document may not be reprinted or reproduced for sale or profit without &lt;br /&gt;
permission from ALL contributors. This document may be freely distributed &lt;br /&gt;
via hard copy, WWW link, or other electronic means, but all writers retain &lt;br /&gt;
their copyrights. Other restrictions may apply.&lt;br /&gt;
&lt;br /&gt;
--translation for the lay person:&lt;br /&gt;
You can print this or send it to your friends for free, but don't sell copies &lt;br /&gt;
of it at the arcade or at school! And don't print it in your commercial &lt;br /&gt;
magazine. This FAQ cannot be put in a commerical and/or profitable website so &lt;br /&gt;
don't ask.&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;anti-mag&amp;quot; work may be freely copied and used by all FAQ writers to&lt;br /&gt;
avoid copyright infringement by any publication. It is hoped that it is&lt;br /&gt;
legally binding (if you're a lawyer, help me out here!).&lt;br /&gt;
&lt;br /&gt;
EGM has changed its name to a different one, but the legal notice will &lt;br /&gt;
*still* apply.&lt;br /&gt;
&lt;br /&gt;
Peace...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neowiki</name></author>
	</entry>
</feed>