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	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3902</id>
		<title>Garou: Mark of the Wolves</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3902"/>
		<updated>2009-05-04T20:29:43Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Garou: Mark of the Wolves (MOTW) was the last game in the Fatal Fury Series on the Neo*Geo. Garou: MOTW was released in 1999 and had almost a entirely new roster. There was only one returning playable character, Terry Bogard, though Terry had aged some years and had a completely new look for the game with shorter hair and a leather jacket (and he would go on to sport this look in a few of the future editions of The King of Fighters series). Series staple Kim Kaphwan appeared as a non-playable character, but only when one of the new characters, his son Kim Dong Hwan, was victorious and defeated his enemy with a desperation move, at which point, Kim Kaphwan would drop from the sky and chastise his loudmouthed offspring.&lt;br /&gt;
&lt;br /&gt;
Mark of the Wolves was a distinctive game for many reasons. While the game introduced a ton of new gameplay features, it also introduced a brand-new cast of characters with ties to previously-existing SNK characters, including Rock Howard, the son of Geese Howard; Kim Dong Hwan and Kim Jae Hoon, the sons of Kim Kaphwan; Hokutomaru, the disciple of Andy Bogard; Marco Rodriguez (also known as Khushnood Butt), the disciple of Ryo Sakazaki; and Kain Heinlein, the game's final boss and Geese Howard's brother-in-law. Completing the arcade version of the game with a high enough rating would let you fight the game's standard boss, Grant, as well as the final boss, Kain. Defeating Kain would show an ending sequence for that character, and many of these ending sequences appeared to refer to ongoing storylines and future appearances by familiar characters, most likely in a sequel. These include Hokutomaru's ending, in which he receives a letter from his master Andy Bogard that states that by virtue of his victory, Hokutomaru is no longer Andy's pupil, but his rival; and Marco's ending, in which it is revealed that Marco's dojo was destroyed by a &amp;quot;crazy&amp;quot; guy--presumably a reference to [[Ryuji Yamazaki]]'s earlier destruction of the Sakazaki dojo in KOF '98. Perhaps the most shocking ending was Rock's, in which he learns from his uncle, Kain Heinlein, that his mother, Geese Howard's (former?) wife is still alive, at which point, Rock &amp;quot;switches sides,&amp;quot; walking out on his mentor and father-figure Terry and joining forces with the presumably &amp;quot;evil&amp;quot; Kain. These endings all seemed to point to a MOTW sequel with an ongoing story and potential appearances by &amp;quot;older&amp;quot; versions of Andy, Mai, Yamazaki, and Ryo, but sadly, MOTW never saw a sequel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Changes and New Features ==&lt;br /&gt;
&lt;br /&gt;
Mark of the Wolves offered many changes to the Fatal Fury series' gameplay. For starters, Mark of the Wolves was the first Fatal Fury game to not have the series' trademark pseudo-3D &amp;quot;planes&amp;quot; (such as a foreground and a background), so MOTW played much more like a traditional 2D fighting game, with no &amp;quot;plane-shifting&amp;quot; (characters hopping back and forth between plans). &lt;br /&gt;
&lt;br /&gt;
MOTW also introduced the TOP system, which let players choose a portion of their character's lifebar to allot as &amp;quot;TOP in.&amp;quot; Players could set their TOP level at full life, the middle of their lifebar, or the end of it, and could adjust it to be a smaller (but more powerful) segment. Once your lifebar reached TOP level, your character's attacks will become more powerful; your character will slowly regenerate lost health; and your character will be able to perform unique TOP attacks by pressing the C+D buttons. &lt;br /&gt;
&lt;br /&gt;
MOTW also had standard &amp;quot;overhead&amp;quot; attacks which, for most characters, could not be blocked by crouch-blocking opponents (similar to jumping attacks). Pressing AB would cause your character to perform an overhead attack. The lone exception to this was Gato, who would perform a low kick instead.&lt;br /&gt;
&lt;br /&gt;
MOTW also included modified versions of the old Fatal Fury defensive attack. The new versions did not require you to be in blockstun; you could simply press down + AB at any time to perform a moderately high-priority attack to counter an incoming blow. &lt;br /&gt;
&lt;br /&gt;
MOTW also included a new &amp;quot;brake&amp;quot; (sic) canceling system. Every character had at least one special attack whose animation could be canceled by quickly pressing A+B. Doing so would usually set up that character's opponent for a follow-up juggle attack. Most characters could follow-up their brake moves with a highly damaging desperation move or super desperation move.&lt;br /&gt;
&lt;br /&gt;
Perhaps MOTW's most well-known new feature was &amp;quot;Just Defended,&amp;quot; a new defensive system. If a player blocks his/her opponent's attack at the very last moment, he/she will trigger a &amp;quot;Just Defended,&amp;quot; which not only pulls up and on-screen message, but also regains a small amount of health and enables the defending player to counterattack by way of guard cancel. This system was later adopted in Capcom's Capcom vs. SNK 2 as a part of the playable &amp;quot;K-Groove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MOTW also let you perform two different &amp;quot;taunt&amp;quot; animations for each character by pressing either forward + A+C or down + A+C. These taunts could be canceled, like in Real Bout Fatal Fury 2, and in some cases, could be used as setups for exceptionally long combo attacks in MOTW.&lt;br /&gt;
&lt;br /&gt;
=== Game Versions ===&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Playstation 2 (jp)&lt;br /&gt;
* Dreamcast&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
 &lt;br /&gt;
* The Neo-Geo AES and Neo-Geo MVS are identical and are the best version of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Japanese Playstation 2 version is the best port. The only know differences are the lack of 'Guard Cancel' does not flash appear on the screen when you it is performed and the sound is a little different from the Neo-Geo versions. The training mode is better on the PS2 then the Neo-Geo..... but it's still a port.  &lt;br /&gt;
* The Dreamcast version is the worst port and suffers from a lot of issues.&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Rock (Garou)|Rock Howard]] &lt;br /&gt;
* [[Kim Dong Hwan (Garou)|Kim Dong Hwan]] &lt;br /&gt;
* [[Hotaru Futaba (Garou)|Hotaru Futaba]] &lt;br /&gt;
* [[Khushnood Butt (Garou)|Khushnood Butt (Marco Rodrigues)]] &lt;br /&gt;
* [[Hokutomaru (Garou)|Hokutomaru]] &lt;br /&gt;
* [[Kevin Rian (Garou)|Kevin Rian]] &lt;br /&gt;
* [[Freeman (Garou)|Freeman]] &lt;br /&gt;
* [[Tizoc (Garou)|Tizoc (The Griffon Mask)]] &lt;br /&gt;
* [[B. Jenet (Garou)|B. Jenet]]&lt;br /&gt;
* [[Gato (Garou)|Gato]]&lt;br /&gt;
* [[Kim Jae Hoon (Garou)|Kim Jae Hoon]]&lt;br /&gt;
* [[Terry Bogard (Garou)|Terry Bogard]]&lt;br /&gt;
* [[Kain R. Heinlein (Garou)|Kain R. Heinlein]]&lt;br /&gt;
* [[Grant (Garou)|Grant]]&lt;br /&gt;
&lt;br /&gt;
Note: Names in () are for japanese version''&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3901</id>
		<title>Garou: Mark of the Wolves</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3901"/>
		<updated>2009-05-04T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Garou: Mark of the Wolves (MOTW) was the last game in the Fatal Fury Series on the Neo*Geo. Garou: MOTW was released in 1999 and had almost a entirely new roster. There was only one returning playable character, Terry Bogard, though Terry had aged some years and had a completely new look for the game with shorter hair and a leather jacket (and he would go on to sport this look in a few of the future editions of The King of Fighters series). Series staple Kim Kaphwan appeared as a non-playable character, but only when one of the new characters, his son Kim Dong Hwan, was victorious and defeated his enemy with a desperation move, at which point, Kim Kaphwan would drop from the sky and chastise his loudmouthed offspring.&lt;br /&gt;
&lt;br /&gt;
Mark of the Wolves was a distinctive game for many reasons. While the game introduced a ton of new gameplay features, it also introduced a brand-new cast of characters with ties to previously-existing SNK characters, including Rock Howard, the son of Geese Howard; Kim Dong Hwan and Kim Jae Hoon, the sons of Kim Kaphwan; Hokutomaru, the disciple of Andy Bogard; Marco Rodriguez (also known as Khushnood Butt), the disciple of Ryo Sakazaki; and Kain Heinlein, the game's final boss and Geese Howard's brother-in-law. Completing the arcade version of the game with a high enough rating would let you fight the game's standard boss, Grant, as well as the final boss, Kain. Defeating Kain would show an ending sequence for that character, and many of these ending sequences appeared to refer to ongoing storylines and future appearances by familiar characters, most likely in a sequel. These include Hokutomaru's ending, in which he receives a letter from his master Andy Bogard that states that by virtue of his victory, Hokutomaru is no longer Andy's pupil, but is rival; and Marco's ending, in which it is revealed that Marco's dojo was destroyed by a &amp;quot;crazy&amp;quot; guy--presumably a reference to [[Ryuji Yamazaki]]'s earlier destruction of the Sakazaki dojo in KOF '98. Perhaps the most shocking ending was Rock's, in which he learns from his uncle, Kain Heinlein, that his mother, Geese Howard's (former?) wife is still alive, at which point, Rock &amp;quot;switches sides,&amp;quot; walking out on his mentor and father-figure Terry and joining forces with the presumably &amp;quot;evil&amp;quot; Kain. These endings all seemed to point to a MOTW sequel with an ongoing story and potential appearances by &amp;quot;older&amp;quot; versions of Andy, Mai, Yamazaki, and Ryo, but sadly, MOTW never saw a sequel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Changes and New Features ==&lt;br /&gt;
&lt;br /&gt;
Mark of the Wolves offered many changes to the Fatal Fury series' gameplay. For starters, Mark of the Wolves was the first Fatal Fury game to not have the series' trademark pseudo-3D &amp;quot;planes&amp;quot; (such as a foreground and a background), so MOTW played much more like a traditional 2D fighting game, with no &amp;quot;plane-shifting&amp;quot; (characters hopping back and forth between plans). &lt;br /&gt;
&lt;br /&gt;
MOTW also introduced the TOP system, which let players choose a portion of their character's lifebar to allot as &amp;quot;TOP in.&amp;quot; Players could set their TOP level at full life, the middle of their lifebar, or the end of it, and could adjust it to be a smaller (but more powerful) segment. Once your lifebar reached TOP level, your character's attacks will become more powerful; your character will slowly regenerate lost health; and your character will be able to perform unique TOP attacks by pressing the C+D buttons. &lt;br /&gt;
&lt;br /&gt;
MOTW also had standard &amp;quot;overhead&amp;quot; attacks which, for most characters, could not be blocked by crouch-blocking opponents (similar to jumping attacks). Pressing AB would cause your character to perform an overhead attack. The lone exception to this was Gato, who would perform a low kick instead.&lt;br /&gt;
&lt;br /&gt;
MOTW also included modified versions of the old Fatal Fury defensive attack. The new versions did not require you to be in blockstun; you could simply press down + AB at any time to perform a moderately high-priority attack to counter an incoming blow. &lt;br /&gt;
&lt;br /&gt;
MOTW also included a new &amp;quot;brake&amp;quot; (sic) canceling system. Every character had at least one special attack whose animation could be canceled by quickly pressing A+B. Doing so would usually set up that character's opponent for a follow-up juggle attack. Most characters could follow-up their brake moves with a highly damaging desperation move or super desperation move.&lt;br /&gt;
&lt;br /&gt;
Perhaps MOTW's most well-known new feature was &amp;quot;Just Defended,&amp;quot; a new defensive system. If a player blocks his/her opponent's attack at the very last moment, he/she will trigger a &amp;quot;Just Defended,&amp;quot; which not only pulls up and on-screen message, but also regains a small amount of health and enables the defending player to counterattack by way of guard cancel. This system was later adopted in Capcom's Capcom vs. SNK 2 as a part of the playable &amp;quot;K-Groove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MOTW also let you perform two different &amp;quot;taunt&amp;quot; animations for each character by pressing either forward + A+C or down + A+C. These taunts could be canceled, like in Real Bout Fatal Fury 2, and in some cases, could be used as setups for exceptionally long combo attacks in MOTW.&lt;br /&gt;
&lt;br /&gt;
=== Game Versions ===&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Playstation 2 (jp)&lt;br /&gt;
* Dreamcast&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
 &lt;br /&gt;
* The Neo-Geo AES and Neo-Geo MVS are identical and are the best version of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Japanese Playstation 2 version is the best port. The only know differences are the lack of 'Guard Cancel' does not flash appear on the screen when you it is performed and the sound is a little different from the Neo-Geo versions. The training mode is better on the PS2 then the Neo-Geo..... but it's still a port.  &lt;br /&gt;
* The Dreamcast version is the worst port and suffers from a lot of issues.&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Rock (Garou)|Rock Howard]] &lt;br /&gt;
* [[Kim Dong Hwan (Garou)|Kim Dong Hwan]] &lt;br /&gt;
* [[Hotaru Futaba (Garou)|Hotaru Futaba]] &lt;br /&gt;
* [[Khushnood Butt (Garou)|Khushnood Butt (Marco Rodrigues)]] &lt;br /&gt;
* [[Hokutomaru (Garou)|Hokutomaru]] &lt;br /&gt;
* [[Kevin Rian (Garou)|Kevin Rian]] &lt;br /&gt;
* [[Freeman (Garou)|Freeman]] &lt;br /&gt;
* [[Tizoc (Garou)|Tizoc (The Griffon Mask)]] &lt;br /&gt;
* [[B. Jenet (Garou)|B. Jenet]]&lt;br /&gt;
* [[Gato (Garou)|Gato]]&lt;br /&gt;
* [[Kim Jae Hoon (Garou)|Kim Jae Hoon]]&lt;br /&gt;
* [[Terry Bogard (Garou)|Terry Bogard]]&lt;br /&gt;
* [[Kain R. Heinlein (Garou)|Kain R. Heinlein]]&lt;br /&gt;
* [[Grant (Garou)|Grant]]&lt;br /&gt;
&lt;br /&gt;
Note: Names in () are for japanese version''&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_2:_Shin_Samurai_Spirits&amp;diff=3900</id>
		<title>Samurai Shodown 2: Shin Samurai Spirits</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_2:_Shin_Samurai_Spirits&amp;diff=3900"/>
		<updated>2009-05-04T20:18:24Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* INTRODUCTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INTRODUCTION ==&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown II (also known as &amp;quot;Shin Samurai Spirits&amp;quot; in Japan) was the sequel to the original Samurai Shodown. It was released in 1994, and featured a colorful cast of characters that included many returning characters from the first game, as well as a handful of new characters.&lt;br /&gt;
&lt;br /&gt;
The sequel is known and loved by its fans as having much more fluid gameplay than the first game, as well as for having lots of &amp;quot;personality.&amp;quot; The game has tons of secrets and references, both to previous SNK games (such as Fatal Fury character Kim Kaphwan making a flythrough in Galford's stage), as well as to modern pop culture (such as the alien monster from ''Aliens'' appearing in the stew-pot in Gen-An's stage). &lt;br /&gt;
&lt;br /&gt;
The game is also remembered for its occasionally hilarious mistranslations from Japanese to English (including the most infamous quote from newcomer Cham Cham, &amp;quot;Shit, you really make me mad!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== CHANGES AND GAMEPLAY ADDITIONS ==&lt;br /&gt;
Despite featuring many characters from the previous game, Samurai Shodown II made many changes, and had a completely different fighting engine and control scheme with many more movement options. In addition to letting players send their character into a full run by double-tapping, then holding, the joystick forward (and also double-tapping the joystick backwards to back-dash), Samurai Shodown II also had forward and backward rolls (performed by double-tapping the joystick down-forward, or down-backward, respectively). Players could transition directly from a forward dash to a forward roll. The game also had ducking (double-tap the joystick down) and backward hop dodges (press B+C).&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown II also had a much more fluid pace and cleaned up most of the nagging hitbox issues that plagued the original game. It also totally rebalanced the characters, most notably making Earthquake, who was one of the most powerful characters in the first game (in addition to having a bizarre hitbox when performing several of his attacks, Earthquake could not be thrown in the first game), one of the weakest characters in the second game. Nakoruru also saw a similar de-powering, going from the top tier of the first Samurai Shodown to becoming arguably the weakest character in the sequel. Samurai Shodown II's faster, smoother gameplay was also much more conducive to performing standard &amp;quot;2-in-1&amp;quot; combo attacks (normal-sword-slash-comboed-into-special-attack).&lt;br /&gt;
&lt;br /&gt;
The sequel also added a few gameplay features to make the action seem more dramatic. Most seem to be performed at random. For instance, if a character successfully blocks an incoming sword attack at the last possible moment, that character's opponent may randomly be briefly stunned after the screen flashes white, just barely long enough to perform a very, very fast counterattack. Also, like in the first game, characters may randomly perform a weapon clash (where the two characters meet in the middle of the screen and lock weapons, and each player is encouraged to mash the buttons to win the breakup). In Samurai Shodown II, sometimes the breakup ends with one character kicking the other away; again, this result appears to be totally random.&lt;br /&gt;
&lt;br /&gt;
In addition to having a cleaned-up fighting engine, Samurai Showdown II also had plenty of quirky, wacky features and secrets that gave the game lots of personality. The sequel was the first game in the series to feature character taunts, and all characters had two different taunts that could be performed by pressing either A+C or B+D. In addition, each character had a &amp;quot;doll move&amp;quot; that let them transform themselves into a &amp;quot;chibi&amp;quot; (superdeformed) doll version of him/herself. There were also a handful of other &amp;quot;hidden&amp;quot; secrets for each character, such as the ninjas' (Galford and Hanzo) ability to turn invisible; Nakoruru's multi-hitting &amp;quot;Kamui Ryuse&amp;quot; cape attack, and Haohmaru's &amp;quot;hidden&amp;quot; Tenha Fuujin Zan sword attack. Perhaps the most memorable, and completely insane, Easter Egg in Samurai Shodown II was the &amp;quot;hidden&amp;quot; boss fight with Kuroko, the black-suit-wearing referee. Kuroko could be fought at certain points in the game if very stringent time and lifebar restrictions were met. However, the character was ridiculously overpowered. Kuroko was actually a playable character in versus play only, accessible via a DIP switch setting.&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_2:_Shin_Samurai_Spirits&amp;diff=3899</id>
		<title>Samurai Shodown 2: Shin Samurai Spirits</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Samurai_Shodown_2:_Shin_Samurai_Spirits&amp;diff=3899"/>
		<updated>2009-05-04T20:16:41Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: New page: == INTRODUCTION ==  Samurai Shodown II (also known as &amp;quot;Shin Samurai Spirits&amp;quot; in Japan) was the sequel to the original Samurai Shodown. It was released in 1994, and featured a colorful cast...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INTRODUCTION ==&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown II (also known as &amp;quot;Shin Samurai Spirits&amp;quot; in Japan) was the sequel to the original Samurai Shodown. It was released in 1994, and featured a colorful cast of characters that included many returning characters from the first game, as well as a handful of new characters.&lt;br /&gt;
&lt;br /&gt;
The sequel is known and loved by its fans as having much more fluid gameplay than the first game, as well as occasionally hilarious mistranslations from Japanese to English (including the most infamous quote from newcomer Cham Cham, &amp;quot;Shit, you really make me mad!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CHANGES AND GAMEPLAY ADDITIONS ==&lt;br /&gt;
Despite featuring many characters from the previous game, Samurai Shodown II made many changes, and had a completely different fighting engine and control scheme with many more movement options. In addition to letting players send their character into a full run by double-tapping, then holding, the joystick forward (and also double-tapping the joystick backwards to back-dash), Samurai Shodown II also had forward and backward rolls (performed by double-tapping the joystick down-forward, or down-backward, respectively). Players could transition directly from a forward dash to a forward roll. The game also had ducking (double-tap the joystick down) and backward hop dodges (press B+C).&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown II also had a much more fluid pace and cleaned up most of the nagging hitbox issues that plagued the original game. It also totally rebalanced the characters, most notably making Earthquake, who was one of the most powerful characters in the first game (in addition to having a bizarre hitbox when performing several of his attacks, Earthquake could not be thrown in the first game), one of the weakest characters in the second game. Nakoruru also saw a similar de-powering, going from the top tier of the first Samurai Shodown to becoming arguably the weakest character in the sequel. Samurai Shodown II's faster, smoother gameplay was also much more conducive to performing standard &amp;quot;2-in-1&amp;quot; combo attacks (normal-sword-slash-comboed-into-special-attack).&lt;br /&gt;
&lt;br /&gt;
The sequel also added a few gameplay features to make the action seem more dramatic. Most seem to be performed at random. For instance, if a character successfully blocks an incoming sword attack at the last possible moment, that character's opponent may randomly be briefly stunned after the screen flashes white, just barely long enough to perform a very, very fast counterattack. Also, like in the first game, characters may randomly perform a weapon clash (where the two characters meet in the middle of the screen and lock weapons, and each player is encouraged to mash the buttons to win the breakup). In Samurai Shodown II, sometimes the breakup ends with one character kicking the other away; again, this result appears to be totally random.&lt;br /&gt;
&lt;br /&gt;
In addition to having a cleaned-up fighting engine, Samurai Showdown II also had plenty of quirky, wacky features and secrets that gave the game lots of personality. The sequel was the first game in the series to feature character taunts, and all characters had two different taunts that could be performed by pressing either A+C or B+D. In addition, each character had a &amp;quot;doll move&amp;quot; that let them transform themselves into a &amp;quot;chibi&amp;quot; (superdeformed) doll version of him/herself. There were also a handful of other &amp;quot;hidden&amp;quot; secrets for each character, such as the ninjas' (Galford and Hanzo) ability to turn invisible; Nakoruru's multi-hitting &amp;quot;Kamui Ryuse&amp;quot; cape attack, and Haohmaru's &amp;quot;hidden&amp;quot; Tenha Fuujin Zan sword attack. Perhaps the most memorable, and completely insane, Easter Egg in Samurai Shodown II was the &amp;quot;hidden&amp;quot; boss fight with Kuroko, the black-suit-wearing referee. Kuroko could be fought at certain points in the game if very stringent time and lifebar restrictions were met. However, the character was ridiculously overpowered. Kuroko was actually a playable character in versus play only, accessible via a DIP switch setting.&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Games&amp;diff=3898</id>
		<title>Neo Geo Games</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Neo_Geo_Games&amp;diff=3898"/>
		<updated>2009-05-04T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[3 Count Bout / Fire Suplex]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 2 / Sonic Wings 2]]&lt;br /&gt;
&lt;br /&gt;
[[Aero Fighters 3 / Sonic Wings 3]]&lt;br /&gt;
&lt;br /&gt;
[[Aggressors of Dark Kombat / Tsukai Gan Gan Koshinkyoku]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Mission 2 / ASO II : Last Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Andro Dunos]]&lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting|Art of Fighting (Ryuuko No Ken series)]]&lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting 2]]&lt;br /&gt;
&lt;br /&gt;
[[Art of Fighting 3: Path of the Warrior]]&lt;br /&gt;
&lt;br /&gt;
[[Bang Bead]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Stars Professional]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Stars 2]]&lt;br /&gt;
&lt;br /&gt;
[[Beast Busters:Second Nightmare]]&lt;br /&gt;
&lt;br /&gt;
[[Blazing Star]]&lt;br /&gt;
[[Blue's Journey / Raguy]]&lt;br /&gt;
&lt;br /&gt;
[[Breakers]]&lt;br /&gt;
&lt;br /&gt;
[[Breakers Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[Buriki One]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Fight]]&lt;br /&gt;
&lt;br /&gt;
[[Bust-A-Move / Puzzle Bobble]]&lt;br /&gt;
&lt;br /&gt;
[[Bust-A-Move Again &amp;quot;EX&amp;quot; / Puzzle Bobble 2]]&lt;br /&gt;
&lt;br /&gt;
[[Captain Tomaday]]&lt;br /&gt;
&lt;br /&gt;
[[Chibi Marukochan Deluxe Quiz]]&lt;br /&gt;
&lt;br /&gt;
[[Crossed Swords]]&lt;br /&gt;
&lt;br /&gt;
[[Crossed Swords 2]]&lt;br /&gt;
&lt;br /&gt;
[[Cyber-Lip]]&lt;br /&gt;
&lt;br /&gt;
[[Double Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Man]]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury (Garou Densetsu series)]]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury 2]]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury Special]]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury 3]]&lt;br /&gt;
&lt;br /&gt;
[[Fatal Fury: Wild Ambition]]&lt;br /&gt;
&lt;br /&gt;
[[Fight Fever]]&lt;br /&gt;
&lt;br /&gt;
[[Flip Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Football Frenzy]]&lt;br /&gt;
&lt;br /&gt;
[[Galaxy Fight]]&lt;br /&gt;
&lt;br /&gt;
[[Ganryu / Musashi Ganryuki]]&lt;br /&gt;
&lt;br /&gt;
[[Garou: Mark of the Wolves]]&lt;br /&gt;
&lt;br /&gt;
[[Ghost Pilots]]&lt;br /&gt;
&lt;br /&gt;
[[Ghostlop]]&lt;br /&gt;
&lt;br /&gt;
[[Goal! Goal! Goal!]]&lt;br /&gt;
&lt;br /&gt;
[[Gururin]]&lt;br /&gt;
&lt;br /&gt;
[[Ironclad / Chotetsu Bri'kinger]]&lt;br /&gt;
&lt;br /&gt;
[[Irritating Maze, The / Ultra Denryuu Iararabou]]&lt;br /&gt;
&lt;br /&gt;
[[Jockey Grand Prix]]&lt;br /&gt;
&lt;br /&gt;
[[Kabuki Klash / Tengai Makyo Shinden]] &lt;br /&gt;
&lt;br /&gt;
[[Karnov's Revenge / Fighters History Dynamite]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '94]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '95]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '96]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '97]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '98]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters '99]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2000]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2001]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2002]]&lt;br /&gt;
&lt;br /&gt;
[[King of Fighters 2003]]&lt;br /&gt;
&lt;br /&gt;
[[King of the Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[King of the Monsters 2]]&lt;br /&gt;
&lt;br /&gt;
[[Kizuna Encounter / Fu'un Super Tag Battle]]&lt;br /&gt;
&lt;br /&gt;
[[Last Blade (Gekka no Kenshi series)]]&lt;br /&gt;
&lt;br /&gt;
[[Last Blade 2]]&lt;br /&gt;
&lt;br /&gt;
[[Last Resort]]&lt;br /&gt;
&lt;br /&gt;
[[League Bowling]]&lt;br /&gt;
&lt;br /&gt;
[[Legend of Success Joe / Ashita no Joe Densetsu]]&lt;br /&gt;
&lt;br /&gt;
[[Magical Drop 2]]&lt;br /&gt;
&lt;br /&gt;
[[Magical Drop 3]]&lt;br /&gt;
&lt;br /&gt;
[[Magician Lord]]&lt;br /&gt;
&lt;br /&gt;
[[Mahjong Bakatonosama Manyuki]]&lt;br /&gt;
&lt;br /&gt;
[[Mahjong Final Romance 2]]&lt;br /&gt;
&lt;br /&gt;
[[Mahjong Kyoretsuden]]&lt;br /&gt;
&lt;br /&gt;
[[Mahjong Minnasano Okagesamadesu]]&lt;br /&gt;
&lt;br /&gt;
[[Master of Syougi / Shogi no Tatsujin]]&lt;br /&gt;
&lt;br /&gt;
[[Matrimelee / Shin Goketsuji Ichizoku]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 2]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug X]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 3]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 4]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Slug 5]]&lt;br /&gt;
&lt;br /&gt;
[[Money Puzzle Exchanger / Money Idol Exchanger]]&lt;br /&gt;
&lt;br /&gt;
[[Mutation Nation]]&lt;br /&gt;
&lt;br /&gt;
[[NAM 1975]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Bomberman]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Driftout]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Geo Cup '98]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Mr. Do!]]&lt;br /&gt;
&lt;br /&gt;
[[Neo Turf Masters / Big Tournament Golf]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare in the Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Commando]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Master's]]&lt;br /&gt;
&lt;br /&gt;
[[Over Top]]&lt;br /&gt;
&lt;br /&gt;
[[Panic Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Pleasure Goal 5-on-5 Street Soccer / Futsal]]&lt;br /&gt;
&lt;br /&gt;
[[Pochi &amp;amp; Nyaa]]&lt;br /&gt;
&lt;br /&gt;
[[Pop 'N Bounce / Gapporin]]&lt;br /&gt;
&lt;br /&gt;
[[Power Spikes 2]]&lt;br /&gt;
&lt;br /&gt;
[[Prehistoric Isle 2]]&lt;br /&gt;
&lt;br /&gt;
[[Pulstar]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzled / Joy Joy Kid]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzle de Pon!]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzle de Pon! R]]&lt;br /&gt;
&lt;br /&gt;
[[Quest of Jong Master / Mahjong Janshin Densetsu]]&lt;br /&gt;
&lt;br /&gt;
[[Quiz Daisousa Sen]]&lt;br /&gt;
&lt;br /&gt;
[[Quiz King of Fighters]]&lt;br /&gt;
&lt;br /&gt;
[[Quiz Meitantei Neo &amp;amp; Geo]]&lt;br /&gt;
&lt;br /&gt;
[[Rage of the Dragons]]&lt;br /&gt;
&lt;br /&gt;
[[Ragnagard / Shinoken]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Fatal Fury]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Fatal Fury Special]]&lt;br /&gt;
&lt;br /&gt;
[[Real Bout Fatal Fury 2]]&lt;br /&gt;
&lt;br /&gt;
[[Riding Hero]]&lt;br /&gt;
&lt;br /&gt;
[[Road's Edge]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Army]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown (Samurai Spirits series)]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 2: Shin Samurai Spirits]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 3: Blades of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 4: Amakusa's Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 5 / Samurai Spirits Zero]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 5 Special / Samurai Spirits Zero Special]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 64]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown 64: Warriors Rage]]&lt;br /&gt;
&lt;br /&gt;
[[Samurai Shodown RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Savage Reign / Fu'un Mokujiroku]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 2]]&lt;br /&gt;
&lt;br /&gt;
[[Sengoku 3 / Sengoku Legends 2001]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers]]&lt;br /&gt;
&lt;br /&gt;
[[Shock Troopers 2nd Squad]]&lt;br /&gt;
&lt;br /&gt;
[[Soccer Brawl]]&lt;br /&gt;
&lt;br /&gt;
[[Spinmaster / Miracle Adventure]]&lt;br /&gt;
&lt;br /&gt;
[[Stakes Winner]]&lt;br /&gt;
&lt;br /&gt;
[[Stakes Winner 2]]&lt;br /&gt;
&lt;br /&gt;
[[Street Hoop / Dunk Dream]]&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1945 Plus]]&lt;br /&gt;
&lt;br /&gt;
[[Super Baseball 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Super Dodge Ball / Nekketsu Toukyu Densetsu]]&lt;br /&gt;
&lt;br /&gt;
[[Super Sidekicks (Tokuten Oh series)]]&lt;br /&gt;
&lt;br /&gt;
[[Super Sidekicks 2]]&lt;br /&gt;
&lt;br /&gt;
[[Super Sidekicks 3]]&lt;br /&gt;
&lt;br /&gt;
[[Super Sidekicks 4: The Ultimate 11]]&lt;br /&gt;
&lt;br /&gt;
[[Super Spy, The]]&lt;br /&gt;
&lt;br /&gt;
[[SVC Chaos: SNK vs. Capcom]]&lt;br /&gt;
&lt;br /&gt;
[[Tecmo World Soccer '96]]&lt;br /&gt;
&lt;br /&gt;
[[Thrash Rally / Rally Cross CD]]&lt;br /&gt;
&lt;br /&gt;
[[Top Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Top Player's Golf]] &lt;br /&gt;
&lt;br /&gt;
[[Twinkle Star Sprites]]&lt;br /&gt;
&lt;br /&gt;
[[V-Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Viewpoint]]&lt;br /&gt;
&lt;br /&gt;
[[Voltage Fighter Gowcaizer / Chojin Gakuen Gowcaizer]]&lt;br /&gt;
&lt;br /&gt;
[[Waku Waku 7]]&lt;br /&gt;
&lt;br /&gt;
[[Windjammers / Flying Power Disk]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes 2]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes 2 Jet]]&lt;br /&gt;
&lt;br /&gt;
[[World Heroes Perfect]]&lt;br /&gt;
&lt;br /&gt;
[[Xtreme Rally]]&lt;br /&gt;
&lt;br /&gt;
[[Zed Blade / Operation Ragnarok]]&lt;br /&gt;
&lt;br /&gt;
[[Zintrick / Oshidashi Zentrix]]&lt;br /&gt;
&lt;br /&gt;
[[Zupapa!]]&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3897</id>
		<title>Garou: Mark of the Wolves</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3897"/>
		<updated>2009-05-04T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Garou: Mark of the Wolves (MOTW) was the last game in the Fatal Fury Series on the Neo*Geo. Garou: MOTW was released in 1999 and had almost a entirely new roster. There was only one returning playable character, Terry Bogard, though Terry had aged some years and had a completely new look for the game with shorter hair and a leather jacket; he would then sport look in a few of the future games in the King of Fighters series. Series staple Kim Kaphwan appeared as a non-playable character, but only when one of the new characters, his son Kim Dong Hwan, was victorious and defeated his enemy with a desperation move, at which point, Kim Kaphwan would drop from the sky and chastise his loudmouthed offspring.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Changes and New Features ==&lt;br /&gt;
&lt;br /&gt;
Mark of the Wolves offered many changes to the Fatal Fury series' gameplay. For starters, Mark of the Wolves was the first Fatal Fury game to not have the series' trademark pseudo-3D &amp;quot;planes&amp;quot; (such as a foreground and a background), so MOTW played much more like a traditional 2D fighting game, with no &amp;quot;plane-shifting&amp;quot; (characters hopping back and forth between plans). &lt;br /&gt;
&lt;br /&gt;
MOTW also introduced the TOP system, which let players choose a portion of their character's lifebar to allot as &amp;quot;TOP in.&amp;quot; Players could set their TOP level at full life, the middle of their lifebar, or the end of it, and could adjust it to be a smaller (but more powerful) segment. Once your lifebar reached TOP level, your character's attacks will become more powerful; your character will slowly regenerate lost health; and your character will be able to perform unique TOP attacks by pressing the C+D buttons. &lt;br /&gt;
&lt;br /&gt;
MOTW also had standard &amp;quot;overhead&amp;quot; attacks which, for most characters, could not be blocked by crouch-blocking opponents (similar to jumping attacks). Pressing AB would cause your character to perform an overhead attack. The lone exception to this was Gato, who would perform a low kick instead.&lt;br /&gt;
&lt;br /&gt;
MOTW also included modified versions of the old Fatal Fury defensive attack. The new versions did not require you to be in blockstun; you could simply press down + AB at any time to perform a moderately high-priority attack to counter an incoming blow. &lt;br /&gt;
&lt;br /&gt;
MOTW also included a new &amp;quot;brake&amp;quot; (sic) canceling system. Every character had at least one special attack whose animation could be canceled by quickly pressing A+B. Doing so would usually set up that character's opponent for a follow-up juggle attack. Most characters could follow-up their brake moves with a highly damaging desperation move or super desperation move.&lt;br /&gt;
&lt;br /&gt;
Perhaps MOTW's most well-known new feature was &amp;quot;Just Defended,&amp;quot; a new defensive system. If a player blocks his/her opponent's attack at the very last moment, he/she will trigger a &amp;quot;Just Defended,&amp;quot; which not only pulls up and on-screen message, but also regains a small amount of health and enables the defending player to counterattack by way of guard cancel. This system was later adopted in Capcom's Capcom vs. SNK 2 as a part of the playable &amp;quot;K-Groove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MOTW also let you perform two different &amp;quot;taunt&amp;quot; animations for each character by pressing either forward + A+C or down + A+C. These taunts could be canceled, like in Real Bout Fatal Fury 2, and in some cases, could be used as setups for exceptionally long combo attacks in MOTW.&lt;br /&gt;
&lt;br /&gt;
=== Game Versions ===&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Playstation 2 (jp)&lt;br /&gt;
* Dreamcast&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
 &lt;br /&gt;
* The Neo-Geo AES and Neo-Geo MVS are identical and are the best version of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Japanese Playstation 2 version is the best port. The only know differences are the lack of 'Guard Cancel' does not flash appear on the screen when you it is performed and the sound is a little different from the Neo-Geo versions. The training mode is better on the PS2 then the Neo-Geo..... but it's still a port.  &lt;br /&gt;
* The Dreamcast version is the worst port and suffers from a lot of issues.&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Rock (Garou)|Rock Howard]] &lt;br /&gt;
* [[Kim Dong Hwan (Garou)|Kim Dong Hwan]] &lt;br /&gt;
* [[Hotaru Futaba (Garou)|Hotaru Futaba]] &lt;br /&gt;
* [[Khushnood Butt (Garou)|Khushnood Butt (Marco Rodrigues)]] &lt;br /&gt;
* [[Hokutomaru (Garou)|Hokutomaru]] &lt;br /&gt;
* [[Kevin Rian (Garou)|Kevin Rian]] &lt;br /&gt;
* [[Freeman (Garou)|Freeman]] &lt;br /&gt;
* [[Tizoc (Garou)|Tizoc (The Griffon Mask)]] &lt;br /&gt;
* [[B. Jenet (Garou)|B. Jenet]]&lt;br /&gt;
* [[Gato (Garou)|Gato]]&lt;br /&gt;
* [[Kim Jae Hoon (Garou)|Kim Jae Hoon]]&lt;br /&gt;
* [[Terry Bogard (Garou)|Terry Bogard]]&lt;br /&gt;
* [[Kain R. Heinlein (Garou)|Kain R. Heinlein]]&lt;br /&gt;
* [[Grant (Garou)|Grant]]&lt;br /&gt;
&lt;br /&gt;
Note: Names in () are for japanese version''&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2795&amp;diff=3896</id>
		<title>The King of Fighters '95</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2795&amp;diff=3896"/>
		<updated>2009-05-04T19:19:05Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The King of Fighters '95 was the second game in [[The King of Fighters]] series. It built on the foundations of KOF '94 by recycling many of the 2D sprites for its various characters, but also adding new gameplay features, such as dodge attacks (attacks that could be performed out of the AB dodge animation), which replaced KOF '94's defensive attacks completely, guard-cancels (the ability to cancel out your blockstun with a special attack or desperation move if your POW meter was full), Team Edit, which let you create an edited team of three characters from the game's entire roster, and a boss code, which let you enter a joystick + button sequence to enable playing the game's two bosses, Saisyu Kusanagi (Kyo's previously deceased father) and Omega Rugal, a powered-up version of Rugal Bernstein.&lt;br /&gt;
&lt;br /&gt;
Characters that didn't make it back include [[Bryan Battler]], [[Lucky Glauber]], and [[Heavy D]].  New characters included [[Iori Yagami]], [[Billy Kane]], [[Eiji Kisaragi]], and [[Saisyu Kusanagi]].&lt;br /&gt;
Original release date: July 25, 1995&lt;br /&gt;
&lt;br /&gt;
KOF '95 is also infamous for its increased damage levels, which had the tendency to shorten matches that would end with attacks that seemed, to some critics, to do too much damage to begin with.&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
===Fatal Fury Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===Psycho Soldier Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Hero Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Ikari Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===Women Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Art of Fighting Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Rival Team===&lt;br /&gt;
*[[Iori Yagami]]&lt;br /&gt;
*[[Billy Kane]]&lt;br /&gt;
*[[Eiji Kisaragi]]&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Saisyu Kusanagi]]&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation&lt;br /&gt;
* Sega Saturn&lt;br /&gt;
* Nintendo Game Boy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
[[King of Fighters 95 review by kensou]]&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters '95 FAQ by Joe Palanca]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;br /&gt;
{|style=&amp;quot;background: gray; color:white&amp;quot;&lt;br /&gt;
|To unlock Saisyu and Rugal, hold Start button through the entire sequence: &amp;lt;br /&amp;gt;hold [[Image:up.gif]] and press [[Image:snkb.gif]]; &amp;lt;br /&amp;gt;hold [[Image:forward.gif]] and press [[Image:snkc.gif]]; &amp;lt;br /&amp;gt;hold [[Image:back.gif]] and press [[Image:snka.gif]]; &amp;lt;br /&amp;gt;hold [[Image:down.gif]] and press [[Image:snkd.gif]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury:_Wild_Ambition&amp;diff=3707</id>
		<title>Fatal Fury: Wild Ambition</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury:_Wild_Ambition&amp;diff=3707"/>
		<updated>2008-08-16T01:51:11Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fatal Fury: Wild Ambition was a 3D polygonal fighting game that originally appeared on SNK's Hyper Neo*Geo 64 arcade hardware in early 1999 and was ported to the Sony PlayStation console later that year.&lt;br /&gt;
&lt;br /&gt;
Though the game was rendered with 3D graphics, the gameplay was essentially an extension of the game mechanics of Real Bout Fatal Fury 2. Many of the Wild Ambition characters who also appeared in RB2 played very similarly, right down to their special attacks, chain combos, and the properties of their desperation moves.&lt;br /&gt;
&lt;br /&gt;
The game's cast included several classic Fatal Fury characters such as [[Terry Bogard]], [[Andy Bogard]], [[Mai Shiranui]], [[Joe Higashi]], [[Kim Kaphwan]], [[Billy Kane]], and [[Geese Howard]], though it also featured new characters such as schoolgirl grappler [[Tsugumi Sendo]] and &amp;quot;judo demon&amp;quot; [[Toji Sakata]] (who had more than a passing resemblance to [[Fatal Fury 2]] character Jubei Yamada). The game also marked the return of Fatal Fury 1 villain [[Raiden]] (who appeared, unmasked, as a playable character in Fatal Fury 2 as [[Big Bear]]).&lt;br /&gt;
&lt;br /&gt;
Though the game did not have Fatal Fury's trademark &amp;quot;plane shift&amp;quot; gameplay that let players jump back and forth between a foreground and background plane, it did have pseudo-3D gameplay that let players perform a quick evasive roll in 3D space to dodge incoming attacks. This was the extent of the 3D engine on gameplay; otherwise, Wild Ambition played more or less exactly like a 2D fighting game.&lt;br /&gt;
&lt;br /&gt;
Wild Ambition's implementation of the traditional Fatal Fury POW meter took the form of the HEAT meter, which would charge close to full as you performed various attacks, and, when full, would let you perform a desperation move (or, if your health bar was flashing red, a super desperation move). However, if you were overly defensive and blocked too many incoming attacks, your heat meter would actually deplete and you'd eventually enter &amp;quot;Overheat&amp;quot; (dizzy), leaving you vulnerable to attack. The game also had a standard guard-crushing attack for each character with a relatively slow startup animation that would instantly break through an opponent's guard if he/she were standing on the ground, and would juggle them if it connected against an opponent if he/she were jumping.&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury:_Wild_Ambition&amp;diff=3706</id>
		<title>Fatal Fury: Wild Ambition</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury:_Wild_Ambition&amp;diff=3706"/>
		<updated>2008-08-16T01:46:39Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fatal Fury: Wild Ambition was a 3D polygonal fighting game that originally appeared on SNK's Hyper Neo*Geo 64 arcade hardware in early 1999 and was ported to the Sony PlayStation console later that year.&lt;br /&gt;
&lt;br /&gt;
Though the game was rendered with 3D graphics, the gameplay was essentially an extension of the game mechanics of Real Bout Fatal Fury 2. Many of the Wild Ambition characters who also appeared in RB2 played very similarly, right down to their special attacks, chain combos, and the properties of their desperation moves.&lt;br /&gt;
&lt;br /&gt;
The game's cast included several classic Fatal Fury characters such as Terry Bogard, Andy Bogard, Mai Shiranui, Joe Higashi, Kim Kaphwan, Billy Kane, and Geese Howard, though it also featured new characters such as schoolgirl grappler Tsugumi Sendo and &amp;quot;judo demon&amp;quot; Toji Sakata (who had more than a passing resemblance to [[Fatal Fury 2]] character Jubei Yamada). The game also marked the return of Fatal Fury 1 villain Raiden (who appeared, unmasked, as a playable character in Fatal Fury 2 as Big Bear).&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury_Special&amp;diff=3705</id>
		<title>Fatal Fury Special</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Fatal_Fury_Special&amp;diff=3705"/>
		<updated>2008-08-16T01:41:39Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Fatal Fury Special (Garou Densetsu Special in Japan) was the third installment in the Fatal Fury series. It featured some minor gameplay enhancements, brought some characters from the first [[Fatal Fury]] back, and gave players the ability to play as the boss characters from the previous installment, Fatal Fury 2. Fatal Fury Special also removed the bonus stages from the single-player game (which had giant stone blocks fall from the sky across both planes and required you to pound them to dust). The game also had a slightly faster pace that was much more conducive to combos than Fatal Fury 2. Fatal Fury Special also features many Easter eggs and a visual running gag of Duck King's rubber ducks appearing in various stages throughout the game (such as in Andy's stage walking along the waterfront in a flock, or popping out of the cave in Tung Fu Rue's stage), as well as in the game's ending sequence. Original release date: September 16, 1993.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Special is classic FF at its finest; but in the early SNK tradition it can hinge on a balance between skill and the &amp;quot;cheap&amp;quot; factor. It is one of those games that you will love and hate. For it is a solid fighter, and the experience is exponentially enhanced by a system that lends itself to versus play. But button mashers will not find a home with FFS. FFS is a game that is essential to understanding the evolution of KOF and SNK as a franchise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Versions ===&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;Garou Densetsu Battle Archives&amp;quot;)&lt;br /&gt;
* Super Nintendo Entertaiment System&lt;br /&gt;
* Sega Game Gear&lt;br /&gt;
* Sega CD/Mega CD&lt;br /&gt;
* PC Engine CD&lt;br /&gt;
* Xbox Live Arcade&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Terry Bogard]]&lt;br /&gt;
* Andy Bogard&lt;br /&gt;
* Joe Higashi&lt;br /&gt;
* Mai Shiranui&lt;br /&gt;
* Big Bear&lt;br /&gt;
* Kim Kaphwan&lt;br /&gt;
* Jubei Yamada&lt;br /&gt;
* Cheng Sinzan&lt;br /&gt;
* Duck King&lt;br /&gt;
* Tung Fu Rue&lt;br /&gt;
* Billy Kane&lt;br /&gt;
* Laurence Blood&lt;br /&gt;
* Axel Hawk&lt;br /&gt;
* Geese Howard&lt;br /&gt;
* Wolfgang Krauser&lt;br /&gt;
* Ryo Sakazaki (secret boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Screenshots ==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:fatfursp.png&lt;br /&gt;
Image:fatf000.png&lt;br /&gt;
Image:fatf0000.png&lt;br /&gt;
Image:fatfursp1.png&lt;br /&gt;
Image:fatf0002.png&lt;br /&gt;
Image:fatf0003.png&lt;br /&gt;
Image:fatf0004.png&lt;br /&gt;
Image:fatf0005.png&lt;br /&gt;
Image:fatf0006.png&lt;br /&gt;
Image:fatf0007.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3704</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3704"/>
		<updated>2008-08-16T00:51:51Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statue that resembled Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3703</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3703"/>
		<updated>2008-08-16T00:50:33Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3702</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3702"/>
		<updated>2008-08-16T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave). &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3701</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3701"/>
		<updated>2008-08-16T00:47:31Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* CHARACTERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave). &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave). &lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3700</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3700"/>
		<updated>2008-08-16T00:46:32Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* CHARACTERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
&lt;br /&gt;
KOF '94, like Fatal Fury and Art of Fighting before it, featured spectacular desperation moves that could be performed either when your POW meter was charged to full, or if your lifebar was flashing red (in which case, they could be performed repeatedly).&lt;br /&gt;
&lt;br /&gt;
KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave). &lt;br /&gt;
&lt;br /&gt;
==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
&lt;br /&gt;
==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3699</id>
		<title>The King of Fighters '94</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=The_King_of_Fighters_%2794&amp;diff=3699"/>
		<updated>2008-08-16T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* CHARACTERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first game in [[The King of Fighters]] series. Original release date: August 25, 1994  &lt;br /&gt;
&lt;br /&gt;
The King of Fighters '94 was the first game in the King of Fighters series and was originally billed as something of a dream match between the cast of Fatal Fury and the cast of Art of Fighting, though it also included cameo appearances from characters appearing in other classic SNK games, such as Sie Kensou (who originally appeared in the SNK side-scroller Psycho Soldier), Athena (who appeared in both Psycho Soldier and the side-scrolling platformer Athena), and Ralf and Clark (who appeared in SNK's top-down Ikari Warriors shooters).&lt;br /&gt;
&lt;br /&gt;
KOF '94 was the first fighting game to introduce the concept of playable teams of characters that could all be selected for play with a single credit. The game offered pre-set teams of three different characters apiece. These teams could NOT be edited; players had to select an entire team and use all characters on that team.&lt;br /&gt;
&lt;br /&gt;
KOF '94 also featured game mechanics from previous SNK games, including the POW meter charge-up from the Art of Fighting series, taunting from the Art of Fighting series, knockdown attacks (performed by pressing the C and D buttons together) from the Fatal Fury series, and defensive attacks (performed by pressing forward + A out of block stun). It also introduced an entirely new game mechanic, dodging, which was performed by pressing the A and B buttons together. While dodging, characters were immune to being hit with any kind of striking attack or projectile, though they could be thrown or grappled out of a dodge. KOF '94 also had a hidden super-jump feature that could be performed by briefly tapping your joystick away from the direction you were jumping before you actually performed a jump.&lt;br /&gt;
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KOF '94 also saw the debut of Rugal Bernstein, who was to become a regular boss character and central to KOF's storyline. Rugal appears as a mysterious fighter who has statues of other fighters in his lair, including a statues that resembles Guile from the Street Fighter series. Rugal's moveset included moves from Fatal Fury boss characters Geese Howard (Reppuken) and Wolfgang Krauser (Kaiser Wave).&lt;br /&gt;
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==CHARACTERS==&lt;br /&gt;
&lt;br /&gt;
===Italy Team===&lt;br /&gt;
*[[Terry Bogard]]&lt;br /&gt;
*[[Andy Bogard]]&lt;br /&gt;
*[[Joe Higashi]]&lt;br /&gt;
===China Team===&lt;br /&gt;
*[[Athena Asamiya]]&lt;br /&gt;
*[[Sie Kensou]]&lt;br /&gt;
*[[Chin Gentsai]]&lt;br /&gt;
&lt;br /&gt;
===Japan Team===&lt;br /&gt;
*[[Kyo Kusanagi]]&lt;br /&gt;
*[[Goro Daimon]]&lt;br /&gt;
*[[Benimaru Nikkaido]]&lt;br /&gt;
===USA Team===&lt;br /&gt;
*[[Bryan Battler]]&lt;br /&gt;
*[[Lucky Glauber]]&lt;br /&gt;
*[[Heavy D]]&lt;br /&gt;
===Korea Team===&lt;br /&gt;
*[[Kim Kaphwan]]&lt;br /&gt;
*[[Choi Bounge]]&lt;br /&gt;
*[[Chang Koehan]]&lt;br /&gt;
===Brazil Team===&lt;br /&gt;
*[[Heidern]]&lt;br /&gt;
*[[Ralf]]&lt;br /&gt;
*[[Clark Steele]]&lt;br /&gt;
===England Team===&lt;br /&gt;
*[[Mai Shiranui]]&lt;br /&gt;
*[[Yuri Sakazaki]]&lt;br /&gt;
*[[King]]&lt;br /&gt;
===Mexico Team===&lt;br /&gt;
*[[Ryo Sakazaki]]&lt;br /&gt;
*[[Robert Garcia]]&lt;br /&gt;
*[[Takuma Sakazaki]]&lt;br /&gt;
===Boss===&lt;br /&gt;
*[[Rugal Bernstein]]&lt;br /&gt;
&lt;br /&gt;
== GAME VERSIONS ==&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Neo-Geo CD&lt;br /&gt;
* Playstation 2 (&amp;quot;The King of Fighters '94 Re-bout&amp;quot;)&lt;br /&gt;
* Wii Virtual Console&lt;br /&gt;
&lt;br /&gt;
==REVIEWS==&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
[[The King of Fighters FAQ by Galen Komatsu]]&lt;br /&gt;
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==TRIVIA==&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
	<entry>
		<id>https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3698</id>
		<title>Garou: Mark of the Wolves</title>
		<link rel="alternate" type="text/html" href="https://www.neo-geo.com/wiki/index.php?title=Garou:_Mark_of_the_Wolves&amp;diff=3698"/>
		<updated>2008-08-16T00:34:48Z</updated>

		<summary type="html">&lt;p&gt;EXAndy-1401: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Garou: Mark of the Wolves (MOTW) was the last installment of the Fatal Fury Series on the Neo Geo.  Garou: MOTW was released in 1999 and had almost a entirely new roster, with only one Terry Bogard returning, but Terry is sporting an all new look.  SNK also removed the Fatal Fury staple of &amp;quot;plane shifting&amp;quot; from Garou: MOTW.&lt;br /&gt;
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&lt;br /&gt;
=== Game Versions ===&lt;br /&gt;
&lt;br /&gt;
* Arcade (MVS)&lt;br /&gt;
* Neo-Geo Home Console&lt;br /&gt;
* Playstation 2 (jp)&lt;br /&gt;
* Dreamcast&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
 &lt;br /&gt;
* The Neo-Geo AES and Neo-Geo MVS are identical and are the best version of the game. &lt;br /&gt;
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* The Japanese Playstation 2 version is the best port. The only know differences are the lack of 'Guard Cancel' does not flash appear on the screen when you it is performed and the sound is a little different from the Neo-Geo versions. The training mode is better on the PS2 then the Neo-Geo..... but it's still a port.  &lt;br /&gt;
* The Dreamcast version is the worst port and suffers from a lot of issues.&lt;br /&gt;
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== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Rock (Garou)|Rock Howard]] &lt;br /&gt;
* [[Kim Dong Hwan (Garou)|Kim Dong Hwan]] &lt;br /&gt;
* [[Hotaru Futaba (Garou)|Hotaru Futaba]] &lt;br /&gt;
* [[Khushnood Butt (Garou)|Khushnood Butt (Marco Rodrigues)]] &lt;br /&gt;
* [[Hokutomaru (Garou)|Hokutomaru]] &lt;br /&gt;
* [[Kevin Rian (Garou)|Kevin Rian]] &lt;br /&gt;
* [[Freeman (Garou)|Freeman]] &lt;br /&gt;
* [[Tizoc (Garou)|Tizoc (The Griffon Mask)]] &lt;br /&gt;
* [[B. Jenet (Garou)|B. Jenet]]&lt;br /&gt;
* [[Gato (Garou)|Gato]]&lt;br /&gt;
* [[Kim Jae Hoon (Garou)|Kim Jae Hoon]]&lt;br /&gt;
* [[Terry Bogard (Garou)|Terry Bogard]]&lt;br /&gt;
* [[Kain R. Heinlein (Garou)|Kain R. Heinlein]]&lt;br /&gt;
* [[Grant (Garou)|Grant]]&lt;br /&gt;
&lt;br /&gt;
Note: Names in () are for japanese version''&lt;/div&gt;</summary>
		<author><name>EXAndy-1401</name></author>
	</entry>
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