WAKU WAKU 7 FAQ
FAQ provided by Mouse_Master
_ _ __ _ 8888888888 _| | _____ / \ _| | _____ / \ 88888888888888888 | |/ \ / /| |/ \ / / 888888888888888888888 |_ ____ \ / / |_ ____ \ / / 88888888888888 88888888 / / \ || | / / \ || | 88888888888888 8888888 \ | | | \ \ \ | | | \ \ 888888888 8888888 | | / / \ \ | | / / \ \ 8888 888888 |__| \_/ \_/ |__| \_/ \_/ 888 888888 Waku Waku 7 ~~ Galaxy Fight 2 88 888888 |-----------------------------------| 888888 Insane To The Max Complete FAQ v0.0 888888 |-----------------------------------| 888888 by Khris "The KiD" <shin_kid@hotmail.com> 888888 |-----------------------------------| 8888888 Copyright 1999 "The KiD" 88888888 |-----------------------------------| 8888888888 Neo-Geo Version 888888888888 The following FAQ you are about to go through was made by me, Khris G. <shin_kid@hotmail.com>. It was made for the use of private and/or personal use only. If reproduced, it may only be done electronically. The correctness and accuracy of the material in this FAQ is not guaranteed, and the author will NOT be held responsible for any problems or damages caused in any way from errors or omissions. So, if you screw something up, tough luck. If placed on a freely-assessable, non-commercial web page or site, this FAQ may be altered to fit within certain guidelines, but this disclaimer and copyright info must remain in its original form and state. Simple. For no reason should this FAQ be used for profitable and/or promotional purpose (i.e- published in magazines, guides, hint books, etc.), or be added to and/or shown on any game sites in ANY way without an express written letter from myself. In any other case, just don't even bother to ask. The answer is no. N-O. This FAQ is NOT to be given out as a sort of gift with purchases. It's not my forte to write all this to get others rich. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it's due... or I will find you. Period. Plagiarism sucks. "The KiD" has written, and so it shall be spoken. =) The characters of Waku Waku 7 are (c) 1996-97 Sunsoft Co., Ltd. This FAQ is available at: --------------------------------------------------------------- Waku Waku 7 - GameFAQs www.gamefaqs.com |= table of contents =======================================================| 1. Universal Moves 2. The Max Arts - ES Specials - WakuWaku - DokiDoki - HaraHara 3. Special Input Commands - Super Mode - Middle Attack - Pursuit - Quick Recovery - Rising Attack - Rebound Attack - Safe Fall 4. The WakuWaku Crew - Rai - Arina - Slash - Tesse - Mauru - Dandy J - Politank Z - Makaitaitei Fernandez - Bonus Kun 5. Miscellaneous Info - Special Thanks - Secrets - Winning Symbols - Translations - BGM Test - SE Test - Websites - Revisions - Final Note |= Universal Moves =========================================================| ub u uf Jump Back Jump Up Jump Forward \ | / b -- N -- f Retreat/Block Neutral Advance / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. C D LP HP A B LK HK P - press any Punch button K - press any Kick button 2P - press both punches 2K - press both kicks + - means "and" / - means "or" (air) - can use while jumping |= The Max Arts ============================================================| - ES Specials -------------------------------------------------------------- The "ES" moves are special moves that are enhanced by during the same motion, but instead, pressing 2 buttons instead of the one. For example, if you are using Arina and wanted to do her "ES Arina Beam", you would do d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level of your Super Meter. - WakuWaku ----------------------------------------------------------------- The "WakuWaku" moves are throw techniques. They can only be performed if you are close to your opponent. - DokiDoki ----------------------------------------------------------------- The "DokiDoki" moves are the Super Moves. When one is activated, your character will flash with rainbow colors, and "DokiDoki" will appear. Each DokiDoki requires 1 Level of Super Meter to use. - HaraHara ----------------------------------------------------------------- The "HaraHara" moves special Supers that all have insane start-up time before they are executed. When one is activated, a siren will sound and the background will flash with "HaraHara: ??". Each HaraHara is capable of dealing twice as much damage as a DokiDoki. These also cost 1 Level of Super Meter. |= Special Input Commands ==================================================| - Super Mode --------------------------------------------------------------- Press all 4 buttons simultaneously When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use. - Middle Attack ------------------------------------------------------------ Press HP + HK together Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not. - Pursuit ------------------------------------------------------------------ When opponent is on the ground, press u + any regular attack button Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks. - Quick Recovery ----------------------------------------------------------- Press any action button the second right before hitting the ground After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances. - Rising Attack ------------------------------------------------------------ Tap u + any regular attack button rapidly after being knocked down A Rising Attack is an attack your character can perform as they are standing from being knocked down. - Rebound Attack ----------------------------------------------------------- Press any kick button when you hit the wall A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack. - Safe Fall ---------------------------------------------------------------- Press any punch button when you hit the wall A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall. |= The WakuWaku Crew =======================================================| It is said that the person who collects all sevens of the legendary WakuWaku balls will have their dearest wish granted. Those who find one of the balls become obsessed with the ruthless desire to obtain the others, who will be victorious in the bitter battle to become the owner of all the balls. Victory or defeat - it all lies in your hand. RAI Dengeki Wanpaku Shounen _______The Red Gemstone______________________________________________________ [Hissatsu Waza] Punch Smash When close, b/f + D Inazuma Cannon qcf + P (air) Inazuma Upper f,d,df + P Inazuma Upper Renda f,d,df + P, tap P rapidly Inazuma Upper Renda w/down blast f,d,df + P, tap P rapidly, d + P Inazuma Upper Renda w/side blast f,d,df + P, tap P rapidly, f + P Inazuma Crash qcb + P Air Inazuma Crash Jump, qcb + P after Super Mode [Powered Up Hissatsu Waza] ES Inazuma Cannon qcf + 2P (air) ES Inazuma Upper f,d,df + 2P ES Inazuma Upper Renda f,d,df + 2P, tap D rapidly ES Inazuma Upper Renda w/down blast f,d,df + 2P, tap D rapidly, d + D ES Inazuma Upper Renda w/side blast f,d,df + 2P, tap D rapidly, f + D ES Inazuma Crash qcb + 2P ES Air Inazuma Crash Jump, qcb + 2P after Super Mode [Miscellaneous Moves] Shagami Hoki Hold df High Jump Tame Press 2K Sui Jiku High Jump Tap u after High Jump Tame Zen Naname High Jump Tap uf after High Jump Tame Ato Naname High Jump Tap ub after High Jump Tame Sankaku Tobi Jump on wall, tap opposite direction Renzoku Punch Tap C rapidly Futtobe Ken f + D Futtobe Kyaku f + B Rolling Knuckle f,f + D Kaminari da! Kick f,f + B Nouten Kick Jump, d + B Kawashi Kick While standing, b/f + B Smash Hammerfist Press HP + HK [WakuWaku] Dai Kaiten High Jump Touge When close, hcb + B [HaraHara] Bakurai Hurricane d,d + 2P/2K [DokiDoki] Gourai Tempest b,hcb + 2K Chou Chikara Gourai Dengeki Ken f,hcf + 2K - The Inazuma Crash can negate some projectiles. - The Renzoku Punch is just normal punches that are able to chain into each other. There's no special animation when doing it. [Speech] "Ide!" Vs.CPU Intro "Like so, like so!" 1st Win "Ahh, mo da ne." 2nd Loss [??] "Chikushou!" While standing "Gou ya!" During Dai Kaiten High Jump Touge "Inazuma Cannon!" During Inazuma Cannon "Inazuma Upper!" During Inazuma Upper "Inazuma Crash!" During Inazuma Crash "Super Rai!" During Power Up "Bakurai Hurricane!" During Bakurai Hurricane "Gourai Tempest!" During Gourai Tempest ARINA Honoo no Otenba Shou _______The Orange Gemstone___________________________________________________ [Hissatsu Waza] Back Throw When close, b/f + D Butt Springer When close, b/f + B Air Raid When close in air, b/f/d + D Arina Beam Horizontal qcf + C, hold C, then release (air) Arina Beam Up-Diagonal qcf + D, hold D, then release (air) Arina Tornado qcb + K, tap K rapidly Arina Crash f,d,df + P, tap P rapidly [Powered up Hissatsu Waza] ES Arina Beam qcf + 2P (air) ES Arina Tornado qcb + 2K ES Arina Crash f,d,df + 2P, tap D steadily [Miscellaneous Moves] 2 Dan Kick Press B,B Renzoku Punch Tap C rapidly Renzoku Shagami Jaku Punch While crouching, tap C rapidly Renzoku Shagami Kyou Punch While crouching, tap D rapidly Renzoku Jump Jaku Punch While jumping, tap C rapidly Renzoku Jump Kyou Punch While jumping, tap D rapidly Hehe~n While jumping, tap A rapidly Arina Hop Kick Press HP + HK [WakuWaku] Face Crusher When close, hcb + B [HaraHara] Arina Special d,d + 2P/2K (air) [DokiDoki] Arina Carnival f,hcf + 2K - To make the ES Arina Crash get the full 10 hits, you have to press D in a steady pace. Jamming on D won't get the full hits. - If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to chain into each other. There's no special animation when doing it. - The Hehe~n hits each time you press A. [Speech] "?? no yo!" Vs.CPU Intro "Yay!" 1st Win "Yatta!" 2nd Win [I did it!] "?? no yo!" During pursuit attack "Yeah!" During Back Throw "Arina Beam!" During ES Arina Beam "Dou da?" During Arina Tornado "Arina Tornado!" During ES Arina Tornado "?? da!" During Arina Crash "Arina Crash!" During ES Arina Crash "Hehe~n!" During Hehe~n "Super Arina!" During Power Up "Arina Special!" During Arina Special "Arina Carnival!" During Arina Carnival SLASH Rurou no Kenshi _______The Purple Gemstone___________________________________________________ [Hissatsu Waza] Kick Turn Throw When close, b/f + D Air Kick Turn Throw When close in air, b/f/d + D Slash Shot qcf + P Slash Barrier qcb + P Slash Dynamic f,d,df + P Slash Teleport b,d,db Air back + C Air above + D Air forward + A Ground forward + B Air Slash Teleport Jump, b,d,db Ground back + C Ground below + D Ground forward + A Air forward + B [Powered Up Hissatsu Waza] ES Slash Shot qcf + 2P ES Slash Dynamic f,d,df + 2P ES Slash Barrier qcb + 2P [Miscellaneous Attacks] Sankaku Tobi Jump on wall, tap opposite direction Tsuki f + C Renzoku Zanri f + D Gedan Tsuki f + A Hizageri f + B Zanri Jouge Jump, d + C Zanri Geroshi Jump, d + D Kabuto Wari Jump, d + A High Kick Jump, d + B Slash Strike Press HP + HK [WakuWaku] Slash Corridor When close, hcb + B [HaraHara] Darkness Wind d,d + 2P/2K [DokiDoki] Darkness Rush f,hcf + 2K [Speech] "Max!" During Power Up "Slash Corridor!" During Slash Corridor TESSE Shoujo Ningyou _______The Yellow Gemstone___________________________________________________ [Hissatsu Waza] Nobinobi Arm Nage When close, b/f + D Air Nobinobi Arm Nage When close in air, b/f/d + D Arekore Poi qcf + C, hold C, then release Himitsu Arekore Poi qcf + D, hold D, then release Air Arekore Poi Jump, qcf + C, hold C, then release Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release -= Arekore Poi Item Listing and Distance (in order as they appear) - Coffee Cup Very Near - Plate Near - Book Near - Robot Dog Across screen, low - Robot Bird Across screen, high - Cactus Plant Near (causes instant dizzy) - Bomb Across screen, low - Bullet Bill Across screen, high Chikuchiku Attack f,d,df + P Chuuchuu Attack b,d,db + P Denshi Kousen qcf + K [Powered Up Hissatsu Waza] ES Himitsu Arekore Poi qcf + 2P, Hold D, then release ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release ES Chikuchiku Attack f,d,df + 2P ES Chuuchuu Attack b,d,db + 2P ES Denshi Kousen qcf + 2P [Miscellaneous Moves] Nobinobi Arm Jaku f + C Nobinobi Arm Kyou f + D Shagami Nobinobi Arm Jaku df + C Shagami Nobinobi Arm Kyou df + D Dress Spin Press HP + HK [WakuWaku] Guruguru Pa! When close, hcb + B [HaraHara] Chou Denshi Eraser d,d + 2P/2K [DokiDoki] Chou Denshi Kai Kousen qcb,f + 2K - When holding the button down during the Amekore Poi, Tesse will cycle through items within a thought bubble. When you approach the one you want to use, release the button. For the Himitsu Amekore Poi, the items are not seen, but can be guessed by the sound of Tesse's voice. If you hold the button too long and reach the end of the list, Tesse will use the "Bullet Bill" item automatically. She is vulnerable during this attack. - The Chikuchiku and Chuuchuu are able to catch people out the air and negate projectiles. [Speech] "Eh? Irasshaimase." Vs.CPU Intro [Huh? Welcome.] "Sumimasen." 1st Win [Excuse me.] "Go-gomenasai." 2nd Win [I'm sorry.] "Hakase.." 2nd Loss [Doctor..] "Guru~ guru~ pa!" During Guruguru Pa! [Round and round..!] "Ikimasu yo! During Chikuchiku/Chuuchuu Attack [Ready!] MAURU Mori no Taijou _______The Green Gemstone____________________________________________________ [Hissatsu Waza] Poi When close, b/f + D Kuuchuu Poi When close in air, b/f/d + D Guruguru Punch qcf + P Body Press qcb + K Bunbun Copter f,d,df + P [Powered Up Hissatsu Waza] ES Guruguru Punch qcf + 2P ES Body Press qcb + 2K ES Bunbun Copter f,d,df + 2P [Miscellaneous Attacks] WakuWaku Upper f + D Heaven's Fist Jump, u + D Double Claw Press HP + HK [WakuWaku] Mauru Binta When close, hcb + B [HaraHara] Miracle Voice d,d + 2P/2K [DokiDoki] Bunbun Typhoon 360 + 2P - Mauru's Miracle Voice HaraHara has the shortest start-up time. [Speech] "Yosha, yatta!" 1st Win [Alright, yeah!] "Yay!" 2nd Win "Jump!" During jumping or Pursuit "Punch!" During Guruguru Punch "Kick!" During standing light kick (A) DANDY J Treasure Hunter _______The Blue Gemstone_____________________________________________________ [Hissastsu Waza] Banmotsu Gou Soku Kyuu Nage When close, b/f + D Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D High Hissatsu Rope qcf + P High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T. Low Hissatsu Rope qcf + K Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T. Air Hissatsu Rope Jump, qcf + P Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T. Kyou Ijin Tei Hatsu Hi Ken f,d,df + P Natsumi: Ranpoo Nage qcb,qcb + K Ranpoo: Natsumi Nage qcb,qcb + P [Powered Up Hissatsu Waza] ES High Hissatsu Rope qcf + 2P ES Low Hissatsu Rope qcf + 2K ES Air Hissatsu Rope Jump, qcf + 2P ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P [Miscellaneous Attacks] Forward Dash Cancel C/D/A/B during forward dash Axe Kick Press HP + HK [DokiDoki] Jou Shi Ka Shi Ten Nage When close, hcb + B [HaraHara] Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K [DokiDoki] Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P Dai Youryou Seiden Ken f,b,f,b,f + 2P - As soon as any Hissatsu Rope hits, immediately do the next motion. Each stage of the attack can be cancelled anytime to move on to the next part. - And yes, Natsumi is a very bouncy girl. ^_^ [Speech] "Dandy!" Intro "Nani ka yo ka?" Vs.CPU Intro [??] "Yosha!" 1st Win [Alright!] "Yatta yatta!" "Mino hodo shi de." 2nd Win [Yes yes!] [??] "Makita da!" 1st Loss [??] "Sayounara!" 2nd Loss [Goodbye!] "Nane za!" During Rising Attack [??] "Uppercut!" During Kyou Ijin Tei Hatsu Hi Ken "Ok! Sore!" During Natsumi: Ranpoo Nage [Ok! There!] "Ok! Hurry!" During Ranpoo: Natsumi Nage "No!" During Dai Youryou Seiden Ken POLITANK Z Saikyou Sensha _______The Light Blue Gemstone_______________________________________________ [Hissatsu Waza] Tsukami Gekichi When close, b/f + D Z Dama qcf + P -= Z Dama Explosive Listing and Distance - Bomb Very Near - Grenade Near - Big Grenade Near - Napalm Far - Mine Very Far Doku Doku Smoke qcf + K Guru Rinmogurin b,db,d + K [Powered Up Hissatsu Waza] ES Z Dama qcf + 2P ES Doku Doku Smoke qcf + 2K ES Guru Rinmogurin b,db,d + 2K [Miscellaneous Moves] Shagami Idou Hold df Double Swing Arm C,C (air) Pachinko Hou Rencha Tap A rapidly Caterpillar Kick Tap B rapidly Drill Arm f + D, tap D rapidly Zenshin Caterpillar Kick f + B, tap B rapidly Spin Kick f,f + B Missile Waza Shita Jump, d + B Tank Jab Press HP + HK [WakuWaku] Ningen Dai Hou When close, hcb + B [HaraHara] Bikkuri Dokkiri Dan d,d + 2P/2K [DokiDoki] Gyro Bakugeki b,d,db + 2P - Politank Z's Bikkuri Dokkiri Dan HaraHara has the longest start-up time. - Depending on how long you hold down the button for the Z Dama determines which type of grenade is shot. - The Guru Rinmogurin must be blocked low at first, then high when Politank Z jumps. - The Ningen Dai Hou has long reach, but can be blocked. MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku _____________________________________________________________________________ [Hissatsu Waza] Beroncho Poi Death When close, b/f + D High Tokudai Death Punch qcf + C Low Tokudai Death Punch qcf + D High Tokudai Death Kick qcf + A Low Tokudai Death Kick qcf + B Jump Tokudai Death Kick Jump, qcf + B Kurunarakoi Death qcb + K Tobu Death Dessuun f,d,df + P Goodnight Death Kiss Press HP + HK Vacuum Death d + P, hold d + P after Goodnight Death Kiss [Powered Up Hissatsu Waza] ES Kurunarakoi Death qcb + 2K ES Tobu Death Dessuun f,d,df + 2P [Miscellaneous Moves] Body Attack Death Jump, d + D [WakuWaku] Mogumogu Buuddesu When close, hcb + B [HaraHara] Korogaru Death d,d + 2P/2K [DokiDoki] Okotta Dessuun f,hcf + 2P - The Korogaru Death HaraHara has no start-up lag time. [Speech] "Ne, Super desu!" During Power Up BONUS KUN Nekketsu Kakutou Yarou _____________________________________________________________________________ [Hissatsu Waza] Kou Shuu Tan qcf + P Uzumaki Boufuu Kyaku qcb + K Bou Bou Ken f,d,df + P [Powered Up Hissatsu Waza] ES Kou Shuu Tan qcf + 2P ES Uzumaki Boukuu Kyaku qcb + 2K ES Bou Bou Ken f,d,df + 2P [Miscellaneous Moves] Headslam Press HP + HK [HaraHara] Shou Shin Bomber d,d + 2P/2K [DokiDoki] Chou Arata Netsu Dai Sharin f,hcf + 2K - The Shou Shin Bomber has homing ability. [Speech] "Kou Shuu Tan!" During Kou Shuu Tan "Uzumaki Boufuu Kyaku!" During Uzumaki Boufuu Kyaku "Bou Bou Ken!" During Bou Bou Ken |= Miscellaneous Stuff =====================================================| SPECIAL THANKS _____________________________________________________________ Sunsoft - Thanks for the great game! Nice to play a non-serious fighter for once! Please make a sequel and bring back Tesse!! Sutorappedo Kuruu - Mah boyz! SC-4eva! Jacob Poon <jacob.poon@utoronto.ca> - For the Neo-Geo version secrets, and button configuration! SECRETS ____________________________________________________________________ Reverse Title When "Credits" is 7 or 77. Waku Waku Calendar Appears when opening demo is looped 7 times. Arina Stage Song Lyrics When fighting Arina, before "Round 1" appears, press Start, then A+D. Hi-speed Waku Ball rotation On character selection screen, rotate joystick. Widescreen Mode On character selection screen, press right+Start+C simultaneously. Choose Black Color On character selection screen, press d + A+B+C+D simultaneously. Change CPU Character Color On character selection screen, press upperright+Start+A simultaneously. Change Winning Mark On character selection screen, press left+Start simultaneously. If done right, a voice will be heard. Doing the code again changes the marks back to normal. TRANSLATIONS _______________________________________________________________ GENERAL WakuWaku Be excited HaraHara Falling rapidly in little drops DokiDoki Beat(fast) Hissatsu Waza Certain Kill Technique RAI Dengeki Wanpaku Shounen Electroconvulsive Naughty Boy Inazuma Lightning Renda Barrage Shagami Hoki Crouching Walk High Jump Tame High Jump Advantage Zen Naname High Jump In Front Obliqueness High Jump Ato Naname High Jump Behind Obliqueness High Jump Sankaku Tobi Triangle Jump Renzoku Punch Consecutive Punch Futtobe Ken /Kyaku Blow Out Fist / Kick Kaminari da! Kick Thunder! Kick Nouten Kick Head Crown Kick Dai Taiken High Jump Nage Large Revolving High Jump Throw Bakurai Hurricane Depth Charge Hurricane Gourai Tempest Roaring Thunder Tempest Chou Chikara Gourai Dengeki Ken Super Strength Roaring Thunder Electric Shock Fist ARINA Honoo no Otenba Jou Blazing Tomboy Girl Renzoku Punch Consecutive Punch Shagami Jaku Punch Crouching Weak Punch Shagami Kyou Punch Crouching Strong Punch 2 Dan Kick 2 Step Kick SLASH Rurou no Kenshi Wandering Fencer Sankaku Tobi Triangle Jump Tsuki Stab Renzoku Zanri Continuous Killing Gedan Tsuki Low Step Stab Hizageri Knee Kick Zanri Jouge Higher Kill Geroshi Jouge Lower Kill Kabuto Wari Helmet Divide TESSE Shoujo Ningyou Little Girl Doll (Himitsu) Arekore Poi (Secret) ??? Chikuchiku Attack Prickling Pain Attack Chuuchuu Attack Kiss Kiss Attack Denshi Kousen Electron Beam (Shagami) Nobinobi Arm Jaku (Crouching) Extending Weak Arm (Shagami) Nobinobi Arm Kyou (Crouching) Extending Strong Arm Guruguru pa! Round and Round Chou Denshi Eraser Super Electron Eraser Chou Denshi Kai Kousen Super Suspicious Electron Beam DANDY J Banmotsu Gou Soku Kyuu Nage All Creation Powerful Fast Ball Throw Hissatsu Rope Certain Kill Rope Hissatsu Rope Ren Hai Hanabi C.K.R. Party Discarding Fireworks Hissatsu Rope Gouin Teikiatsu C.K.R. Overbearing Bad Temper Hissatsu Rope Taifuu Mouda C.K.R. Typhoon Heavy Hit Kyou Ijin Tei Hatsu Hi Ken Amazed Foreigner Body Departing Fire Fist Natsumi: Ranpoo Nage Natsumi: Rampoo Throw Ranpoo: Natsumi Nage Rampoo: Natsumi Throw Jou Shi Ka Shi Ten Nage Above Death Below Death Mark Throw Tai Shoumetsu Ryuushi Kasoku Ken Equal Lapse Particle Acceleration Fist Kyou Ten Dou Chi Ginga Gekitotsu Otoshi Amazed Heaven Shifting Earth and Galaxy Crushing Drop Dai Youryou Seiden Ken Large Capacity Electrostatic Fist MAURU Mori no Taijou Boss of the Forest Guruguru Punch Round and Round Punch Mauru Binta Mauru Slap POLITANK Z Saikyou Sensha Strongest Tank Tsukami Gekichi Grabbing Strike Z Dama Z Ball Doku Doku Smoke Toxic Poison Smoke Shagami Idou Crouching Removal Pachinko Hou Rencha Pachinko Rapid-fire Cannon Zenshin Caterpillar Kick Advance Caterpillar Kick Missile Waza Shita Missile Technique Low Ningen Dai Hou Large Human Cannon Bikkuri Dokkiri Dan Frightened Shocked Bullet Gyro Bakugeki Gyro Bombing MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku Historically the greatest, the strongest, and the worse Tokudai Extra-Large Korogaru Death Rolling Death BONUS KUN Nekketsu Kakatou Yarou Hot-blooded Fighting Rascal Kou Shuu Tan Hard Attack Eat Uzumaki Boufuu Kyaku Whirlpool Windstorm Kick Bou Bou Ken Outburst Stick Solid Chou Arata Netsu Dai Sharin Super Miraculous Fever Large Wheel Shou Shin Bomber Burning Body Bomber WEBSITES ___________________________________________________________________ - Pictures - www.students.uiuc.edu/~sonthipa/videogames/waku/index.html - Previews - www.cart-mart.com/planet32/ww7.html - Reviews - www.cart-mart.com/planet32/saturnreviews/ww7review.html www.cart-mart.com/planet32/saturnreviews/ww7review-02.html www.cart-mart.com/planet32/saturnreviews/ww7review-03.html - WakuWaku Website - www.geocities.com/Tokyo/Bay/7216 REVISIONS __________________________________________________________________ Version 0.0 <July 13, 1999> - Neo-Geo version FAQ introduction FINAL NOTE _________________________________________________________________ Ossu! Presenting the Neo-Geo exclusive version of the "WakuWaku 7" FAQ. Since the button configuration is totally different, it seemed best to make another FAQ with the button changes. I personally would like to thank Jacob Poon for this idea and for bringing it to my attention. ^_^ This version of the FAQ is much more compact then the Saturn's version since Saturn-only information has been taken out. But in any case, all the prime information is available. Here's a list of things that may show up in future installments: 1) Finalization on any Neo-Geo changes and moves 2) Correct speech translations and input 3) Losing quotes 4) Any other miscellaneous stuff (i.e- combos, strategies, etc.) Any questions or info regarding the game, send it in! I enjoy getting stuff. If you want to know about the game, or want a review, just ask. Thanks! Abayo, minna! - The KiD |= Thank you for playing! ==================================================| Last Update 12/04/06 01:37 AM |
Forums
| Neo Collection | Master
List | AES Price Guide |
MVS Price Guide
CD Price Guide | Neo
Store | Screenshots
| Reviews | Home
| Email